Quote:
Originally Posted by OciXCrom
Probably the same way as the code you mentioned?
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I'm referring to force the player's attack grenades and don't drop them.
Quote:
Originally Posted by EFFx
Use Ham_Weapon_PrimaryAttack, use get_user_weapon() for check if the weapon is a grenade and use set_pev() for force the throw.
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Where can I check a listing with the functions of the set_pev?
EDIT: Just search in google lol
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