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[CSGO] Client-side prediction for trigger entities?


  
 
 
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rio_
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Join Date: Feb 2017
Old 02-22-2017 , 19:48   [CSGO] Client-side prediction for trigger entities?
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Players interacting with trigger entities (trigger_multiple, trigger_teleport, etc) seem to have to wait for the server to direct them when doing so. That is, the entities basically do not exist on the client, so players with high ping notice a significant delay when activating a trigger. Is it within the capabilities of SourceMod to enable client-side prediction for these entities?
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