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Furien Mod v0.5.7


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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 05-21-2017 , 08:45   Re: Furien Mod v0.5.6 Beta
Reply With Quote #1

Quote:
Originally Posted by kristi View Post

  1. You forgot to change:
    PHP Code:
    #define PLUGIN                "Furien Mod v0.5.4" 

  2. PHP Code:
        set_user_frags(id0)
        
    cs_set_user_deaths(id0)
        
    set_user_frags(id0)
        
    cs_set_user_deaths(id0
    Why're you doing that?


  3. PHP Code:
        for(new i;iNum;i++)
        {
            
    id iPlayers[i]
               ...
        
            if(
    isTeam(id))
            {
                
    cs_set_user_team(idcs_get_user_team(id) == CS_TEAM_CT CS_TEAM_T CS_TEAM_CT)
                
    set_pev(id,pev_takedamage,DAMAGE_NO)
            }
        } 
    That will kick all players on 32/32 or even less.
    Use sth like:
    this



  4. PHP Code:
    if(!SpecialItemActivated[id][g_bActived_Hanged])
            {
                if(
    isWithAvaliableWeapons[id])
                {
                    new 
    Float:fVec[3], iSpeed
                    entity_get_vector
    (idEV_VEC_velocityfVec)
                    
    iSpeed floatround(vector_length(fVec))
                            
                    if(
    iSpeed 255)
                    {
                        
    set_user_rendering(idkRenderFxNone000kRenderTransAlphaget_user_flags(id) & ADMIN_SVIP ? (iSpeed 2) : iSpeed
                    }
                    else 
                    {
                        
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
                    }
                } 
                else 
                {
                    
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
                }
            }
            else
            {
                if(
    isWithAvaliableWeapons[id])
                {
                    
    set_user_rendering(idkRenderFxNone000kRenderTransAlpha0)
                }
                else
                {
                    
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
                }
            } 

    PHP Code:
    if(isWithAvaliableWeapons[id])
            {
                if(!
    SpecialItemActivated[id][g_bActived_Hanged])
                {
                
                    new 
    Float:fVec[3], iSpeed
                    entity_get_vector
    (idEV_VEC_velocityfVec)
                    
    iSpeed floatround(vector_length(fVec))
                            
                    if(
    iSpeed 255)
                        
    set_user_rendering(idkRenderFxNone000kRenderTransAlpha, (iSpeed 2)) 
                    else 
                        
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
                    
                } 
                else
                {
                    
    set_user_rendering(idkRenderFxNone000kRenderTransAlpha0)
                }
            }
            else
            {
                
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
            } 
  5. You use a lot
    PHP Code:
    if(a)
    {    
        if(
    b)
        {
            
    // h
        
    }

    instead of
    PHP Code:
    if(&& b)
    {
        
    // h

  6. Compiling

1. It's just a technical mistake, why make it a big deal ?
3. That code you provided is horrible.
4. You're giving bad advice, it's better to use brackets.
5. It's his coding style, doesn't matter.
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 04-19-2017 , 22:58   Re: Furien Mod v0.5.6 Beta
Reply With Quote #2

Thank you sir.
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Last edited by EFFx; 04-19-2017 at 22:58.
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bonsaiinc
New Member
Join Date: Apr 2017
Location: San Francisco, CA
Old 04-21-2017 , 00:58   Re: Furien Mod v0.5.6 Beta
Reply With Quote #3

Great and informative post, and the site is also good. Thanks for sharing
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design42magazine
New Member
Join Date: Jun 2017
Location: Riga, Latvia
Old 06-05-2017 , 12:17   Re: Furien Mod v0.5.6 Beta
Reply With Quote #4

Truly this post is very nice and interesting. Thanks for sharing such a useful article.
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 04-21-2017 , 01:58   Re: Furien Mod v0.5.6 Beta
Reply With Quote #5

We appreciate you.
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D3XT3R
AlliedModders Donor
Join Date: Nov 2016
Location: Lithuania, Bomb A (Kauna
Old 04-21-2017 , 03:29   Re: Furien Mod v0.5.6 Beta
Reply With Quote #6

can some one delet anti furien guns? for me ?
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laibach
Junior Member
Join Date: Oct 2013
Location: Slovak
Old 04-21-2017 , 09:03   Re: Furien Mod v0.5.6 Beta
Reply With Quote #7

for me too...
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D3XT3R
AlliedModders Donor
Join Date: Nov 2016
Location: Lithuania, Bomb A (Kauna
Old 04-21-2017 , 17:33   Re: Furien Mod v0.5.6 Beta
Reply With Quote #8

Quote:
Originally Posted by laibach View Post
for me too...
(-.-) why you need delet them?
i want delet them for add gunxp :d
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Unknown Guy
Member
Join Date: Dec 2014
Location: Munich, Germany
Old 04-22-2017 , 03:19   Re: Furien Mod v0.5.6 Beta
Reply With Quote #9

Quote:
Originally Posted by D3XT3R View Post
(-.-) why you need delet them?
i want delet them for add gunxp :d
Do it yourself.
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D3XT3R
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Join Date: Nov 2016
Location: Lithuania, Bomb A (Kauna
Old 04-22-2017 , 13:16   Re: Furien Mod v0.5.6 Beta
Reply With Quote #10

Quote:
Originally Posted by Unknown Guy View Post
Do it yourself.
i alredy answer for this qurstion.
its will never be like edition of the author
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