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New Member
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01-16-2017
, 11:18
Re: [Help] ZM class for vips
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#7
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i tried but it gives errors
zp50_class_zombie_blink (3).sma(480) : error 017: undefined symbol "zp_get_user_next_class"
zp50_class_zombie_blink (3).sma(481) : error 017: undefined symbol "zp_set_user_zombie_class"
zp50_class_zombie_blink (3).sma(484) : error 001: expected token: "}", but found "-end of file-"
this is the full code of zm class
Code:
/*================================================================================
****************************************************
*********** [Zombie Plague Blink 1.2.0] ************
****************************************************
----------------------
-*- Licensing Info -*-
----------------------
Zombie Plague Blink
by schmurgel1983(@msn.com)
Copyright (C) 2010-2011 Stefan "schmurgel1983" Focke
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
Public License for more details.
You should have received a copy of the GNU General Public License along
with this program. If not, see <http://www.gnu.org/licenses/>.
In addition, as a special exception, the author gives permission to
link the code of this program with the Half-Life Game Engine ("HL
Engine") and Modified Game Libraries ("MODs") developed by Valve,
L.L.C ("Valve"). You must obey the GNU General Public License in all
respects for all of the code used other than the HL Engine and MODs
from Valve. If you modify this file, you may extend this exception
to your version of the file, but you are not obligated to do so. If
you do not wish to do so, delete this exception statement from your
version.
No warranties of any kind. Use at your own risk.
-------------------
-*- Description -*-
-------------------
Teleport on high or low places are now for Zombies, after teleport
u can't attack, and have a black screen so u don't see anything.
The Teleport has the flashbang sound and special effects.
A cooldown cvar controlled the blink so u don't can spam.
---------------------
-*- Configuration -*-
---------------------
zp_blink_cooldown 15.0 // Cooldown befor allow next blink
zp_blink_no_atk_time 1.5 // how long can't attack after blink in seconds
zp_blink_range 1234 // Maximum range from blink
zp_blink_nemesis 0 // Allow nemesis to blink [0-disabled / 1-enabled]
zp_blink_button 1 // wich button u push to blink [0-use / 1-reload]
zp_blink_bots 1 // bots automatic blink [0-disabled / 1-enabled]
--------------------
-*- Requirements -*-
--------------------
* Mods: Counter-Strike 1.6 or Condition-Zero
* AMXX: Version 1.8.0 or later
* Module: fakemeta, hamsandwich
-----------------
-*- Changelog -*-
-----------------
* v1.0.0:
- Initial release Privat (9th Aug 2010)
- Initial release Alliedmodders (4th Feb 2011)
* v1.1.0: (5th Feb 2011)
- Added: cvar to choose the teleport button,
bots are use now Teleport too
* v1.2.0: (6th Feb 2011)
- Added: cvar to controlled the "no attack time"
after teleport
=================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <xs>
#if AMXX_VERSION_NUM < 180
#assert AMX Mod X v1.8.0 or later library required!
#endif
#include <hamsandwich>
/*================================================================================
[Zombie Plague 5.0 Includes]
=================================================================================*/
#include <zp50_class_zombie>
#define LIBRARY_NEMESIS "zp50_class_nemesis"
#include <zp50_class_nemesis>
/*================================================================================
[Constants, Offsets, Macros]
=================================================================================*/
// Plugin Version
new const PLUGIN_VERSION[] = "1.2.0 (zp50)"
// Blick Zombie
new const zclass_name[] = { "Blink Zombie" }
new const zclass_info[] = { "HP- Knockback+++ Teleport" }
new const zclass_model[][] = { "zombie_source" }
new const zclass_clawmodel[][] = { "models/zombie_plague/v_knife_zombie.mdl" }
const zclass_health = 1500
const Float:zclass_speed = 0.77
const Float:zclass_gravity = 1.0
const Float:zclass_knockback = 2.0
// Ham weapon const
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX_WEAPONS = 4
// Flashbang sound
new const SOUND_BLINK[] = { "weapons/flashbang-1.wav" }
// ScreenFade
const UNIT_SEC = 0x1000 // 1 second
const FFADE = 0x0000
/*================================================================================
[Global Variables]
=================================================================================*/
// Player vars
new g_bBlink[33] // is Blink Zombie
new g_bAllowATK[33] // allow to attack
new Float:g_flNextBlink[33] // last blink time
// Game vars
new g_iBlinkIndex // index from the class
new g_iMaxPlayers // max player counter
// Message IDs vars
new g_msgSayText, g_msgScreenFade
// Sprites
new g_iShockwave, g_iFlare
// Cvar pointers
new cvar_Cooldown, cvar_Range, cvar_Nemesis,
cvar_Button, cvar_Bots, cvar_NoAttack
/*================================================================================
[Precache and Init]
=================================================================================*/
public plugin_precache()
{
register_plugin("[ZP] Zombie Class : Blink", PLUGIN_VERSION, "schmurgel1983")
new index
g_iBlinkIndex = zp_class_zombie_register(zclass_name, zclass_info, zclass_health, zclass_speed, zclass_gravity)
zp_class_zombie_register_kb(g_iBlinkIndex, zclass_knockback)
for (index = 0; index < sizeof zclass_model; index++)
zp_class_zombie_register_model(g_iBlinkIndex, zclass_model[index])
for (index = 0; index < sizeof zclass_clawmodel; index++)
zp_class_zombie_register_claw(g_iBlinkIndex, zclass_clawmodel[index])
g_iShockwave = precache_model( "sprites/shockwave.spr")
g_iFlare = precache_model( "sprites/blueflare2.spr")
}
public plugin_init()
{
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("DeathMsg", "event_player_death", "a")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fwd_Knife_Blink")
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fwd_Knife_Blink")
register_forward(FM_CmdStart, "fwd_CmdStart")
g_msgSayText = get_user_msgid("SayText")
g_msgScreenFade = get_user_msgid("ScreenFade")
cvar_Cooldown = register_cvar("zp_blink_cooldown", "15.0")
cvar_NoAttack = register_cvar("zp_blink_no_atk_time", "1.5")
cvar_Range = register_cvar("zp_blink_range", "1234")
cvar_Nemesis = register_cvar("zp_blink_nemesis", "0")
cvar_Button = register_cvar("zp_blink_button", "1")
cvar_Bots = register_cvar("zp_blink_bots", "1")
register_cvar("Blink_Zombie_version", PLUGIN_VERSION, FCVAR_SERVER|FCVAR_SPONLY)
set_cvar_string("Blink_Zombie_version", PLUGIN_VERSION)
g_iMaxPlayers = get_maxplayers()
}
public client_putinserver(id) reset_vars(id)
public client_disconnected(id) reset_vars(id)
public plugin_natives()
{
set_module_filter("module_filter")
set_native_filter("native_filter")
}
public module_filter(const module[])
{
if (equal(module, LIBRARY_NEMESIS))
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public native_filter(const name[], index, trap)
{
if (!trap)
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
/*================================================================================
[Main Forwards]
=================================================================================*/
public event_round_start()
{
for (new id = 1; id <= g_iMaxPlayers; id++)
reset_vars(id)
}
public event_player_death() reset_vars(read_data(2))
public fwd_Knife_Blink(ent)
{
static owner
owner = ham_cs_get_weapon_ent_owner(ent)
if (!g_bBlink[owner] || g_bAllowATK[owner]) return HAM_IGNORED
return HAM_SUPERCEDE
}
public fwd_CmdStart(id, handle)
{
if (!g_bBlink[id] || !is_user_alive(id) || get_gametime() < g_flNextBlink[id]) return
static button
button = get_uc(handle, UC_Buttons)
if (button & IN_USE && !get_pcvar_num(cvar_Button) || button & IN_RELOAD && get_pcvar_num(cvar_Button))
{
if (teleport(id))
{
emit_sound(id, CHAN_STATIC, SOUND_BLINK, 1.0, ATTN_NORM, 0, PITCH_NORM)
g_bAllowATK[id] = false
g_flNextBlink[id] = get_gametime() + get_pcvar_float(cvar_Cooldown)
remove_task(id)
set_task(get_pcvar_float(cvar_NoAttack), "allow_attack", id)
set_task(get_pcvar_float(cvar_Cooldown), "show_blink", id)
}
else
{
g_flNextBlink[id] = get_gametime() + 1.0
colored_print(id, "^x04[ZP]^x01 Found no reliable teleportation position.")
}
}
}
public zp_fw_core_cure_post(id) reset_vars(id)
public zp_fw_core_infect_post(id, attacker)
{
if (zp_class_zombie_get_current(id) == g_iBlinkIndex)
{
if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(id) && !get_pcvar_num(cvar_Nemesis)) return
g_bBlink[id] = true
g_bAllowATK[id] = true
g_flNextBlink[id] = get_gametime()
show_blink(id)
}
}
/*================================================================================
[Other Functions]
=================================================================================*/
public allow_attack(id)
{
if (!is_user_connected(id)) return
g_bAllowATK[id] = true
}
reset_vars(id)
{
remove_task(id)
g_bBlink[id] = false
g_bAllowATK[id] = true
}
public show_blink(id)
{
if (!is_user_connected(id) || !g_bBlink[id] || !is_user_alive(id)) return
if (!get_pcvar_num(cvar_Button))
colored_print(id, "^x04[Blink Zombie]^x01 Blink ability is ready. Press +use button.")
else
colored_print(id, "^x04[Blink Zombie]^x01 Blink ability is ready. Press +reload button.")
// Bot support
if (is_user_bot(id) && get_pcvar_num(cvar_Bots))
set_task(random_float(1.0, 5.0), "bot_will_teleport", id)
}
public bot_will_teleport(id)
{
if (!is_user_connected(id) || !g_bBlink[id] || !is_user_alive(id) || !is_user_bot(id)) return
if (teleport(id))
{
emit_sound(id, CHAN_STATIC, SOUND_BLINK, 1.0, ATTN_NORM, 0, PITCH_NORM)
g_bAllowATK[id] = false
remove_task(id)
set_task(get_pcvar_float(cvar_NoAttack), "allow_attack", id)
set_task(get_pcvar_float(cvar_Cooldown), "show_blink", id)
}
else
{
set_task(random_float(1.0, 3.0), "bot_will_teleport", id)
}
}
bool:teleport(id)
{
new Float:vOrigin[3], Float:vNewOrigin[3],
Float:vNormal[3], Float:vTraceDirection[3],
Float:vTraceEnd[3]
pev(id, pev_origin, vOrigin)
velocity_by_aim(id, get_pcvar_num(cvar_Range), vTraceDirection)
xs_vec_add(vTraceDirection, vOrigin, vTraceEnd)
engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0)
new Float:flFraction
get_tr2(0, TR_flFraction, flFraction)
if (flFraction < 1.0)
{
get_tr2(0, TR_vecEndPos, vTraceEnd)
get_tr2(0, TR_vecPlaneNormal, vNormal)
}
xs_vec_mul_scalar(vNormal, 40.0, vNormal) // do not decrease the 40.0
xs_vec_add(vTraceEnd, vNormal, vNewOrigin)
if (is_player_stuck(id, vNewOrigin))
return false;
emit_sound(id, CHAN_STATIC, SOUND_BLINK, 1.0, ATTN_NORM, 0, PITCH_NORM)
tele_effect(vOrigin)
engfunc(EngFunc_SetOrigin, id, vNewOrigin)
tele_effect(vNewOrigin)
tele_effect2(vNewOrigin)
emessage_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
ewrite_short(floatround(UNIT_SEC*get_pcvar_float(cvar_NoAttack)))
ewrite_short(floatround(UNIT_SEC*get_pcvar_float(cvar_NoAttack)))
ewrite_short(FFADE)
ewrite_byte(0)
ewrite_byte(0)
ewrite_byte(0)
ewrite_byte(255)
emessage_end()
return true;
}
colored_print(target, const message[], any:...)
{
static buffer[512]
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
/*================================================================================
[Stocks]
=================================================================================*/
stock is_player_stuck(id, Float:originF[3])
{
engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0)
if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen))
return true;
return false;
}
stock ham_cs_get_weapon_ent_owner(entity)
{
if (pev_valid(entity) != 2)
return 0;
return get_pdata_cbase(entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}
stock tele_effect(const Float:torigin[3])
{
new origin[3]
origin[0] = floatround(torigin[0])
origin[1] = floatround(torigin[1])
origin[2] = floatround(torigin[2])
message_begin(MSG_PAS, SVC_TEMPENTITY, origin)
write_byte(TE_BEAMCYLINDER)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2]+10)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2]+60)
write_short(g_iShockwave)
write_byte(0)
write_byte(0)
write_byte(3)
write_byte(60)
write_byte(0)
write_byte(255)
write_byte(255)
write_byte(255)
write_byte(255)
write_byte(0)
message_end()
}
stock tele_effect2(const Float:torigin[3])
{
new origin[3]
origin[0] = floatround(torigin[0])
origin[1] = floatround(torigin[1])
origin[2] = floatround(torigin[2])
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITETRAIL)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2]+40)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_short(g_iFlare)
write_byte(30)
write_byte(10)
write_byte(1)
write_byte(50)
write_byte(10)
message_end()
}
public zp_user_infected_pre(id) {
if(!(get_user_flags(id) & ADMIN_LEVEL_H)) {
if (zp_get_user_next_class(id) == g_iBlinkIndex) {
zp_set_user_zombie_class(id, 0)
client_print(id, print_center, "Your selected class in only for *VIP* members")
}
Quote:
Originally Posted by edon1337
That's 1.7.2 my dude. Don't you see the #define VERSION "1.7.2" ?
Steps to make a ZM class for 1.7.2
PHP Code:
#include <zmvip> // this at the include list
public zp_user_infected_pre(id) { // at the end of the code
if(!(get_user_flags(id) & ADMIN_LEVEL_H)) {
if (zp_get_user_next_class(id) == g_zclass_crow) { // replace g_zclass_crow with your ZM class id
zp_set_user_zombie_class(id, 0)
client_print(id, print_center, "Your selected class in only for *VIP* members")
}
}
}
About Class ID , you can find it by searching for zp_register_zombie_class in your code
Example : lusty_rose = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
here the Class ID is lusty_rose
Normal Lusty Rose :
PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <zombieplague>
#define PLUGIN "CSO Lusty Rose"
#define VERSION "1.0.1"
#define AUTHOR ""
new const zclass_name[] = "Light"
new const zclass_info[] = "Press G To Stealth"
new const zclass_model[] = "cosspeed1_origin"
new const zclass_clawmodel[] = "v_knife_cosspeed1.mdl"
new const zclass_clawmodel_invi[] = "models/zombie_plague/v_knife_cosspeed1_inv.mdl"
const zclass_health = 3500
const zclass_speed = 295
const Float:zclass_gravity = 0.7
const Float:zclass_knockback = 6.0
new const zombie_sound_invisible[] = "zombie_plague/zombi_pressure_female.wav"
new lusty_rose
const Float:invisible_time = 10.0
const Float:invisible_timewait = 10.0
const invisible_dmg = 200
const Float:invisible_speed = 215.0
const Float:invisible_gravity = 0.9
const invisible_alpha = 10
new g_invisible[33], g_invisible_wait[33]
new g_msgSayText
new g_maxplayers
new g_roundend
enum (+= 100)
{
TASK_INVISIBLE = 2000,
TASK_WAIT_INVISIBLE,
TASK_INVISIBLE_SOUND,
TASK_BOT_USE_SKILL
}
#define ID_INVISIBLE (taskid - TASK_INVISIBLE)
#define ID_WAIT_INVISIBLE (taskid - TASK_WAIT_INVISIBLE)
#define ID_INVISIBLE_SOUND (taskid - TASK_INVISIBLE_SOUND)
#define ID_BOT_USE_SKILL (taskid - TASK_BOT_USE_SKILL)
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("DeathMsg", "Death", "a")
register_event("CurWeapon", "EventCurWeapon", "be", "1=1")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_clcmd("drop", "cmd_invisible")
g_msgSayText = get_user_msgid("SayText")
g_maxplayers = get_maxplayers()
}
public plugin_precache()
{
precache_model(zclass_clawmodel_invi)
precache_sound(zombie_sound_invisible)
lusty_rose = zp_register_zombie_class(zclass_name, zclass_info, zclass_model,
zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
}
public client_putinserver(id)
{
reset_value_player(id)
}
public client_disconnect(id)
{
reset_value_player(id)
}
public event_round_start()
{
g_roundend = 0
for (new id=1; id<=g_maxplayers; id++)
{
if (!is_user_connected(id)) continue;
reset_value_player(id)
}
}
public logevent_round_end()
{
g_roundend = 1
}
public Death()
{
new victim = read_data(2)
reset_value_player(victim)
}
public EventCurWeapon(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE;
if(g_invisible[id]) set_user_maxspeed(id, invisible_speed);
return PLUGIN_CONTINUE;
}
public zp_user_infected_post(id)
{
reset_value_player(id)
if(zp_get_user_nemesis(id)) return;
if(zp_get_user_zombie_class(id) == lusty_rose)
{
if(is_user_bot(id))
{
set_task(random_float(5.0,15.0), "bot_use_skill", id
+TASK_BOT_USE_SKILL)
return
}
zp_colored_print(id, "^x04[ZP]^x01 Your skill is^x04 Stealth^x01.
Cooldown^x04 %.1f ^x01seconds.", invisible_timewait)
}
}
public zp_user_humanized_post(id)
{
reset_value_player(id)
}
public zp_user_unfrozen(id)
{
if(g_invisible[id])
{
set_user_rendering(id,kRenderFxGlowShell,20,20,20,kRenderTransAlpha,
invisible_alpha)
set_user_maxspeed(id, invisible_speed)
set_user_gravity(id, invisible_gravity)
}
}
public cmd_invisible(id)
{
if (g_roundend) return PLUGIN_CONTINUE
if (!is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_nemesis(id)) return
PLUGIN_CONTINUE
new health = get_user_health(id) - invisible_dmg
if (zp_get_user_zombie_class(id) == lusty_rose && health>0 && !g_invisible[id] && !
g_invisible_wait[id])
{
g_invisible[id] = 1
set_wpnmodel(id)
set_user_health(id, health)
set_user_rendering(id,kRenderFxGlowShell,20,20,20,kRenderTransAlpha,
invisible_alpha)
set_user_footsteps(id, 1)
set_user_maxspeed(id, invisible_speed)
set_user_gravity(id, invisible_gravity)
PlayEmitSound(id, zombie_sound_invisible)
set_task(invisible_time, "RemoveInvisible", id+TASK_INVISIBLE)
set_task(2.0, "InvisibleSound", id+TASK_INVISIBLE_SOUND, _, _, "b")
zp_colored_print(id, "^x04[ZP]^x01 You will^x04 Stealth^x01 for^x04 %.1f
^x01seconds.", invisible_time)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public bot_use_skill(taskid)
{
new id = ID_BOT_USE_SKILL
if (!is_user_alive(id)) return;
cmd_invisible(id)
set_task(random_float(5.0,15.0), "bot_use_skill", id+TASK_BOT_USE_SKILL)
}
public InvisibleSound(taskid)
{
new id = ID_INVISIBLE_SOUND
if (g_invisible[id]) PlayEmitSound(id, zombie_sound_invisible)
else remove_task(taskid)
}
public RemoveInvisible(taskid)
{
new id = ID_INVISIBLE
g_invisible[id] = 0
set_wpnmodel(id)
set_user_rendering(id)
set_user_footsteps(id, 0)
set_user_maxspeed(id, float(zclass_speed))
set_user_gravity(id, zclass_gravity)
zp_colored_print(id, "^x04[ZP]^x01 Your^x04 Stealth^x01 skill is over.")
g_invisible_wait[id] = 1
set_task(invisible_timewait, "RemoveWaitInvisible", id+TASK_WAIT_INVISIBLE)
}
public RemoveWaitInvisible(taskid)
{
new id = ID_WAIT_INVISIBLE
g_invisible_wait[id] = 0
zp_colored_print(id, "^x04[ZP]^x01 Your skill^x04 Stealth^x01 is ready.")
}
set_wpnmodel(id)
{
if (!is_user_alive(id)) return;
if (get_user_weapon(id) == CSW_KNIFE)
{
if (g_invisible[id])
{
set_pev(id, pev_viewmodel2, zclass_clawmodel_invi)
}
else
{
static temp[100]
format(temp, charsmax(temp), "models/zombie_plague/%s",
zclass_clawmodel)
set_pev(id, pev_viewmodel2, temp)
}
}
}
PlayEmitSound(id, const sound[])
{
emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
reset_value_player(id)
{
g_invisible[id] = 0
g_invisible_wait[id] = 0
remove_task(id+TASK_INVISIBLE)
remove_task(id+TASK_WAIT_INVISIBLE)
remove_task(id+TASK_BOT_USE_SKILL)
}
zp_colored_print(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
if (!is_user_connected(player))
continue;
static changed[5], changedcount
changedcount = 0
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
else
{
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
VIP Lusty Rose :
PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <zombieplague>
#include <zmvip>
#define PLUGIN "CSO Lusty Rose"
#define VERSION "1.0.1"
#define AUTHOR ""
new const zclass_name[] = "Light"
new const zclass_info[] = "Press G To Stealth"
new const zclass_model[] = "cosspeed1_origin"
new const zclass_clawmodel[] = "v_knife_cosspeed1.mdl"
new const zclass_clawmodel_invi[] = "models/zombie_plague/v_knife_cosspeed1_inv.mdl"
const zclass_health = 3500
const zclass_speed = 295
const Float:zclass_gravity = 0.7
const Float:zclass_knockback = 6.0
new const zombie_sound_invisible[] = "zombie_plague/zombi_pressure_female.wav"
new lusty_rose
const Float:invisible_time = 10.0
const Float:invisible_timewait = 10.0
const invisible_dmg = 200
const Float:invisible_speed = 215.0
const Float:invisible_gravity = 0.9
const invisible_alpha = 10
new g_invisible[33], g_invisible_wait[33]
new g_msgSayText
new g_maxplayers
new g_roundend
enum (+= 100)
{
TASK_INVISIBLE = 2000,
TASK_WAIT_INVISIBLE,
TASK_INVISIBLE_SOUND,
TASK_BOT_USE_SKILL
}
#define ID_INVISIBLE (taskid - TASK_INVISIBLE)
#define ID_WAIT_INVISIBLE (taskid - TASK_WAIT_INVISIBLE)
#define ID_INVISIBLE_SOUND (taskid - TASK_INVISIBLE_SOUND)
#define ID_BOT_USE_SKILL (taskid - TASK_BOT_USE_SKILL)
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("DeathMsg", "Death", "a")
register_event("CurWeapon", "EventCurWeapon", "be", "1=1")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_clcmd("drop", "cmd_invisible")
g_msgSayText = get_user_msgid("SayText")
g_maxplayers = get_maxplayers()
}
public plugin_precache()
{
precache_model(zclass_clawmodel_invi)
precache_sound(zombie_sound_invisible)
lusty_rose = zp_register_zombie_class(zclass_name, zclass_info, zclass_model,
zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
}
public client_putinserver(id)
{
reset_value_player(id)
}
public client_disconnect(id)
{
reset_value_player(id)
}
public event_round_start()
{
g_roundend = 0
for (new id=1; id<=g_maxplayers; id++)
{
if (!is_user_connected(id)) continue;
reset_value_player(id)
}
}
public logevent_round_end()
{
g_roundend = 1
}
public Death()
{
new victim = read_data(2)
reset_value_player(victim)
}
public EventCurWeapon(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE;
if(g_invisible[id]) set_user_maxspeed(id, invisible_speed);
return PLUGIN_CONTINUE;
}
public zp_user_infected_post(id)
{
reset_value_player(id)
if(zp_get_user_nemesis(id)) return;
if(zp_get_user_zombie_class(id) == lusty_rose)
{
if(is_user_bot(id))
{
set_task(random_float(5.0,15.0), "bot_use_skill", id
+TASK_BOT_USE_SKILL)
return
}
zp_colored_print(id, "^x04[ZP]^x01 Your skill is^x04 Stealth^x01.
Cooldown^x04 %.1f ^x01seconds.", invisible_timewait)
}
}
public zp_user_humanized_post(id)
{
reset_value_player(id)
}
public zp_user_unfrozen(id)
{
if(g_invisible[id])
{
set_user_rendering(id,kRenderFxGlowShell,20,20,20,kRenderTransAlpha,
invisible_alpha)
set_user_maxspeed(id, invisible_speed)
set_user_gravity(id, invisible_gravity)
}
}
public cmd_invisible(id)
{
if (g_roundend) return PLUGIN_CONTINUE
if (!is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_nemesis(id)) return
PLUGIN_CONTINUE
new health = get_user_health(id) - invisible_dmg
if (zp_get_user_zombie_class(id) == lusty_rose && health>0 && !g_invisible[id] && !
g_invisible_wait[id])
{
g_invisible[id] = 1
set_wpnmodel(id)
set_user_health(id, health)
set_user_rendering(id,kRenderFxGlowShell,20,20,20,kRenderTransAlpha,
invisible_alpha)
set_user_footsteps(id, 1)
set_user_maxspeed(id, invisible_speed)
set_user_gravity(id, invisible_gravity)
PlayEmitSound(id, zombie_sound_invisible)
set_task(invisible_time, "RemoveInvisible", id+TASK_INVISIBLE)
set_task(2.0, "InvisibleSound", id+TASK_INVISIBLE_SOUND, _, _, "b")
zp_colored_print(id, "^x04[ZP]^x01 You will^x04 Stealth^x01 for^x04 %.1f
^x01seconds.", invisible_time)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public bot_use_skill(taskid)
{
new id = ID_BOT_USE_SKILL
if (!is_user_alive(id)) return;
cmd_invisible(id)
set_task(random_float(5.0,15.0), "bot_use_skill", id+TASK_BOT_USE_SKILL)
}
public InvisibleSound(taskid)
{
new id = ID_INVISIBLE_SOUND
if (g_invisible[id]) PlayEmitSound(id, zombie_sound_invisible)
else remove_task(taskid)
}
public RemoveInvisible(taskid)
{
new id = ID_INVISIBLE
g_invisible[id] = 0
set_wpnmodel(id)
set_user_rendering(id)
set_user_footsteps(id, 0)
set_user_maxspeed(id, float(zclass_speed))
set_user_gravity(id, zclass_gravity)
zp_colored_print(id, "^x04[ZP]^x01 Your^x04 Stealth^x01 skill is over.")
g_invisible_wait[id] = 1
set_task(invisible_timewait, "RemoveWaitInvisible", id+TASK_WAIT_INVISIBLE)
}
public RemoveWaitInvisible(taskid)
{
new id = ID_WAIT_INVISIBLE
g_invisible_wait[id] = 0
zp_colored_print(id, "^x04[ZP]^x01 Your skill^x04 Stealth^x01 is ready.")
}
set_wpnmodel(id)
{
if (!is_user_alive(id)) return;
if (get_user_weapon(id) == CSW_KNIFE)
{
if (g_invisible[id])
{
set_pev(id, pev_viewmodel2, zclass_clawmodel_invi)
}
else
{
static temp[100]
format(temp, charsmax(temp), "models/zombie_plague/%s",
zclass_clawmodel)
set_pev(id, pev_viewmodel2, temp)
}
}
}
PlayEmitSound(id, const sound[])
{
emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
reset_value_player(id)
{
g_invisible[id] = 0
g_invisible_wait[id] = 0
remove_task(id+TASK_INVISIBLE)
remove_task(id+TASK_WAIT_INVISIBLE)
remove_task(id+TASK_BOT_USE_SKILL)
}
zp_colored_print(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
if (!is_user_connected(player))
continue;
static changed[5], changedcount
changedcount = 0
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
else
{
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
public zp_user_infected_pre(id) {
if(!(get_user_flags(id) & ADMIN_LEVEL_H)) {
if (zp_get_user_next_class(id) == lusty_rose) {
zp_set_user_zombie_class(id, 0)
client_print(id, print_center, "Your selected class in only for *VIP* members")
}
}
}
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