|
Veteran Member
Join Date: Oct 2013
Location: Serbia
|

03-22-2017
, 19:59
Events when player drop gun
|
#1
|
PHP Code:
#include < amxmodx >
#include < fakemeta >
#include < cstrike >
#include < hamsandwich >
#include < zombieplague >
new const PLUGIN_VERSION[ ] = "1.0.0 FINAL";
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
const WEAP_KEY = 545464464
const MAX_PLAYERS = 32
const m_flNextPrimaryAttack = 46;
const m_iClip = 51;
const m_flNextAttack = 83;
const m_flTimeWeaponIdle = 48;
const m_szAnimExtention = 492
enum ( <<=1 )
{
DROP_PRIMARY = 1,
DROP_SECONDARY
};
const IDLE = 0
const RELOAD = 1
const DRAW = 2
const SHOOT_1 = 3
const SHOOT_END = 4
#define HoldCBaseWeapon(%0) ( get_user_weapon( %0 ) == g_iWeaponID && g_pWeaponA[ %0 ] )
#define IsValidPrivateData(%0) ( pev_valid( %0 ) == 2 )
#define PRECACHE_MODEL(%0) engfunc(EngFunc_PrecacheModel, %0)
#define PRECACHE_SOUND(%0) engfunc(EngFunc_PrecacheSound, %0)
#define PRECACHE_GENERIC(%0) engfunc(EngFunc_PrecacheGeneric, %0)
new const WEAPON_SOUND_FIRE[ ] = "weapons/plasmagun-1.wav";
new const WEAPON_SOUND_BOMB[ ] = "weapons/plasmagun_exp.wav";
new const WEAPON_LIST[ ] = "weapon_plasmagun";
new const WEAPON_BASE_NAME[ ] = "weapon_m249";
const Float: RELOAD_TIME = 3.36 //Время перезарядки
const AMMO__WEAPON = 200 //Кол-во обоймы
const CLIP__WEAPON = 45 //Кол-во патрон
const BALL__SPEED = 2000 //Скорость
const Float: BALL__DAMAGE = 200.0 //Урон
const Float: BALL__RADIUS = 125.0 //Радиус
const Float: WEAPON__SPEED = 0.15 //Скорость орудия
new const EXTRA_ITEM_NAME[ ] = "Plasmagun"; //Название в Extra-Items
new V_MODEL[ ] = "models/v_plasmagun.mdl";
new P_MODEL[ ] = "models/p_plasmagun.mdl";
new W_MODEL[ ] = "models/w_plasmagun.mdl";
new R_MODEL[ ] = "sprites/plasmaball.spr";
new const HUD_SPRITES[ ] [ ] =
{
"sprites/640hud3.spr" ,
"sprites/640hud91.spr"
};
new g_iItem , g_iForwardIndex , g_iExpSprite ;
new g_pWeaponA[ MAX_PLAYERS + 1 ] ;
new g_iWeaponID = 0;
new const BALL__CLASSNAME[ ] = "zsClassBall";
const WEAPONS_PRIMARY_BITSUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90);
const WEAPONS_SECONDARY_BITSUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE);
public plugin_precache( )
{
PRECACHE_MODEL( V_MODEL );
PRECACHE_MODEL( P_MODEL );
PRECACHE_MODEL( W_MODEL );
PRECACHE_MODEL( R_MODEL );
PRECACHE_SOUNDS_FROM_MODEL( V_MODEL );
PRECACHE_SOUND( WEAPON_SOUND_BOMB );
PRECACHE_SOUND( WEAPON_SOUND_FIRE );
static iFile
for( iFile = 0 ; iFile < sizeof HUD_SPRITES; iFile++ )
{
PRECACHE_GENERIC( HUD_SPRITES[ iFile ] )
}
static szFile [ 128 ];
formatex ( szFile , charsmax( szFile ) , "sprites/%s.txt" , WEAPON_LIST );
PRECACHE_GENERIC( szFile );
g_iExpSprite = precache_model( "sprites/plasmabomb.spr" );
}
public plugin_init()
{
register_plugin( "[CSO] Extra Item PlasmaGun" , PLUGIN_VERSION , "Shurik07" );
register_clcmd( WEAPON_LIST, "weapon_hook_an" );
register_forward( FM_SetModel, "Forward_SetModel" , false );
register_forward( FM_UpdateClientData, "Forward_UpdateClientData" , true );
RegisterHam( Ham_Item_AddToPlayer, WEAPON_BASE_NAME, "CBaseWeapon__AddToPlayer__Post" , .Post = true );
RegisterHam( Ham_Item_Deploy, WEAPON_BASE_NAME , "CBaseWeapon__Deploy__Post", .Post = true );
RegisterHam( Ham_Weapon_PrimaryAttack, WEAPON_BASE_NAME, "CBaseWeapon__PrimaryAttack__Pre" , .Post = false );
RegisterHam( Ham_Item_PostFrame, WEAPON_BASE_NAME, "CBaseWeapon__PostFrame__Pre" , .Post = false );
RegisterHam( Ham_Weapon_Reload, WEAPON_BASE_NAME, "CBaseWeapon__Reload_Pre" , .Post = false );
RegisterHam( Ham_Weapon_WeaponIdle, WEAPON_BASE_NAME, "CBaseWeapon__Idle_Pre", false );
RegisterHam( Ham_TraceAttack, "player", "CBase__TraceAttack_Pre", false );
register_forward( FM_Touch , "Forward_Touch" );
g_iItem = zp_register_extra_item( EXTRA_ITEM_NAME, 0, ZP_TEAM_HUMAN );
g_iWeaponID = get_weaponid( WEAPON_BASE_NAME );
}
public zp_extra_item_selected( pPlayer , pItem )
{
if( pItem == g_iItem )
{
UTIL__DropWeapons( pPlayer, DROP_PRIMARY )
g_pWeaponA[ pPlayer ] = true;
static pEntity;
pEntity = fm_give_item( pPlayer , WEAPON_BASE_NAME );
if( pEntity > 0 ) cs_set_weapon_ammo( pEntity, CLIP__WEAPON );
cs_set_user_bpammo( pPlayer , g_iWeaponID , AMMO__WEAPON );
UTIL__WeaponList( pPlayer, WEAPON_LIST , 3 , AMMO__WEAPON , -1 , -1 , 0 , 4 , g_iWeaponID , 0 );
}
}
public weapon_hook_an( pPlayer )
{
engclient_cmd( pPlayer, WEAPON_BASE_NAME);
return PLUGIN_HANDLED;
}
public zp_user_humanized_post( pPlayer )
{
g_pWeaponA[ pPlayer ] = false;
}
public client_disconnect( pPlayer )
{
g_pWeaponA[ pPlayer ] = false;
}
public Forward_SetModel( pEntity, const pModel[ ] )
{
if( !pev_valid( pEntity ) )
{
return FMRES_IGNORED;
}
static szClassName [ 33 ]
pev( pEntity, pev_classname, szClassName, charsmax(szClassName) );
if( !equal ( szClassName, "weaponbox" ) )
{
return FMRES_IGNORED;
}
static pOwner , pModel
pModel = fm_find_ent_by_owner ( -1, WEAPON_BASE_NAME, pEntity );
pOwner = pev ( pEntity, pev_owner );
if ( g_pWeaponA [ pOwner ] && pev_valid ( pModel ) )
{
set_pev( pModel , pev_impulse , WEAP_KEY );
engfunc( EngFunc_SetModel, pEntity, W_MODEL );
g_pWeaponA [ pOwner ] = false;
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public Forward_UpdateClientData( pPlayer , SendWeapons, CD_Handle )
{
if ( !HoldCBaseWeapon( pPlayer ) )
{
return HAM_IGNORED;
}
static Float:fGametime;
fGametime = get_gametime( );
set_cd ( CD_Handle, CD_flNextAttack, fGametime + 0.001 );
return FMRES_HANDLED;
}
public Forward_PlayBackEvent(flags, invoker, eventindex, Float:delay, Float:origin[3], Float:fvangles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
return FMRES_SUPERCEDE
}
public CBaseWeapon__AddToPlayer__Post( pEntity , pPlayer )
{
if( !pev_valid( pEntity ) && !is_user_connected( pPlayer ) )
{
return HAM_IGNORED;
}
if( pev( pEntity, pev_impulse) == WEAP_KEY )
{
g_pWeaponA[ pPlayer ] = true;
UTIL__WeaponList( pPlayer, WEAPON_LIST , 3 , AMMO__WEAPON , -1 , -1 , 0 , 4 , g_iWeaponID , 0 );
return HAM_IGNORED ;
}
else
{
UTIL__WeaponList( pPlayer, WEAPON_BASE_NAME , 3 , AMMO__WEAPON , -1 , -1 , 0 , 4 , g_iWeaponID , 0 )
}
return HAM_IGNORED;
}
public CBaseWeapon__Deploy__Post( pEntity )
{
if( !IsValidPrivateData( pEntity ) )
{
return HAM_IGNORED;
}
static pId
pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
if ( !g_pWeaponA[ pId ] )
{
return HAM_IGNORED;
}
set_pev( pId, pev_viewmodel2, V_MODEL);
set_pev( pId, pev_weaponmodel2, P_MODEL);
set_pdata_float( pId, m_flNextAttack, 1.0, OFFSET_LINUX );
set_pdata_float( pEntity, m_flTimeWeaponIdle, 1.0 , OFFSET_LINUX_WEAPONS );
set_pdata_string( pId, m_szAnimExtention * 4, "rifle" , -1, OFFSET_LINUX * 4);
UTIL_SenwWeaponAnim( pId, DRAW );
return HAM_IGNORED ;
}
public CBaseWeapon__PrimaryAttack__Pre(pEntity)
{
if( !IsValidPrivateData( pEntity ) )
{
return HAM_IGNORED;
}
static pId ; pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
static iClip ; iClip = get_pdata_int( pEntity, m_iClip, OFFSET_LINUX_WEAPONS );
static Float: vecPuncheAngle[ 3 ];
if ( !HoldCBaseWeapon( pId ) || iClip <= 0 )
{
return HAM_IGNORED;
}
g_iForwardIndex = register_forward( FM_PlaybackEvent, "Forward_PlayBackEvent" , false )
pev(pId, pev_punchangle, vecPuncheAngle);
ExecuteHam(Ham_Weapon_PrimaryAttack, pEntity);
set_pev(pId, pev_punchangle, Float:{ -5.0, 0.0, 0.0 });
Ball__Create( pId )
emit_sound( pId, CHAN_WEAPON, WEAPON_SOUND_FIRE, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
UTIL_SenwWeaponAnim( pId, SHOOT_1 );
set_pdata_float( pEntity, m_flNextPrimaryAttack , WEAPON__SPEED , OFFSET_LINUX_WEAPONS );
set_pdata_float( pEntity, m_flTimeWeaponIdle, WEAPON__SPEED + 3.0 , OFFSET_LINUX_WEAPONS );
unregister_forward(FM_PlaybackEvent, g_iForwardIndex , false);
return HAM_SUPERCEDE;
}
Ball__Create ( const pId )
{
static pEntity;
if ( ( pEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite") ) ) )
{
static Float:vf_vOrigin[ 3 ] , Float: vf_vAngle[ 3 ];
engfunc( EngFunc_GetAttachment , pId , 1 , vf_vOrigin , vf_vAngle )
set_pev ( pEntity, pev_classname , BALL__CLASSNAME );
set_pev ( pEntity, pev_movetype, MOVETYPE_FLY );
set_pev ( pEntity, pev_solid, SOLID_SLIDEBOX );
engfunc ( EngFunc_SetModel , pEntity, R_MODEL );
engfunc ( EngFunc_SetOrigin, pEntity, vf_vOrigin );
engfunc ( EngFunc_SetSize , pEntity, Float:{ 0.0, 0.0, 0.0 }, Float:{ 0.0, 0.0, 0.0 } );
set_pev ( pEntity, pev_renderfx, kRenderFxGlowShell );
set_pev ( pEntity, pev_rendermode, kRenderTransAdd );
set_pev ( pEntity, pev_renderamt, 255.0 )
set_pev ( pEntity, pev_scale , random_float( random_float( 0.1 , 0.2 ) , random_float( 0.3 , 0.4 ) ) );
set_pev ( pEntity, pev_iuser1 , pId );
static Float:vf_vVelocity[ 3 ];
velocity_by_aim( pId, BALL__SPEED, vf_vVelocity );
set_pev( pEntity, pev_velocity, vf_vVelocity );
static Float:vf_vAngles[ 3 ];
engfunc( EngFunc_VecToAngles, vf_vVelocity, vf_vAngles );
set_pev( pEntity, pev_angles, vf_vAngles );
}
}
public CBaseWeapon__PostFrame__Pre( pEntity )
{
if( !IsValidPrivateData( pEntity ) )
{
return HAM_IGNORED;
}
static pId;
pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
if ( !is_user_connected( pId ) && !HoldCBaseWeapon( pId ) )
{
return HAM_IGNORED;
}
static fInReload ; fInReload = get_pdata_int( pEntity, 54, OFFSET_LINUX_WEAPONS );
static Float:flNextAttack ; flNextAttack = get_pdata_float( pId, m_flNextAttack, OFFSET_LINUX_WEAPONS );
static iClip ; iClip = get_pdata_int( pEntity, m_iClip, OFFSET_LINUX_WEAPONS );
static iAmmoType ; iAmmoType = 376 + get_pdata_int( pEntity, 49, OFFSET_LINUX_WEAPONS );
static iBpAmmo ; iBpAmmo = get_pdata_int( pId, iAmmoType, OFFSET_LINUX );
if ( fInReload && flNextAttack <= RELOAD_TIME )
{
static j ; j = min( CLIP__WEAPON - iClip, iBpAmmo);
set_pdata_int( pEntity, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS );
set_pdata_int( pId, iAmmoType, iBpAmmo-j, OFFSET_LINUX );
set_pdata_int( pEntity, 54, 0, OFFSET_LINUX_WEAPONS );
}
return HAM_IGNORED;
}
public CBaseWeapon__Reload_Pre(pEntity)
{
if( !IsValidPrivateData( pEntity ) )
{
return HAM_IGNORED;
}
static pId;
pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
static iAmmoType ; iAmmoType = 376 + get_pdata_int( pEntity, 49, OFFSET_LINUX_WEAPONS );
static iBpAmmo ; iBpAmmo = get_pdata_int( pId, iAmmoType, OFFSET_LINUX );
static iClip ; iClip = get_pdata_int( pEntity, m_iClip, OFFSET_LINUX );
if ( iBpAmmo <= 0 || iClip >= CLIP__WEAPON )
{
return HAM_SUPERCEDE;
}
set_pdata_int( pEntity, m_iClip, 0, OFFSET_LINUX_WEAPONS );
ExecuteHam( Ham_Weapon_Reload, pEntity );
set_pdata_int( pEntity, m_iClip, iClip, OFFSET_LINUX_WEAPONS );
if ( !is_user_connected( pId ) || !HoldCBaseWeapon( pId ) )
{
return HAM_IGNORED;
}
set_pdata_float( pId, m_flNextAttack, RELOAD_TIME , OFFSET_LINUX);
set_pdata_float( pEntity, m_flTimeWeaponIdle, RELOAD_TIME , OFFSET_LINUX_WEAPONS );
UTIL_SenwWeaponAnim(pId, RELOAD);
return HAM_SUPERCEDE;
}
public CBaseWeapon__Idle_Pre( pEntity )
{
if( !IsValidPrivateData( pEntity ) )
{
return HAM_IGNORED;
}
static pId;
pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
ExecuteHamB( Ham_Weapon_ResetEmptySound, pEntity );
if (get_pdata_int(pEntity, m_flTimeWeaponIdle, OFFSET_LINUX_WEAPONS) > 0.0)
{
return HAM_IGNORED;
}
if ( !HoldCBaseWeapon( pId ) )
{
return HAM_IGNORED;
}
UTIL_SenwWeaponAnim ( pId, IDLE );
set_pdata_float( pEntity, m_flTimeWeaponIdle, random_float( 5.0 , 15.0 ) , OFFSET_LINUX_WEAPONS );
return HAM_SUPERCEDE;
}
public CBase__TraceAttack_Pre(const iEntity, const iAttacker, const Float: flDamage)
{
if ( is_user_connected( iAttacker ) && HoldCBaseWeapon( iAttacker ) )
{
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public Forward_Touch( const pEntity , const i_Other )
{
if( !pev_valid( pEntity ) )
{
return FMRES_IGNORED ;
}
static g_classname[ 32 ] ;
pev( pEntity, pev_classname, g_classname, 31 )
if( equali( g_classname, BALL__CLASSNAME ) )
{
static Float:flOrigin[ 3 ];
pev( pEntity, pev_origin, flOrigin );
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte( TE_EXPLOSION );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_short( g_iExpSprite );
write_byte( 5 );
write_byte( 15 );
write_byte( TE_EXPLFLAG_NOPARTICLES | TE_EXPLFLAG_NOSOUND );
message_end( );
emit_sound( pEntity, CHAN_WEAPON, WEAPON_SOUND_BOMB , VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
static pOwner , pevVictim ;
pOwner = pev( pEntity, pev_iuser1 ); pevVictim = -1;
while( ( pevVictim = engfunc( EngFunc_FindEntityInSphere, pevVictim, flOrigin, BALL__RADIUS) ) != 0 )
{
if( !is_user_alive( pevVictim ) )
continue;
if( !zp_get_user_zombie( pevVictim ) )
continue;
ExecuteHamB( Ham_TakeDamage, pevVictim, pEntity, pOwner, BALL__DAMAGE, DMG_SONIC );
}
engfunc( EngFunc_RemoveEntity , pEntity );
}
return FMRES_IGNORED ;
}
stock UTIL__DropWeapons(id, bitsDropType)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if ((bitsDropType == DROP_PRIMARY && ((1<<weaponid) & WEAPONS_PRIMARY_BITSUM)) || (bitsDropType == DROP_SECONDARY && ((1<<weaponid) & WEAPONS_SECONDARY_BITSUM)))
{
static wname[32]
get_weaponname(weaponid, wname, charsmax(wname))
engclient_cmd(id, "drop", wname)
}
}
}
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) { /* keep looping */ }
return entity;
}
stock UTIL_SenwWeaponAnim(const pPlayer, const Sequence)
{
set_pev(pPlayer, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = pPlayer)
write_byte(Sequence)
write_byte(pev(pPlayer, pev_body))
message_end()
}
UTIL__WeaponList( pPlayer, const szWeapon[ ], int, int2, int3, int4, int5, int6, int7, int8 )
{
message_begin( MSG_ONE, get_user_msgid( "WeaponList" ) , _, pPlayer );
write_string( szWeapon );
write_byte( int );
write_byte( int2);
write_byte( int3 );
write_byte( int4 );
write_byte( int5 );
write_byte( int6 );
write_byte( int7 );
write_byte( int8 );
message_end( );
}
stock fm_give_item(id, const item[])
{
static ent
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
if (!pev_valid(ent)) return 0;
static Float:originF[3]
pev(id, pev_origin, originF)
set_pev(ent, pev_origin, originF)
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
dllfunc(DLLFunc_Spawn, ent)
static save
save = pev(ent, pev_solid)
dllfunc(DLLFunc_Touch, ent, id)
if (pev(ent, pev_solid) != save)
return ent ;
engfunc(EngFunc_RemoveEntity, ent)
return -1;
}
PRECACHE_SOUNDS_FROM_MODEL(const szModelPath[])
{
new iFile;
if ((iFile = fopen(szModelPath, "rt")))
{
new szSoundPath[64];
new iNumSeq, iSeqIndex;
new iEvent, iNumEvents, iEventIndex;
fseek(iFile, 164, SEEK_SET);
fread(iFile, iNumSeq, BLOCK_INT);
fread(iFile, iSeqIndex, BLOCK_INT);
for (new k, i = 0; i < iNumSeq; i++)
{
fseek(iFile, iSeqIndex + 48 + 176 * i, SEEK_SET);
fread(iFile, iNumEvents, BLOCK_INT);
fread(iFile, iEventIndex, BLOCK_INT);
fseek(iFile, iEventIndex + 176 * i, SEEK_SET);
for (k = 0; k < iNumEvents; k++)
{
fseek(iFile, iEventIndex + 4 + 76 * k, SEEK_SET);
fread(iFile, iEvent, BLOCK_INT);
fseek(iFile, 4, SEEK_CUR);
if (iEvent != 5004)
{
continue;
}
fread_blocks(iFile, szSoundPath, 64, BLOCK_CHAR);
if (strlen(szSoundPath))
{
strtolower(szSoundPath);
PRECACHE_SOUND(szSoundPath);
}
}
}
}
fclose(iFile);
}
As you can see when a player buys this rifle then the
PHP Code:
g_pWeaponA = true
How to set it to be
PHP Code:
g_pWeaponA = false
when player drop this weapon?
PHP Code:
public zp_extra_item_selected( pPlayer , pItem )
{
if( pItem == g_iItem )
{
UTIL__DropWeapons( pPlayer, DROP_PRIMARY )
g_pWeaponA[ pPlayer ] = true;
static pEntity;
pEntity = fm_give_item( pPlayer , WEAPON_BASE_NAME );
if( pEntity > 0 ) cs_set_weapon_ammo( pEntity, CLIP__WEAPON );
cs_set_user_bpammo( pPlayer , g_iWeaponID , AMMO__WEAPON );
UTIL__WeaponList( pPlayer, WEAPON_LIST , 3 , AMMO__WEAPON , -1 , -1 , 0 , 4 , g_iWeaponID , 0 );
}
}
Last edited by Krtola; 03-23-2017 at 08:48.
|
|