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Solved Orpheu Functions | Read File | Multijump | Rocket | Random Players


  
 
 
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 02-12-2017 , 09:39   Re: Orpheu Functions | Read File | Multijump | Rocket | Random Players
Reply With Quote #10

Quote:
Originally Posted by edon1337 View Post
@georgik
3. That's more complicated than other multijump codes
It's the most optimized public multijump code right now.

Quote:
Originally Posted by edon1337 View Post
4. Is this the rocket message because I just need to know about the rocket.
PHP Code:
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYfVecOrigin0)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordfVecOrigin[0]) // x
    
engfunc(EngFunc_WriteCoordfVecOrigin[1]) // y
    
engfunc(EngFunc_WriteCoordfVecOrigin[2]) // z
    
engfunc(EngFunc_WriteCoordfVecOrigin[0]) // x axis
    
engfunc(EngFunc_WriteCoordfVecOrigin[1]) // y axis
    
engfunc(EngFunc_WriteCoordfVecOrigin[2] + (fCVarRadius 2)) // z axis
    
write_short(white// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(72// width
    
write_byte(0// noise
    
write_byte(255// red
    
write_byte(255// green 100
    
write_byte(255// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end() 
That's just the ring effect on rocket explosion.
Grab bitsums.inc here: https://forums.alliedmods.net/attach...7&d=1470798439
You can remove D7Debug and all the ftD7Log natives as they were just for debugging purpose.
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