Quote:
Originally Posted by Mitchell
Some maps using env_sprites, env_beam, env_laser can crash the clients or the server.
Usually just use stripper to go through the maps and determine if it has anything that could crash the server/client then replace the input or remove the entity.
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Same as the previous post I mentioned, you just need to precache these ents prior to players joining, at OnMapStart. No need to strip them out. Just create one at 0,0,0 and the server will call the proper precache materials for it.
I normally delay it until the first player spawn (I have bots) so I am sure its not going to be too soon and fail on the entity creation.
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