Quote:
Originally Posted by silsfocs
oh so that was a bug, because i already that cvar set to 0. good job
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I would recommend set that cvar to 2, because if there is only player on the server, the map would change immediately.
And when there are 2 players on the server, galileo would wait until the round to finish before change the map.
Quote:
Originally Posted by ish12321
So do we need to edit any cvar with the update?
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Just need to check whether you are using that cvar. For example, if you got that cvar set to 0, before the update, you need to set to 1 or 2 after the update, otherwise the plugin would behave different than before.
Right now I am writing a new feature for this cvar: (option 2)
Code:
// Indicates whether there should be asked to the players if they want to
// participate the map vote to decide what the next map will be.
// When using that feature, the players will be asked if they want to vote.
// They need to press 6 for yes and 0 for no. So they cannot press the wrong key.
//
// The flags are additive. A value of 0 will do not nothing special/different.
//
// 1 - ask if players want to vote
// 2 - announce the voting 15 seconds before, and to do the countdown
// on the last 5 seconds
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_endofmapvote_ask 3
//
// Instead of:
// gal_endofmapvote_ask 0
gal_endofmapvote_ask 3
And I ready wrote this other feature for this cvar:
Code:
// Indicates whether to allow runoff voting or extend the current map.
//
// 0 - disable runoff voting
// 1 - enable runoff voting
// 2 - extend the current map, instead of perform a runoff voting
gal_runoff_enabled 2
I just added the option `2 - extend the current map, instead of perform a new voting`.
I think it is better just to extend the map instead of perform a new voting.
Do you got some new ideia to add to the plugin?
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