if(IsValidPlayer(victim) && damagebit & DMG_FALL && get_pcvar_num(esm_ignore_falldamage) == 1) { return HAM_SUPERCEDE // don't take damage
if(!IsValidPlayer(victim)) return HAM_SUPERCEDE // don't take damageif(IsValidPlayer(victim)) {if(damagebit == DMG_FALL && get_pcvar_num(esm_ignore_falldamage == 1)) return HAM_SUPERCEDE}