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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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Slove
Junior Member
Join Date: Aug 2015
Old 03-13-2017 , 17:39   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1361

Quote:
Originally Posted by Maarten View Post
I'm running a server for friends and communitymembers to use for gathers (10mans).

Now i'm looking for a way to record statistics of the matches on a player (steamid) basis. Think hltv/esea/faceit scores and statistics. Thinks like K/D, K/R, ADR etc. Is this possible with this mod and how would I approach this? I'm not a coder or anything so creating it myself would be tough.

Would a different mod suit my needs better?

Edit: Stats through a discord plugin would be the best thing ever, since thats what we use as meeting place etc. Just putting it out there ;).
the plugin records all that information that you need, you can code a web site to view a single individual's stats
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Maarten
New Member
Join Date: Mar 2017
Old 03-15-2017 , 18:47   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1362

Quote:
Originally Posted by Slove View Post
the plugin records all that information that you need, you can code a web site to view a single individual's stats
Sadly when looking into it I didn't find a possibility to assign 2 captains and have them pick players one by one. Wich is the system we currently use for our gathers. Any suggestion for a mod that does this and also gathers statistics?
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 03-16-2017 , 18:58   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1363

Quote:
Originally Posted by Maarten View Post
Sadly when looking into it I didn't find a possibility to assign 2 captains and have them pick players one by one. Wich is the system we currently use for our gathers. Any suggestion for a mod that does this and also gathers statistics?
pug setup have captains pick players system, don't know about statistic, but it plugin have web manager "get5", i using only pug setup (w/o web get5), but you can check it for more info.
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rodmota
New Member
Join Date: Mar 2017
Old 03-25-2017 , 12:15   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1364

Guys,

When people are ready, knife round occurs normally and then /stay,switch. But after that, the game sets pause and I can't change it wherever I do, so the match never gets live. Can someone help me, please?
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niqo
Senior Member
Join Date: Feb 2010
Location: Argentina
Old 03-27-2017 , 20:08   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1365

Some way to kick players who are not ready after a certain time?
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mgroen1975
New Member
Join Date: Mar 2017
Location: Danmark
Old 03-31-2017 , 02:16   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1366

Hi

Link for downloading Warmod is dead??

its just going to https://bitbucket.org??
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rogeraabbccdd
Veteran Member
Join Date: Jun 2015
Location: de_dust2
Old 03-31-2017 , 02:37   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1367

https://warmod.bitbucket.io/plugins/warmod.smx
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Please keep in mind, nobody have responsibility to help you, especially who don't try to Google first.
I only read messages in Chinese and English.

GitHub | Discord:Kento#2118
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mgroen1975
New Member
Join Date: Mar 2017
Location: Danmark
Old 03-31-2017 , 04:55   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1368

thx
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acrylicus
New Member
Join Date: Feb 2017
Old 03-31-2017 , 11:02   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1369

I am having an issue where after the knife, the game does not start, and I need to cancel the match and force ready everyone up.

Does anyone know of any way I can fix this?
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OOEalex
Junior Member
Join Date: Dec 2016
Old 04-02-2017 , 11:32   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1370

hey,

anyone else using this mod for some tournaments? i did, but there is a problem with the bo3 veto. the warmod waits for the gotv to finish the last round before it changes map, but it counts exactly from the ending of the last round. for the gotv this ends on just not seeing the last kill because the server is allready changing the map. is there any possibility you add the gotv delay + 20 sec waiting time beforce the server changes the map?

also a function would be nice to play a 2 map game. what i mean is a mapvote with for example ban-ban-ban-ban-ban-pick-pick (play the 2 last maps)
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