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Black Rose
Veteran Member
Join Date: Feb 2011
Location: Stockholm, Sweden
Old 02-11-2017 , 19:12   Re: undefined symbol
Reply With Quote #4

I highlighted some lines, they seem to be in the wrong order.
These errors are common when the compiler cannot find the functions in the code because of incorrect usage of curly brackets.

Code:
#include <amxmodx> #include <cstrike> #include <fun> #include <hamsandwich> #include <levels> #define PLUGIN "CSO level System" #define VERSION "1.0" #define AUTHOR "yas17sin" new menu; public plugin_init() {     register_plugin( PLUGIN, VERSION, AUTHOR )     register_clcmd( "buy", "main_menu" )     RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawnPost", 1); } public main_menu( id ) {     if(!is_user_alive( id ) )     return;     menu = menu_create( "Weapon Menu", "menu_handler" );     menu_additem( menu, "Pistol Menu", "", 0 )     menu_additem( menu, "Assault Menu ", "", 0 )     menu_additem( menu, "Knife Menu ", "", 0 )     menu_display( id, menu, 0 ); } public menu_handler( id, menu, item ) {     switch( item )     {         case 0:         {             Pistols_submenu( id );         }         case 1:         {             Assault_submenu( id );         }         case 2:         {             Knife_submenu( id );         }         case MENU_EXIT:         {             client_print( id, print_center, "Good Luck And Be a Pro Umbrella Soilder");         }     }     menu_destroy( menu );     return PLUGIN_HANDLED; } Pistols_submenu( id ) {     menu = menu_create( "Pistols Menu", "submenu_handler" );     menu_additem( menu, "Dual Elite[lvl:0]", "", 0 )     menu_additem( menu, "Blarog-I[lvl:2]", "", 0 )     menu_additem( menu, "Dual Infinity[lvl:5]", "", 0 )     menu_display( id, menu, 0 ) } public submenu_handler( id, menu, item ) {     switch( item )     {         case 0:         {             give_item( id, "weapon_elite" )             cs_set_user_bpammo( id, CSW_ELITE, 120 )             if( is_user_connected( id ) && ( get_user_level(id) == 0 ) )         }         case 1:         {             client_cmd( id, "get_b1" )             if( is_user_connected( id ) && ( get_user_level(id) == 2 ) )         }         case 2:         {             client_cmd( id, "get_infiniy" )             if( is_user_connected( id ) && ( get_user_level(id) == 5 ) )         }         case MENU_EXIT:         {             if( is_user_connected( id ) )             main_menu( id );         }     }     menu_destroy( menu );     return PLUGIN_HANDLED; } Assault_submenu( id ) {     menu = menu_create( "Assault Menu", "submenu2_handler" )     menu_additem( menu, "AK-47[lvl:1]", "", 0 )     menu_additem( menu, "M4A1[lvl:3]", "", 0 )     menu_additem( menu, "Gilboa-Viper[lvl:5]", "", 0 )     menu_additem( menu, "Gauss Sniper[lvl:8]", "", 0 )     menu_display( id, menu, 0 ) } public submenu2_handler( id, menu, item) {     switch( item )     {         case 0:         {             give_item( id, "weapon_m4a1" )             cs_set_user_bpammo( id, CSW_M4A1, 90 )             if( is_user_connected( id ) && ( get_user_level(id) == 1 ) )         }         case 1:         {             give_item( id, "weapon_ak47" )             cs_set_user_bpammo( id, CSW_AK47, 90 )             if( is_user_connected( id ) && ( get_user_level(id) == 3 ) )         }         case 2:         {             client_cmd( id, "get_gl" )             if( is_user_connected( id ) && ( get_user_level(id) == 5 ) )         }         case 3:         {             client_cmd( id, "get_gs" )             if( is_user_connected( id ) && ( get_user_level(id) == 8 ) )         }         case MENU_EXIT:         {             if( is_user_connected( id ) )             main_menu( id );         }     }     menu_destroy( menu );     return PLUGIN_HANDLED; } Knife_submenu( id ) {     menu = menu_create( "Knife Menu", "submenu3_handler" )     menu_additem( menu, "Normal Knife[lvl:0]", "", 0 )     menu_additem( menu, "Katana[lvl:8]", "", ADMIN_BAN )     menu_display( id, menu, 0 ) } public submenu3_handler( id, menu, item ) {     switch( item )     {         case 0:         {             give_item( id, "weapon_knife" )             if( is_user_connected( id ) && ( get_user_level(id) == 0 ) )         }         case 1:         {             client_cmd( id, "get_katana" )             if( is_user_connected( id ) && ( get_user_level(id) == 8 ) )         }         case MENU_EXIT:         {             if( is_user_connected( id ) )             main_menu( id );         }     }     menu_destroy( menu );     return PLUGIN_HANDLED; } public FwdPlayerSpawnPost(id) {     if(is_user_alive(id))     {         main_menu( id );     }         }
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Last edited by Black Rose; 02-11-2017 at 19:15.
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