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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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Najss
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Join Date: Feb 2017
Old 02-04-2017 , 15:02   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1341

can someone tell me how to remove that "match is set up pause during freeze time"

Last edited by Najss; 02-04-2017 at 15:06.
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TheNameIsVortex
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Join Date: Feb 2017
Location: Belgium
Old 02-06-2017 , 08:09   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1342



Would there be a possible way to remove the "Powered by WarMod [BFG]" Line?
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 02-06-2017 , 18:06   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1343

Quote:
Originally Posted by The Walking Hawking View Post
I noticed with a friend that, if you set the points with the command, the overtime is faulty afterwards.
Yeah that is a limitation within CSGO/SM. The better way to do it is via the backup system built into csgo.

Quote:
Originally Posted by likesmile23 View Post
Where are they as demos? And how to record automatically?
Demos should be either in the /csgo/ folder or /csgo/warmod/ folder.
Check your setting in the ruleset_global.cfg file to set it to auto record.

Quote:
Originally Posted by Najss View Post
can someone tell me how to remove that "match is set up pause during freeze time"
If this is from a pause then you could delete the translation line and make it blank.

Quote:
Originally Posted by TheNameIsVortex View Post

Would there be a possible way to remove the "Powered by WarMod [BFG]" Line?
You will have to compile the plugin yourself and delete the line with that text in it. Make sure you delete the update link as well because if I send an update out it will replace the "Powered by WarMod [BFG]" line.
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trumpetz
Junior Member
Join Date: Jun 2015
Old 02-08-2017 , 07:55   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1344

I have problem, server crash when match end (if disabled warmod its fine)
this is my config https://drive.google.com/file/d/0B-Q...9Jekx5dkk/view

Last edited by trumpetz; 02-08-2017 at 07:55.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 02-08-2017 , 21:25   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1345

Quote:
Originally Posted by trumpetz View Post
I have problem, server crash when match end (if disabled warmod its fine)
this is my config https://drive.google.com/file/d/0B-Q...9Jekx5dkk/view
check your error logs in /csgo/addons/sourcemod/logs
Should say what is happening.
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trumpetz
Junior Member
Join Date: Jun 2015
Old 02-09-2017 , 00:19   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1346

Quote:
Originally Posted by versatile_bfg View Post
check your error logs in /csgo/addons/sourcemod/logs
Should say what is happening.
there is no error log

this is what i found in warmod log and sourcemod log
Code:
{"timestamp": "2017-02-09 14:11:58", "event": "full_time", "teams": [{"name": " ", "team": 2, "score": 12}, {"name": " ", "team": 3, "score": 16}]}
{"timestamp": "2017-02-09 14:11:58", "event": "round_freeze_end"}
{"timestamp": "2017-02-09 14:12:02", "event": "match_reset"}
{"timestamp": "2017-02-09 14:12:02", "event": "log_end"}
Code:
L 02/09/2017 - 14:12:28: SourceMod log file session started (file "L20170209.log") (Version "1.8.0.5969")
L 02/09/2017 - 14:12:28: -------- Mapchange to de_mirage --------
L 02/09/2017 - 14:12:29: [GEOIP] GeoIP database info: GEO-106FREE 20170103 Build 1 Copyright (c) 2017 MaxMind 
L 02/09/2017 - 14:12:36: [warmod.smx] Current Map: de_mirage, Warmod Version: 17.01.22.1317
Is it about veto ? we start match by fs (forcestart), not by veto
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spancer35
Senior Member
Join Date: Dec 2014
Location: City 17
Old 02-11-2017 , 06:51   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1347

Turkish phrases // Türkçe Çeviri

Move the file to translations/tr directory

Dosyayı translations/tr klasörüne taşıyın
Attached Files
File Type: txt warmod.phrases.txt (9.2 KB, 85 views)
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Last edited by spancer35; 02-11-2017 at 06:54.
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likesmile23
Junior Member
Join Date: Dec 2016
Old 02-12-2017 , 18:08   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1348

Quote:
Originally Posted by versatile_bfg View Post
Yeah that is a limitation within CSGO/SM. The better way to do it is via the backup system built into csgo.


Demos should be either in the /csgo/ folder or /csgo/warmod/ folder.
Check your setting in the ruleset_global.cfg file to set it to auto record.


If this is from a pause then you could delete the translation line and make it blank.


You will have to compile the plugin yourself and delete the line with that text in it. Make sure you delete the update link as well because if I send an update out it will replace the "Powered by WarMod [BFG]" line.
yes, tv_enable "1" //GOTV enabled?
wm_auto_record "1" //Enable or disable auto SourceTV demo record on Live on 3
but on folder no demos only log
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wazer
Senior Member
Join Date: Oct 2011
Old 02-13-2017 , 10:21   Re: [CS:GO] WarMod [BFG] <16.12.05.1622, 05-Dec-2016>
Reply With Quote #1349

Quote:
Originally Posted by versatile_bfg View Post
Update 17.01.22.1317:
- updated config create to new settings (thought I did that for the new settings when they were released )
- fixed teamkill adding to sql as a kill.
- fixed error with sm_pause. Only clients can use it and not console.
- added a quick fix for team names showing rroists & unterterroists.
Cant get damage report to put any damage inc/rec in chat.

Only says
Damage Report:


EDIT:
Nevermind

I figured out that you cannot test against bots.

It does works.

one small thing, it trys to print dmg log when you did not receive or did damage, maybe a tiny feature fix for later?

Last edited by wazer; 02-13-2017 at 14:35.
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niqo
Senior Member
Join Date: Feb 2010
Location: Argentina
Old 02-17-2017 , 13:48   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1350

The game should be canceled if there is a minimum amount of players and put into warm-up mode.
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