I'm trying to check if a player has killed someone while flashbanged.
Thats the best way to do this?
PHP Code:
public msgScreenFade(iMessageID, iMessageDestinity, iEntity)
{
const MIN_AMMOUNT = 100
if(get_msg_arg_int(4) >= MIN_AMMOUNT
&& get_msg_arg_int(5) >= MIN_AMMOUNT
&& get_msg_arg_int(6) >= MIN_AMMOUNT
&& get_msg_arg_int(7) > 0xC7) // I also don't know what it means, someone explain?
{
PlayerData[iEntity][arPlayerBlinded] = true
if(task_exists(iEntity+TASK_NOTBLIND))
remove_task(iEntity+TASK_NOTBLIND)
set_task(5.0,"userIsNotBlindAnymore",iEntity+TASK_NOTBLIND)
}
}
public userIsNotBlindAnymore(playerID)
{
new id = playerID - TASK_NOTBLIND
PlayerData[id][arPlayerBlinded] = false
}
And
PHP Code:
public DeathMsg()
{
new iKiller = read_data(1)
if(PlayerData[iKiller][arPlayerBlinded)
{
// bla bla bla
}
}
__________________