Code:
/* Returns all carried weapons as bit sum. Gets
* also theirs indexes.
* Note that num is incremental - if you pass 0, you get
* 32 weapons towards the total. Afterwards, num will
* will contain the number of weapons retrieved.
* However, subsequent calls to get_user_weapons() will
* return the next batch of weapons, in case the mod
* supports more than 32 weapons.
* This means to call get_user_weapons() on the same
* inputs twice, you must reset num to 0 to get the
* original output again.
*/
native get_user_weapons(index,weapons[32],&num);
Code:
/**
* Returns the weapon id, otherwise 0 when no id found.
* The weapon name is case sensitive, and has the weapon_* form.
*/
native get_weaponid(const name[]);
get_user_weapons returns every weapon player owns as bitsum (1<<CSW_KNIFE) and get_weaponid returns the weapon ID (CSW_KNIFE)
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