Quote:
Originally Posted by Skyrider
Before you ask. I'm also using a FastDL server on my TF2 server which is working just fine. But using HLDS, it appears to have some issues.
I was wondering if anyone else is having issues with FastDL on HLDS.
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hlds games uses gzip (.gz) files for compression, where srcds-based games uses bzip2 (.bz2) compression if you want to compress your data on the fastdl server.
I haven't heard of anyone on hlds using bzip2, nor that if any games there should have been updated to support bzip2.
Quote:
Originally Posted by Skyrider
The TF2 FastDL is working just fine without any problems. Thus far can't find any logs to why it's not using the fastdl url.
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Did you check the web server's access logs, to see if there are any connections that way at all?
Could it be that you have compressed hlds data with bzip2, and not kept the original uncompressed file?
As such, clients will attempt to download "whatever.bsp.gz" first, then "whatever.bsp", and if you only have "whatever.bsp.bz2", it will (of course!) fail.
Just a thought, since you indicate that you have absolutely no issues on TF2.
Also, as others have already mentioned: sv_allowupload / sv_allowdownload has nothing to do with sv_downloadurl. If sv_downloadurl is set (and works), people will download from that one, even if sv_allowdownload is 0. sv_allow(upload|download) 0 would disable custom spray logos though.
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