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[L4D2] How to stop music?


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Uncle Jessie
Member
Join Date: May 2016
Location: Mind Prison
Old 03-11-2017 , 08:26   [L4D2] How to stop music?
Reply With Quote #1

How to stop music in L4D2? It's not working.

PHP Code:
new const String:g_Music[2][] =
{
    
"music/witch",
    
"music/tank"
};


public 
Action:MusicSoundHook(clients[64], &numClientsString:sample[PLATFORM_MAX_PATH], &entity, &channel, &Float:volume, &level, &pitch, &flags

    if (
i_Music == 1) { // Music sounds
        
for (new 0sizeof(g_Music); i++) {
            if (
StrContains(sampleg_Music[i], false) > -1) {
                
volume 0.0;
                return 
Plugin_Changed;
            }
        }
    }

    return 
Plugin_Continue;


Last edited by Uncle Jessie; 03-11-2017 at 08:28.
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Weetabix
Member
Join Date: Feb 2017
Location: United Kingdom
Old 03-11-2017 , 08:40   Re: [L4D2] How to stop music?
Reply With Quote #2

Quote:
Originally Posted by Uncle Jessie View Post
How to stop music in L4D2? It's not working.
-snip-
StopSound(). If you don't know the sound name, you can add a sound hook to find out what the directory is when it plays.

Last edited by Weetabix; 03-11-2017 at 08:41.
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Uncle Jessie
Member
Join Date: May 2016
Location: Mind Prison
Old 03-11-2017 , 08:44   Re: [L4D2] How to stop music?
Reply With Quote #3

Quote:
Originally Posted by Weetabix View Post
StopSound(). If you don't know the sound name, you can add a sound hook to find out what the directory is when it plays.

It's not working too.
PHP Code:
public OnMapStart()
{
    
CheckSoundPreCache("music/tank/midnighttank.wav");
    
CheckSoundPreCache("music/tank/onebadtank.wav");
    
CheckSoundPreCache("music/tank/taank.wav");
    
CheckSoundPreCache("music/tank/tank.wav");
}

stock CheckSoundPreCache(const String:Soundfile[])
{
    
PrecacheSound(Soundfiletrue);
    
PrintToServer("Precaching Sound:%s",Soundfile);
}


public 
Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
    for (new 
1<= MaxClientsi++)
    {
        if (
IsClientConnected(i) && IsClientInGame(i))
        {
            
StopSound(iSNDCHAN_STATIC"music/tank/midnighttank.wav");
            
StopSound(iSNDCHAN_STATIC"music/tank/onebadtank.wav");
            
StopSound(iSNDCHAN_STATIC"music/tank/taank.wav");
            
StopSound(iSNDCHAN_STATIC"music/tank/tank.wav");
            
TimerStopSound[i] = CreateTimer(1.0/10Timer_StopSoundiTIMER_REPEAT);
            
TimerStopTimer[i] = CreateTimer(7.0Timer_StopTimeri);
        }
    }
}

public 
Action:Timer_StopSound(Handle:timerany:client)
{
    if (
TimerStopSound[client] != INVALID_HANDLE)
    {
            
StopSound(clientSNDCHAN_STATIC"music/tank/midnighttank.wav");
            
StopSound(clientSNDCHAN_STATIC"music/tank/onebadtank.wav");
            
StopSound(clientSNDCHAN_STATIC"music/tank/taank.wav");
            
StopSound(clientSNDCHAN_STATIC"music/tank/tank.wav");
            
PrintToChatAll("Stopping MUSIC sound");
    }
}

public 
Action:Timer_StopTimer(Handle:timerany:client)
{
    if (
TimerStopSound[client] != INVALID_HANDLE)
    {
        
KillTimer(TimerStopSound[client]);
        
TimerStopSound[client] = INVALID_HANDLE;
        
PrintToChatAll("TimerStopMusic finished.");
    }

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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 03-11-2017 , 08:52   Re: [L4D2] How to stop music?
Reply With Quote #4

Try SNDCHAN_AUTO instead
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Uncle Jessie
Member
Join Date: May 2016
Location: Mind Prison
Old 03-11-2017 , 10:27   Re: [L4D2] How to stop music?
Reply With Quote #5

Quote:
Originally Posted by Benoist3012 View Post
Try SNDCHAN_AUTO instead
Nothing helps, this music still plays.
All other sounds are stopped, but not from the music folder

Last edited by Uncle Jessie; 03-11-2017 at 10:42.
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sdz
Senior Member
Join Date: Feb 2012
Old 03-11-2017 , 19:53   Re: [L4D2] How to stop music?
Reply With Quote #6

Pretty sure you can't do this since it's a clientsided sound.
Same with footsteps
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Uncle Jessie
Member
Join Date: May 2016
Location: Mind Prison
Old 03-11-2017 , 21:06   Re: [L4D2] How to stop music?
Reply With Quote #7

Quote:
Originally Posted by EasSidezz View Post
Pretty sure you can't do this since it's a clientsided sound.
Same with footsteps
The solution is sm_cvar music_manager 0, this is exactly what I needed.

Last edited by Uncle Jessie; 03-11-2017 at 21:07.
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Edison1318
Senior Member
Join Date: Nov 2015
Location: Peaceful place of the in
Old 03-11-2017 , 23:37   Re: [L4D2] How to stop music?
Reply With Quote #8

I have this same problem too, there's another way that is type in the console music_dynamic_stop_playing in some music event it will eventually stop, but certain musics it cannot be stop somehow.
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Last edited by Edison1318; 03-11-2017 at 23:38.
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Timocop
AlliedModders Donor
Join Date: Mar 2013
Location: Germany
Old 03-12-2017 , 09:43   Re: [L4D2] How to stop music?
Reply With Quote #9

Quote:
Originally Posted by Edison1318 View Post
music_dynamic_stop_playing
Sadly its a protected cvar/cmd now. Thanks Valve.
Also, HOW IS "clear" AN EXPLOITABLE COMMAND, VALVE?!!?
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