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[L4D1/2] Assistance System


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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 06-24-2012 , 21:58   Re: [L4D1/2] Assistance System
Reply With Quote #61

does this show the allowed to spawn infected? i saw on someone elses server an orange list of infected available to spawn, this was the only plugin i could find with sm plugins that might do that
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chatyak
Senior Member
Join Date: Aug 2011
Old 02-11-2013 , 15:10   Re: [L4D1/2] Assistance System
Reply With Quote #62

Quote:
L 02/09/2013 - 21:46:03: SourceMod error session started
L 02/09/2013 - 21:46:03: Info (map "c1m3_mall") (file "errors_20130209.log")
L 02/09/2013 - 21:46:03: [SM] Native "GetEdictClassname" reported: Invalid edict (1349 - 1349)
L 02/09/2013 - 21:46:03: [SM] Displaying call stack trace for plugin "l4d_extinguisher.smx":
L 02/09/2013 - 21:46:03: [SM] [0] Line 3707, C:\SRCDS\left4dead2\left4dead2\addons\sourcem od\scripting\l4d_extinguisher.sp::HasWeapon()
L 02/09/2013 - 21:46:03: [SM] [1] Line 2293, C:\SRCDS\left4dead2\left4dead2\addons\sourcem od\scripting\l4d_extinguisher.sp::OnPreThink( )
L 02/09/2013 - 21:52:23: Error log file session closed.
L 02/09/2013 - 225:47: SourceMod error session started
L 02/09/2013 - 225:47: Info (map "C12m2_traintunnel") (file "errors_20130209.log")
L 02/09/2013 - 225:47: [SM] Native "SetEntPropFloat" reported: Property "m_flNextPrimaryAttack" not found (entity 575/instanced_scripted_scene)
L 02/09/2013 - 225:47: [SM] Displaying call stack trace for plugin "l4d_extinguisher.smx":
L 02/09/2013 - 225:47: [SM] [0] Line 776, C:\SRCDS\left4dead2\left4dead2\addons\sourcem od\scripting\l4d_extinguisher.sp::Event_Reviv eStart()
L 02/09/2013 - 2265: Error log file session closed.
L 02/09/2013 - 23:00:51: SourceMod error session started
L 02/09/2013 - 23:00:51: Info (map "C12m4_barn") (file "errors_20130209.log")
L 02/09/2013 - 23:00:51: [SM] Native "GetClientName" reported: Client 10 is not connected
L 02/09/2013 - 23:00:51: [SM] Displaying call stack trace for plugin "l4d2_assist_NoModels.smx":
L 02/09/2013 - 23:00:51: [SM] [0] Line 138, C:\Left 4 Dead 2 - Dedicated\left4dead2\addons\sourcemod\scripti ng\l4d2_assist_NoModels.sp::Event_Player_Deat h()
L 02/09/2013 - 23:01:50: Error log file session closed.
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chatyak
Senior Member
Join Date: Aug 2011
Old 02-11-2013 , 15:11   Re: [L4D1/2] Assistance System
Reply With Quote #63

Quote:
L 02/10/2013 - 20:48:40: SourceMod error session started
L 02/10/2013 - 20:48:40: Info (map "c1m2_streets") (file "errors_20130210.log")
L 02/10/2013 - 20:48:40: [SM] Native "GetClientName" reported: Client 9 is not connected
L 02/10/2013 - 20:48:40: [SM] Displaying call stack trace for plugin "l4d2_assist_NoModels.smx":
L 02/10/2013 - 20:48:40: [SM] [0] Line 138, C:\Left 4 Dead 2 - Dedicated\left4dead2\addons\sourcemod\scripti ng\l4d2_assist_NoModels.sp::Event_Player_Deat h()
L 02/10/2013 - 20:49:41: [SM] Native "GetClientName" reported: Client 9 is not connected
L 02/10/2013 - 20:49:41: [SM] Displaying call stack trace for plugin "l4d2_assist_NoModels.smx":
L 02/10/2013 - 20:49:41: [SM] [0] Line 138, C:\Left 4 Dead 2 - Dedicated\left4dead2\addons\sourcemod\scripti ng\l4d2_assist_NoModels.sp::Event_Player_Deat h()
L 02/10/2013 - 20:505: [SM] Native "GetClientName" reported: Client 9 is not connected
L 02/10/2013 - 20:505: [SM] Displaying call stack trace for plugin "l4d2_assist_NoModels.smx":
L 02/10/2013 - 20:505: [SM] [0] Line 138, C:\Left 4 Dead 2 - Dedicated\left4dead2\addons\sourcemod\scripti ng\l4d2_assist_NoModels.sp::Event_Player_Deat h()
L 02/10/2013 - 20:53:29: [SM] Native "GetClientName" reported: Client 9 is not connected
L 02/10/2013 - 20:53:29: [SM] Displaying call stack trace for plugin "l4d2_assist_NoModels.smx":
L 02/10/2013 - 20:53:29: [SM] [0] Line 138, C:\Left 4 Dead 2 - Dedicated\left4dead2\addons\sourcemod\scripti ng\l4d2_assist_NoModels.sp::Event_Player_Deat h()
L 02/10/2013 - 20:53:59: [SM] Native "GetClientName" reported: Client 9 is not connected
L 02/10/2013 - 20:53:59: [SM] Displaying call stack trace for plugin "l4d2_assist_NoModels.smx":
L 02/10/2013 - 20:53:59: [SM] [0] Line 138, C:\Left 4 Dead 2 - Dedicated\left4dead2\addons\sourcemod\scripti ng\l4d2_assist_NoModels.sp::Event_Player_Deat h()
L 02/10/2013 - 237:47: SourceMod error session started
L 02/10/2013 - 237:47: Info (map "c8m4_interior") (file "errors_20130210.log")
L 02/10/2013 - 237:47: [l4d_extinguisher.smx] Cannot find broken extinguisher...
L 02/10/2013 - 237:58: Error log file session closed.

Thought I would post these here. I'm using the flamethrower/fire extinguisher mod by slivers if that helps.
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chatyak
Senior Member
Join Date: Aug 2011
Old 02-13-2013 , 03:13   Re: [L4D1/2] Assistance System
Reply With Quote #64

Again tonight:

Quote:
L 02/13/2013 - 01:514: SourceMod error session started
L 02/13/2013 - 01:514: Info (map "c8m1_apartment") (file "errors_20130213.log")
L 02/13/2013 - 01:514: [SM] Native "GetClientName" reported: Client 1 is not connected
L 02/13/2013 - 01:514: [SM] Displaying call stack trace for plugin "l4d2_assist_NoModels.smx":
L 02/13/2013 - 01:514: [SM] [0] Line 138, C:\Left 4 Dead 2 - Dedicated\left4dead2\addons\sourcemod\scripti ng\l4d2_assist_NoModels.sp::Event_Player_Deat h()
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Parallax83
Junior Member
Join Date: Jun 2015
Old 06-22-2015 , 01:03   Re: [L4D1/2] Assistance System
Reply With Quote #65

Hi guys help make both the screenshot I have deduced that would have been blue.

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DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Old 06-22-2015 , 08:08   Re: [L4D1/2] Assistance System
Reply With Quote #66

So, the author of this plugin hasn't been active for 2 years now.

To fix the error, go to line 134, it should read the following;
PHP Code:
if (!= attacker
Replace this line with;
PHP Code:
if (!= attacker && IsClientInGame(i) && IsPlayerAlive(i)) 
or Download this precompiled version with said change
Blocked Attachments
File Type: smx l4d2_assist_NoModels.smx
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John Mullins
Junior Member
Join Date: Jul 2016
Old 02-21-2017 , 08:49   Re: [L4D1/2] Assistance System
Reply With Quote #67

Quote:
Originally Posted by ViRaGisTe View Post
well I modified the original ver1.2 of [E]c with no model names since we still didnt sort this out.

1 - added creation of .cfg file.
2- removed |assist showing up when no assist occured (thx to Silvers )
3 - added a cvar to show if a player crownd the witch (one shot killed the witch)

as for the witch damage ... I've been looking around and it seems that the event player_hurt (like its name says) is only for playable classes .. so the related substructure dmg_health doesnt support the damage done to a witch...

1 - one solution is to use infected_hurt infected_death and just some code copying.. but that will make the engine check for every kill made !! that's too much cpu usage.



2 - maybe using SDK HOOKS 2.0 OnTakeDamage but that will bring up major modifications !!

3 - best solution (which may also fix the bug mentioned by Namelessb0i) is to intercept the source engine values calculated in_game like the stats you see on the map change screen (did most damage to tank, did most damage to survivors ..), if we find a way to catch these values. BINGO!

@SilverS here's a hint to avoid duplicated name issues .. check if the victim is a bot then only write its model
if he's a human then write his model next to player's name

PHP Code:
GetClientModel(victimvictimModelsizeof(victimModel));
GetClientAuthString(victimvictimSTEAMsizeof(victimSTEAM));
                .
                .
                .
if (
strcmp(victimSTEAM"BOT")==0)
                . 

using the cvar to only show the tank damage just disables all messages. any idea? (l4d1)
John Mullins is offline
TANK Killer
Junior Member
Join Date: Dec 2013
Location: Ukraine
Old 03-08-2017 , 08:19   Re: [L4D1/2] Assistance System
Reply With Quote #68

Quote:
Originally Posted by John Mullins View Post
using the cvar to only show the tank damage just disables all messages. any idea? (l4d1)
You want messages only to TANK damage dealt?
Not for Special Infected or Witch includes?

Just change cvar to:
sm_assist_tank_only 1
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John Mullins
Junior Member
Join Date: Jul 2016
Old 03-17-2017 , 07:10   Re: [L4D1/2] Assistance System
Reply With Quote #69

Quote:
Originally Posted by TANK Killer View Post
You want messages only to TANK damage dealt?
Not for Special Infected or Witch includes?

Just change cvar to:
sm_assist_tank_only 1


As i said, using this cvar disables all messages. (no tank, no specials messages anymore)
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Mr.D
Junior Member
Join Date: Jun 2017
Old 06-08-2017 , 05:58   Re: [L4D1/2] Assistance System
Reply With Quote #70

Same as people above. Changing settings to "Tank Only" doesn't show messages at all.
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