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Solved Events when player drop gun


  
 
 
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Krtola
Veteran Member
Join Date: Oct 2013
Location: Serbia
Old 03-22-2017 , 19:59   Events when player drop gun
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PHP Code:
#include < amxmodx >
#include < fakemeta >
#include < cstrike >
#include < hamsandwich >
#include < zombieplague >

new const PLUGIN_VERSION[ ]    =  "1.0.0 FINAL";

const 
OFFSET_WEAPONOWNER    =      41
const OFFSET_LINUX    =    5
const OFFSET_LINUX_WEAPONS     =      4

const WEAP_KEY   =    545464464
const MAX_PLAYERS   =        32

const m_flNextPrimaryAttack 46;
const 
m_iClip =    51;
const 
m_flNextAttack 83;
const 
m_flTimeWeaponIdle    48
const 
m_szAnimExtention     492

enum 
( <<=)
{
    
DROP_PRIMARY 1,
    
DROP_SECONDARY
};    

const 
IDLE 
const RELOAD 1
const DRAW 2
const SHOOT_1 3
const SHOOT_END 

#define HoldCBaseWeapon(%0)    ( get_user_weapon( %0 ) == g_iWeaponID  && g_pWeaponA[ %0 ] )
#define IsValidPrivateData(%0)    ( pev_valid( %0 ) == 2 )

#define PRECACHE_MODEL(%0)        engfunc(EngFunc_PrecacheModel, %0)
#define PRECACHE_SOUND(%0)        engfunc(EngFunc_PrecacheSound, %0)
#define PRECACHE_GENERIC(%0)        engfunc(EngFunc_PrecacheGeneric, %0)

new const WEAPON_SOUND_FIRE[ ] = "weapons/plasmagun-1.wav";
new const 
WEAPON_SOUND_BOMB[ ] = "weapons/plasmagun_exp.wav";

new const 
WEAPON_LIST[ ]   =   "weapon_plasmagun";
new const 
WEAPON_BASE_NAME[ ]   =  "weapon_m249";

const 
FloatRELOAD_TIME  =   3.36 //Время перезарядки

const AMMO__WEAPON       =  200 //Кол-во обоймы
const CLIP__WEAPON      =  45 //Кол-во патрон 
const BALL__SPEED         =  2000 //Скорость  

const FloatBALL__DAMAGE       =   200.0 //Урон
const FloatBALL__RADIUS      =  125.0 //Радиус 
const FloatWEAPON__SPEED          0.15 //Скорость орудия 

new const EXTRA_ITEM_NAME[ ]    =   "Plasmagun"//Название в Extra-Items 

new V_MODEL[ ] = "models/v_plasmagun.mdl";
new 
P_MODEL[ ] = "models/p_plasmagun.mdl";
new 
W_MODEL[ ] = "models/w_plasmagun.mdl";

new 
R_MODEL[ ] = "sprites/plasmaball.spr";

new const 
HUD_SPRITES[ ] [ ] = 
{
    
"sprites/640hud3.spr" 
    
"sprites/640hud91.spr"
};

new 
g_iItem  g_iForwardIndex g_iExpSprite  
new 
g_pWeaponAMAX_PLAYERS ] ;
new 
g_iWeaponID 0;

new const 
BALL__CLASSNAME[ ]  =   "zsClassBall";    

const 
WEAPONS_PRIMARY_BITSUM     = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90);
const 
WEAPONS_SECONDARY_BITSUM     = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE);

public 
plugin_precache( )
{
    
PRECACHE_MODELV_MODEL );
    
PRECACHE_MODELP_MODEL );
    
PRECACHE_MODELW_MODEL );
    
PRECACHE_MODELR_MODEL );
    
PRECACHE_SOUNDS_FROM_MODELV_MODEL );
    
    
PRECACHE_SOUNDWEAPON_SOUND_BOMB );
    
PRECACHE_SOUNDWEAPON_SOUND_FIRE );
    
    static 
iFile
    
for( iFile iFile sizeof HUD_SPRITESiFile++ ) 
    {
        
PRECACHE_GENERICHUD_SPRITESiFile ] )
    }    
    
    static 
szFile 128 ];
    
formatex szFile charsmaxszFile ) , "sprites/%s.txt" WEAPON_LIST );
    
PRECACHE_GENERICszFile );
    
    
g_iExpSprite precache_model"sprites/plasmabomb.spr" );
}

public 
plugin_init()
{
    
register_plugin"[CSO] Extra Item PlasmaGun" PLUGIN_VERSION "Shurik07" );
    
register_clcmdWEAPON_LIST"weapon_hook_an" );
    
    
register_forwardFM_SetModel"Forward_SetModel" false );
    
register_forwardFM_UpdateClientData"Forward_UpdateClientData" true );
    
    
RegisterHamHam_Item_AddToPlayerWEAPON_BASE_NAME"CBaseWeapon__AddToPlayer__Post" , .Post true );
    
RegisterHamHam_Item_DeployWEAPON_BASE_NAME "CBaseWeapon__Deploy__Post", .Post true );
    
RegisterHamHam_Weapon_PrimaryAttackWEAPON_BASE_NAME"CBaseWeapon__PrimaryAttack__Pre" , .Post false );
    
RegisterHamHam_Item_PostFrameWEAPON_BASE_NAME"CBaseWeapon__PostFrame__Pre" , .Post false );
    
RegisterHamHam_Weapon_ReloadWEAPON_BASE_NAME"CBaseWeapon__Reload_Pre" , .Post false );
    
RegisterHamHam_Weapon_WeaponIdle,    WEAPON_BASE_NAME,     "CBaseWeapon__Idle_Pre",    false );
    
RegisterHamHam_TraceAttack,    "player",         "CBase__TraceAttack_Pre"false );
    
    
register_forwardFM_Touch "Forward_Touch" );

    
g_iItem zp_register_extra_itemEXTRA_ITEM_NAME0ZP_TEAM_HUMAN );
    
g_iWeaponID get_weaponidWEAPON_BASE_NAME );
}

public 
zp_extra_item_selectedpPlayer pItem )
{
    if( 
pItem == g_iItem  )
    {
         
UTIL__DropWeaponspPlayerDROP_PRIMARY )
         
         
g_pWeaponApPlayer ]  = true;
         
         static 
pEntity;
         
pEntity fm_give_itempPlayer WEAPON_BASE_NAME ); 
         
         if( 
pEntity cs_set_weapon_ammopEntityCLIP__WEAPON );    
         
         
cs_set_user_bpammopPlayer g_iWeaponID AMMO__WEAPON );
         
         
UTIL__WeaponListpPlayer,  WEAPON_LIST AMMO__WEAPON , -, -4  g_iWeaponID );
    }    
}

public 
weapon_hook_anpPlayer  
{
    
engclient_cmdpPlayerWEAPON_BASE_NAME);
    return 
PLUGIN_HANDLED;
}

public 
zp_user_humanized_postpPlayer )
{
    
g_pWeaponApPlayer ] = false;
}

public 
client_disconnectpPlayer )
{
    
g_pWeaponApPlayer ]  = false;
}

public 
Forward_SetModelpEntity, const pModel[ ] )
{
    if( !
pev_validpEntity ) ) 
    {
        return 
FMRES_IGNORED;
    }    
    
    static 
szClassName 33 ]
    
pevpEntitypev_classnameszClassNamecharsmax(szClassName) );
        
    if( !
equal szClassName"weaponbox" ) )
    {
        return 
FMRES_IGNORED;
    }    
    
    static 
pOwner pModel
    pModel 
fm_find_ent_by_owner ( -1WEAPON_BASE_NAMEpEntity );
    
pOwner pev pEntitypev_owner );
    
    if ( 
g_pWeaponA pOwner ]  && pev_valid pModel ) )
    {
        
set_pevpModel pev_impulse WEAP_KEY );
        
engfuncEngFunc_SetModelpEntityW_MODEL );
        
        
g_pWeaponA pOwner ]   = false;
        return 
FMRES_SUPERCEDE;
    }

    return 
FMRES_IGNORED;
}

public 
Forward_UpdateClientDatapPlayer SendWeaponsCD_Handle )
{
    if ( !
HoldCBaseWeaponpPlayer ) )
    {
        return 
HAM_IGNORED;
    }

    static 
Float:fGametime;
    
fGametime get_gametime( );
    
    
set_cd CD_HandleCD_flNextAttackfGametime 0.001 );

    return 
FMRES_HANDLED;
}

public 
Forward_PlayBackEvent(flagsinvokereventindexFloat:delayFloat:origin[3], Float:fvangles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2)
{
    return 
FMRES_SUPERCEDE


public 
CBaseWeapon__AddToPlayer__PostpEntity pPlayer )
{
    if( !
pev_validpEntity ) && !is_user_connectedpPlayer ) ) 
    {
         return 
HAM_IGNORED;
    }
    
    if( 
pevpEntitypev_impulse) == WEAP_KEY )
    {
        
g_pWeaponApPlayer ]  = true;
        
        
UTIL__WeaponListpPlayer,  WEAPON_LIST AMMO__WEAPON , -, -4  g_iWeaponID );

        return 
HAM_IGNORED  ;
    }
    else
    {
        
UTIL__WeaponListpPlayer,  WEAPON_BASE_NAME AMMO__WEAPON , -, -4  g_iWeaponID )
    }    

    return 
HAM_IGNORED;
}

public 
CBaseWeapon__Deploy__PostpEntity )
{
    if( !
IsValidPrivateDatapEntity ) )
    {
                return 
HAM_IGNORED;
    }
    
    static 
pId 
    pId 
get_pdata_cbasepEntity OFFSET_WEAPONOWNER OFFSET_LINUX_WEAPONS );
    
    if ( !
g_pWeaponApId ] )
    {
        return 
HAM_IGNORED;
    }    
    
    
set_pevpIdpev_viewmodel2V_MODEL);
    
set_pevpIdpev_weaponmodel2P_MODEL);
    
    
set_pdata_floatpIdm_flNextAttack1.0OFFSET_LINUX );
    
set_pdata_floatpEntitym_flTimeWeaponIdle1.0 OFFSET_LINUX_WEAPONS );
    
set_pdata_stringpIdm_szAnimExtention 4"rifle" , -1OFFSET_LINUX 4);
    
    
UTIL_SenwWeaponAnimpIdDRAW );
    
    return 
HAM_IGNORED ;
}

public 
CBaseWeapon__PrimaryAttack__Pre(pEntity)
{
    if( !
IsValidPrivateDatapEntity ) )
    {
        return 
HAM_IGNORED;
    }

    static     
pId  pId get_pdata_cbasepEntity OFFSET_WEAPONOWNER OFFSET_LINUX_WEAPONS );
    static 
iClip iClip get_pdata_intpEntitym_iClipOFFSET_LINUX_WEAPONS );
    
    static 
FloatvecPuncheAngle];

    if ( !
HoldCBaseWeaponpId ) || iClip <= )
    {
        return 
HAM_IGNORED;
    }
    
    
g_iForwardIndex register_forwardFM_PlaybackEvent"Forward_PlayBackEvent" false )
    
    
pev(pIdpev_punchanglevecPuncheAngle);
    
ExecuteHam(Ham_Weapon_PrimaryAttackpEntity);
    
set_pev(pIdpev_punchangleFloat:{ -5.00.00.0 });
    
    
Ball__CreatepId )
    
    
emit_soundpIdCHAN_WEAPONWEAPON_SOUND_FIREVOL_NORMATTN_NORM0PITCH_NORM );
    
UTIL_SenwWeaponAnimpIdSHOOT_1 );
    
    
set_pdata_floatpEntitym_flNextPrimaryAttack WEAPON__SPEED OFFSET_LINUX_WEAPONS );
    
set_pdata_floatpEntitym_flTimeWeaponIdleWEAPON__SPEED 3.0  OFFSET_LINUX_WEAPONS );
    
    
unregister_forward(FM_PlaybackEventg_iForwardIndex false);
    
    return 
HAM_SUPERCEDE;
}

Ball__Create (  const pId )
{
    static 
pEntity;

    if ( ( 
pEntity engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"env_sprite") ) ) )
    {
        static 
Float:vf_vOrigin] , Floatvf_vAngle]; 
        
engfuncEngFunc_GetAttachment pId vf_vOrigin vf_vAngle )
        
        
set_pev pEntitypev_classname BALL__CLASSNAME );
        
set_pev pEntitypev_movetypeMOVETYPE_FLY );
        
set_pev pEntitypev_solidSOLID_SLIDEBOX   );
        
        
engfunc EngFunc_SetModel pEntityR_MODEL );
        
engfunc EngFunc_SetOriginpEntityvf_vOrigin );
        
engfunc EngFunc_SetSize  pEntityFloat:{ 0.00.00.0 }, Float:{ 0.00.00.0 } );
        
        
set_pev pEntitypev_renderfxkRenderFxGlowShell );
        
set_pev pEntitypev_rendermodekRenderTransAdd );
        
set_pev pEntitypev_renderamt,   255.0 )
        
set_pev pEntitypev_scale random_floatrandom_float0.1 0.2 ) , random_float0.3 0.4 ) ) );
        
set_pev pEntitypev_iuser1 pId );
        
        static 
Float:vf_vVelocity];
        
velocity_by_aimpIdBALL__SPEEDvf_vVelocity );
        
set_pevpEntitypev_velocityvf_vVelocity );

        static 
Float:vf_vAngles];
        
engfuncEngFunc_VecToAnglesvf_vVelocityvf_vAngles );
        
set_pevpEntitypev_anglesvf_vAngles );
    }
}

public 
CBaseWeapon__PostFrame__PrepEntity 
{
    if( !
IsValidPrivateDatapEntity ) )
    {
                return 
HAM_IGNORED;
    }

    static 
pId;
    
pId get_pdata_cbasepEntity OFFSET_WEAPONOWNER OFFSET_LINUX_WEAPONS );

    if ( !
is_user_connectedpId ) && !HoldCBaseWeaponpId ) )
    {
        return 
HAM_IGNORED;
    }
    
    static 
fInReload fInReload get_pdata_intpEntity54OFFSET_LINUX_WEAPONS );
    static 
Float:flNextAttack flNextAttack get_pdata_floatpIdm_flNextAttackOFFSET_LINUX_WEAPONS );
    static 
iClip iClip get_pdata_intpEntitym_iClipOFFSET_LINUX_WEAPONS );
    static 
iAmmoType iAmmoType 376 get_pdata_intpEntity49OFFSET_LINUX_WEAPONS );
    static 
iBpAmmo iBpAmmo  get_pdata_intpIdiAmmoTypeOFFSET_LINUX );
    
    if ( 
fInReload && flNextAttack <= RELOAD_TIME )
    {
        static  
minCLIP__WEAPON  iClipiBpAmmo);
    
        
set_pdata_intpEntitym_iClipiClip jOFFSET_LINUX_WEAPONS );
        
set_pdata_intpIdiAmmoTypeiBpAmmo-jOFFSET_LINUX );
        
set_pdata_intpEntity540OFFSET_LINUX_WEAPONS );
    }     
    
    return 
HAM_IGNORED;
}

public 
CBaseWeapon__Reload_Pre(pEntity
{
    if( !
IsValidPrivateDatapEntity ) )
    {
        return 
HAM_IGNORED;
    }

    static 
pId;
    
pId get_pdata_cbasepEntity OFFSET_WEAPONOWNER OFFSET_LINUX_WEAPONS );
    
    static 
iAmmoType iAmmoType 376 get_pdata_intpEntity49OFFSET_LINUX_WEAPONS );
    static 
iBpAmmo iBpAmmo get_pdata_intpIdiAmmoTypeOFFSET_LINUX );
    static 
iClip iClip get_pdata_intpEntitym_iClipOFFSET_LINUX );
    
    if ( 
iBpAmmo <= || iClip >= CLIP__WEAPON )
    {
        return 
HAM_SUPERCEDE;
    } 
    
    
set_pdata_intpEntitym_iClip0OFFSET_LINUX_WEAPONS );
    
ExecuteHamHam_Weapon_ReloadpEntity    );
    
set_pdata_intpEntitym_iClipiClipOFFSET_LINUX_WEAPONS );

    if ( !
is_user_connectedpId ) || !HoldCBaseWeaponpId ) )
    {
        return 
HAM_IGNORED;
    }
    
    
set_pdata_floatpIdm_flNextAttackRELOAD_TIME OFFSET_LINUX);
    
set_pdata_floatpEntitym_flTimeWeaponIdleRELOAD_TIME OFFSET_LINUX_WEAPONS );
    
    
UTIL_SenwWeaponAnim(pIdRELOAD);
    
    return 
HAM_SUPERCEDE;
}

public 
CBaseWeapon__Idle_PrepEntity )
{
    if( !
IsValidPrivateDatapEntity ) )
    {
                return 
HAM_IGNORED;
    }

    static 
pId;
    
pId get_pdata_cbasepEntity OFFSET_WEAPONOWNER OFFSET_LINUX_WEAPONS );
    
    
ExecuteHamBHam_Weapon_ResetEmptySoundpEntity );
    
    if (
get_pdata_int(pEntitym_flTimeWeaponIdleOFFSET_LINUX_WEAPONS) > 0.0)
    {
        return 
HAM_IGNORED;
    }

    if ( !
HoldCBaseWeaponpId ) )
    {
        return 
HAM_IGNORED;
    }

    
UTIL_SenwWeaponAnim pIdIDLE );
    
set_pdata_floatpEntitym_flTimeWeaponIdlerandom_float5.0 15.0 ) , OFFSET_LINUX_WEAPONS );

    return 
HAM_SUPERCEDE;
}

public 
CBase__TraceAttack_Pre(const iEntity, const iAttacker, const FloatflDamage)
{
    if ( 
is_user_connectediAttacker ) && HoldCBaseWeaponiAttacker )  )
    {
        return 
HAM_SUPERCEDE;
    }
    
    return 
HAM_IGNORED;
}


public 
Forward_Touch( const pEntity , const i_Other )
{
    if( !
pev_validpEntity ) ) 
    {
        return 
FMRES_IGNORED ;
    }
    
    static  
g_classname32 ]  ; 
    
pevpEntitypev_classnameg_classname31 )
    
    if( 
equalig_classnameBALL__CLASSNAME ) )
    {
        static 
Float:flOrigin];
        
pevpEntitypev_originflOrigin );
        
        
engfuncEngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYflOrigin);
        
write_byteTE_EXPLOSION );
        
engfuncEngFunc_WriteCoordflOrigin] );
        
engfuncEngFunc_WriteCoordflOrigin] );
        
engfuncEngFunc_WriteCoordflOrigin] );
        
write_shortg_iExpSprite );
        
write_byte);
        
write_byte15 );
        
write_byteTE_EXPLFLAG_NOPARTICLES TE_EXPLFLAG_NOSOUND );
        
message_end( );
        
        
emit_soundpEntityCHAN_WEAPONWEAPON_SOUND_BOMB VOL_NORMATTN_NORM0PITCH_NORM );

        static 
pOwner pevVictim ;  
        
pOwner pevpEntitypev_iuser1 ); pevVictim  = -1;
        
        while( ( 
pevVictim engfuncEngFunc_FindEntityInSpherepevVictimflOriginBALL__RADIUS) ) != )
        {
            if( !
is_user_alivepevVictim ) )
                    continue;
                    
            if( !
zp_get_user_zombiepevVictim ) )
                continue;
                
            
ExecuteHamBHam_TakeDamagepevVictimpEntitypOwnerBALL__DAMAGEDMG_SONIC );
        }
        
engfuncEngFunc_RemoveEntity pEntity );
    }
    return 
FMRES_IGNORED ;
}

stock UTIL__DropWeapons(idbitsDropType)
{
    static 
weapons[32], numiweaponid
    num 

    get_user_weapons
(idweaponsnum)
    
    for (
0numi++)
    {
        
weaponid weapons[i]
        
        if ((
bitsDropType == DROP_PRIMARY && ((1<<weaponid) & WEAPONS_PRIMARY_BITSUM)) || (bitsDropType == DROP_SECONDARY && ((1<<weaponid) & WEAPONS_SECONDARY_BITSUM)))
        {
            static 
wname[32]
            
get_weaponname(weaponidwnamecharsmax(wname))
            
            
engclient_cmd(id"drop"wname)
        }
    }
}

stock fm_find_ent_by_owner(entity, const classname[], owner)
{
    while ((
entity engfunc(EngFunc_FindEntityByStringentity"classname"classname)) && pev(entitypev_owner) != owner) { /* keep looping */ }
    return 
entity;
}

stock UTIL_SenwWeaponAnim(const pPlayer, const Sequence)
{
    
set_pev(pPlayerpev_weaponanimSequence)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, .player pPlayer)
    
write_byte(Sequence)
    
write_byte(pev(pPlayerpev_body))
    
message_end()
}

UTIL__WeaponListpPlayer, const szWeapon[ ], intint2int3int4int5int6int7int8 )
{
    
message_beginMSG_ONEget_user_msgid"WeaponList" ) , _pPlayer );
    
write_stringszWeapon );
    
write_byte( int );
    
write_byteint2);
    
write_byteint3 );
    
write_byteint4 );
    
write_byteint5 );
    
write_byteint6 );
    
write_byteint7 );
    
write_byteint8 );
    
message_end( );
}

stock fm_give_item(id, const item[])
{
    static 
ent
    ent 
engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocStringitem))
    if (!
pev_valid(ent)) return 0;
    
    static 
Float:originF[3]
    
pev(idpev_originoriginF)
    
set_pev(entpev_originoriginF)
    
set_pev(entpev_spawnflagspev(entpev_spawnflags) | SF_NORESPAWN)
    
dllfunc(DLLFunc_Spawnent)
    
    static 
save
    save 
pev(entpev_solid)
    
dllfunc(DLLFunc_Touchentid)
    if (
pev(entpev_solid) != save)
        return 
ent ;
    
    
engfunc(EngFunc_RemoveEntityent)
    
    return -
1;
}

PRECACHE_SOUNDS_FROM_MODEL(const szModelPath[])
{
    new 
iFile;
    
    if ((
iFile fopen(szModelPath"rt")))
    {
        new 
szSoundPath[64];
        
        new 
iNumSeqiSeqIndex;
        new 
iEventiNumEventsiEventIndex;
        
        
fseek(iFile164SEEK_SET);
        
fread(iFileiNumSeqBLOCK_INT);
        
fread(iFileiSeqIndexBLOCK_INT);
        
        for (new 
k0iNumSeqi++)
        {
            
fseek(iFileiSeqIndex 48 176 iSEEK_SET);
            
fread(iFileiNumEventsBLOCK_INT);
            
fread(iFileiEventIndexBLOCK_INT);
            
fseek(iFileiEventIndex 176 iSEEK_SET);

            for (
0iNumEventsk++)
            {
                
fseek(iFileiEventIndex 76 kSEEK_SET);
                
fread(iFileiEventBLOCK_INT);
                
fseek(iFile4SEEK_CUR);
                
                if (
iEvent != 5004)
                {
                    continue;
                }

                
fread_blocks(iFileszSoundPath64BLOCK_CHAR);
                
                if (
strlen(szSoundPath))
                {
                    
strtolower(szSoundPath);
                    
PRECACHE_SOUND(szSoundPath);
                }
            }
        }
    }
    
    
fclose(iFile);

As you can see when a player buys this rifle then the
PHP Code:
g_pWeaponA true 
How to set it to be
PHP Code:
g_pWeaponA false 
when player drop this weapon?

PHP Code:
public zp_extra_item_selectedpPlayer pItem )
{
    if( 
pItem == g_iItem  )
    {
         
UTIL__DropWeaponspPlayerDROP_PRIMARY )
         
         
g_pWeaponApPlayer ]  = true;
         
         static 
pEntity;
         
pEntity fm_give_itempPlayer WEAPON_BASE_NAME ); 
         
         if( 
pEntity cs_set_weapon_ammopEntityCLIP__WEAPON );    
         
         
cs_set_user_bpammopPlayer g_iWeaponID AMMO__WEAPON );
         
         
UTIL__WeaponListpPlayer,  WEAPON_LIST AMMO__WEAPON , -, -4  g_iWeaponID );
    }    


Last edited by Krtola; 03-23-2017 at 08:48.
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