public fwTakeDamage(iVictim, weapon, iAttacker, Float:damage){ if(!is_user_alive(iAttacker)) return if( get_user_team(iAttacker) == get_user_team(iVictim)) return if(damage > 2.0) cs_set_user_money(iAttacker, clamp(cs_get_user_money(iAttacker) + floatround(damage), .max = (get_user_flags(iAttacker) & ADMIN_ACCESS) ? LIMIT_ADMIN_VIP : LIMIT))}