Simple Dodgeball mod with homing projectile, you can deflect the projectile with taser (easy deflect) or knife. Every reflect increase ball speed (def +50 ). Selection of target is based on Team and player is completelly random selection.
Test Server: 18.104.22.168:27380 WantedGoV.IT | Dodgeball Rocket! Official Server
Cvars: csdb_enable 1 Enable Dodgeball csdb_particle 1 Enable fire on spawn point csdb_taser 1 Enable taser (easy deflect) csdb_speed 600.0 Initial speed ball csdb_chicken_size 1.5 size of chicken model ball_model "models/forlix/soccer/soccerball.mdl" model path chicken_model 0 spaw rocket with chicken model chicken_skin 0 , 0 normal chicken, 1 zombie chicken. . csdb_maxspeed 3500.0 Max speed ball csdb_reflect_add_speed 50.0 Speed added per reflection.
this settings works only if the map not have an info_target entity (called ball_spawn) csdb_rocket_locX 0.0 X-Location where spawn rocket. csdb_rocket_locY 0.0 Y-Location where spawn rocket. csdb_rocket_locZ 0.0 Z-Location where spawn rocket.
1.0 initial release
Hard Cell to help me with test.
rogeraabbccdd to help me with test.
Benoist3012 to help me with code issues
Zipcore to help me with code issues
If you want build your csdb map make you sure to add a info_target entity with name ball_spawn
and a playerclip wall in the middle of the map.
NOTE: the plugin turn prop_dynamic not solid to prevent the ball get stucked into the model.
Don't use prop_static models there's noway to turn them not solid.
-> sm plugins // doesnt show the dodgeball plugin.
I have just unzipped the files correctly and changed some comands in the gamemodes_casual.cfg.
I can load the maps and everything but if switch the dodgeball.smx from disable folder to plugins folder the warmup is looping all the time. 10 sek warmup- 3 sec match starting 10 sek warmup 3 sek starting...
Does somebody know what went wrong?
The Sourcemodlog looks ok. No errors.