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Solved [HELP] Player Aim At Entity


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DarthMan
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Join Date: Aug 2011
Old 03-09-2017 , 12:42   Re: [HELP] Player Aim At Entity
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Quote:
Originally Posted by Kotoamatsukami View Post
Hello.
I recently used the native too and I do believe the distance should be in integer, you can refer to the native information.

Code:
native Float:get_user_aiming(index,&id,&body,dist=9999);
I did change it to 50.

I did that for now, but it doesn't display the message on the panels, even if I put test on the emssage.

Code:
public display_map_name(id)
{
new ent, body
new entlist[32]
new panel
while ((ent = find_ent_by_tname(ent, "target_map")) !=0)
{
	//entcount = find_sphere_class(ent, "player", 50.0, entlist, sizeof(entlist))
	//if (entcount > 0) client_print(0, print_chat, "Found %d players at panel %d.", entcount, panel + 1)
	if ( is_user_connected(id) || is_user_alive(id) )
	{
		for(new player_index; player_index < get_user_aiming(id, ent, body, 50) ; player_index++)
		{
		set_hudmessage(g_hud_colour[0], g_hud_colour[1], g_hud_colour[2], -1.0, -1.0, 0, 0.0, 2.0, 0.0, 0.0, 2)
		show_hudmessage(entlist[player_index], g_mapnames[g_mapselection[panel]])
		}
	}	
	panel++
}
}

Last edited by DarthMan; 03-09-2017 at 13:06.
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