Well, you need to make this variable.
And in your command you don't need to check for access, if you want all players to use it, so in the glow function lets just say the function is
glow and this is how it should look:
Code:
public glow(id)
{
if( equali(GlowColor , "red"))
{
set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25)
}
if( equali(GlowColor , "green"))
{
set_user_rendering(id,kRenderFxGlowShell,0,255,0,kRenderNormal,25)
}
if( equali(GlowColor , "blue"))
{
set_user_rendering(id,kRenderFxGlowShell,0,0,255,kRenderNormal,25)
}
return PLUGIN_HANDLED
}
Did this fast, kinda didn't understand your post but I think that's what you want shortened and less complicated.
*EDIT* Fixed it, thanks Suicide.