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Question about optimization


  
 
 
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grs4
Senior Member
Join Date: Dec 2010
Location: Poland
Old 02-06-2017 , 12:33   Question about optimization
Reply With Quote #1

What is better to keep data in entity and what is faster?

PHP Code:
#define EV_INT_turret_index         EV_INT_iuser1
#define EV_INT_turret_type         EV_INT_iuser2
#define EV_INT_turret_firemode         EV_INT_iuser3
#define EV_INT_turret_target        EV_INT_iuser4
#define EV_INT_turret_ammo        EV_INT_team
#define EV_INT_turret_level        EV_INT_flSwimTime
#define EV_ENT_turret_owner         EV_ENT_owner
#define EV_ENT_turret_ranger        EV_ENT_euser1

public TurretThink(iTurretEntity
//...
static  ENUM_TURRET_TYPE:iTypeiType ENUM_TURRET_TYPEentity_get_int(iTurretEntityEV_INT_turret_type)
static 
iPlayeriPlayer entity_get_edict(iTurretEntityEV_ENT_turret_owner)
static 
iTurretIndex TurretIndex entity_get_int(iTurretEntityEV_INT_turret_index)

static 
iShotiShot entity_get_int(iTurretEntityEV_INT_turret_canshoot)
static 
iTargetiTarget entity_get_int(iTurretEntityEV_INT_turret_target)
static 
iTurretAmmoiTurretAmmo entity_get_int(iTurretEntityEV_INT_turret_ammo
or

PHP Code:
#define MAX_TURRETS 10
new g_PlayerTurretType[33][MAX_TURRETS]
new 
g_CanTurretShot[33][MAX_TURRETS]
new 
g_TurretAmmo[33][MAX_TURRETS]
new 
g_gTurretTarget[33][MAX_TURRETS]

public 
TurretThink(iTurretEntity
//...
static iPlayeriPlayer entity_get_edict(iTurretEntityEV_ENT_turret_owner)
static 
iTurretIndex ;  iTurretIndex entity_get_int(iTurretEntityEV_INT_turret_index)
static  
ENUM_TURRET_TYPE:iTypeiType ENUM_TURRET_TYPEg_PlayerTurretType[iPlayer][iTurretIndex]
static 
iShotiShot g_CanTurretShot[iPlayer][iTurretIndex]
static 
iTarget;  iTarget g_TurretTarget[iPlayer][iTurretIndex]
static 
iTurretAmmoiTurretAmmo g_TurretAmmo[iPlayer][iTurretIndex
Faster is array or entity_get_int or edict etc?
This Think will be executed very, very often.
I want to keep data in EV_ (like #define upside) but I care about speed ;)

Last edited by grs4; 02-07-2017 at 03:59.
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