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[CSGO] Givving 10 euros to anyone willing to tell me why my players are crashing


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Mitchell
~lick~
Join Date: Mar 2010
Old 01-12-2017 , 14:10   Re: [CSGO] Givving 10 euros to anyone willing to tell me why my players are crashing
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Some maps using env_sprites, env_beam, env_laser can crash the clients or the server.
Usually just use stripper to go through the maps and determine if it has anything that could crash the server/client then replace the input or remove the entity.
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Abusador
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Join Date: Sep 2015
Old 01-12-2017 , 14:52   Re: [CSGO] Givving 10 euros to anyone willing to tell me why my players are crashing
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Quote:
Originally Posted by Mitchell View Post
Some maps using env_sprites, env_beam, env_laser can crash the clients or the server.
Usually just use stripper to go through the maps and determine if it has anything that could crash the server/client then replace the input or remove the entity.
How to remove a env using stripper ??
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joshtrav
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Join Date: Sep 2009
Old 01-12-2017 , 15:11   Re: [CSGO] Givving 10 euros to anyone willing to tell me why my players are crashing
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Quote:
Originally Posted by Mitchell View Post
Some maps using env_sprites, env_beam, env_laser can crash the clients or the server.
Usually just use stripper to go through the maps and determine if it has anything that could crash the server/client then replace the input or remove the entity.
Same as the previous post I mentioned, you just need to precache these ents prior to players joining, at OnMapStart. No need to strip them out. Just create one at 0,0,0 and the server will call the proper precache materials for it.

I normally delay it until the first player spawn (I have bots) so I am sure its not going to be too soon and fail on the entity creation.
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Mitchell
~lick~
Join Date: Mar 2010
Old 01-12-2017 , 15:42   Re: [CSGO] Givving 10 euros to anyone willing to tell me why my players are crashing
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Originally Posted by joshtrav View Post
Same as the previous post I mentioned, you just need to precache these ents prior to players joining, at OnMapStart. No need to strip them out. Just create one at 0,0,0 and the server will call the proper precache materials for it.

I normally delay it until the first player spawn (I have bots) so I am sure its not going to be too soon and fail on the entity creation.
My post was to point out that some maps use sprites that do bot exist in the game etc so you could precache that material anyways
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