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ze_breakable ent spawn in new round with 1hp


  
 
 
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Celena Luna
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Join Date: Aug 2013
Location: Nagazora
Old 04-03-2017 , 10:49   ze_breakable ent spawn in new round with 1hp
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I am trying to make the CSO Map - ze_skyline work with cs 1.6.
When I view the map on Value Hammer Editor, I saw some object that must be appear on the map but they didn't and they list as "ze_breakable"
I tried to use BSP Compat plugin and change it to func_breakable.
It does work but after the first time them got destroy, they spawn at the new round with no texture and only 1hp.
Can anyone know how to fix it?
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