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My first plugin, yay


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TnP | Ass Master
Junior Member
Join Date: May 2005
Old 05-28-2006 , 15:54   My first plugin, yay
Reply With Quote #1

Ok, i made a plugin to control the meta mod fake full plugin.

I'v seen all the fake full plugins got trashed, so dont trash mine plz

What this plugin does is tells meta mods fake full to add XX fake clients, then as people come in it keeps adding so that there are XX still there.

I just wanted to post, since i think some of it could be simplified or maybe some bugs in teh code. I just wanted a couple of scripters to take a look at the code and see if it seems ok before i post it.


Code:
#include <amxmodx> #include <amxmisc> #define PLUGIN "Empty Server Control" #define VERSION "0.1" #define AUTHOR "TnP | Ass Master" //   This plugin will keep fake clients and czbots in the server until the max is reached, then remove them //   //   amx_ff_max   (default:19)    When the min fake clients + real players = this, it will remove all fake clients //               A good value for this is your server size minus 1 //   amx_ff_min   (default:4)   The min fake clients to have in your server //   //   amx_ff_minbots   (default:4)   The min number of bots to have //               When this number = the same ammount of people (default 4) it then uses maxbots //   amx_ff_maxbots   (default:8)   This number = players+bots Example: //               Set it to 12, you have 6 people then it adds 6 bots until 12 ppl, then the bots are removed //   //   //   //    new botquota public plugin_init()  {     register_plugin(PLUGIN, VERSION, AUTHOR)         register_cvar("amx_ff_max","18")     register_cvar("amx_ff_min","4")     register_cvar("amx_ff_maxbots","8")     register_cvar("amx_ff_minbots","4")  //  set_task(15.0, "setffplayers", 20, "", 0, "ab")  //  set_task(15.0, "botkill", 20, "", 0, "ab")     set_task(25.0, "restartround", 20, "", 0, "")     return PLUGIN_CONTINUE } public client_connect() {     new rp[32]     new realplayers, i, player     get_players(rp, realplayers, "c")     for (i=0; i<realplayers; i++)     player = rp[i]     new botquota         new fakeplayers = (realplayers + botquota + (get_cvar_num("amx_ff_min")))     new maxplayers = (get_cvar_num("amx_ff_max"))         new maxbots = (get_cvar_num("amx_ff_maxbots"))     new minbots = (get_cvar_num("amx_ff_minbots"))                     //      Bot Math         if(realplayers > minbots)     {     botquota = maxbots - realplayers     }     else {     botquota = minbots       }             //      Bots Controls         if(realplayers < maxbots)     {     server_cmd("bot_quota %d", botquota) //      server_cmd("say %d realbots", czbots) //      server_cmd("say %d botquota", botquota)     }           else {     server_cmd("bot_quota 0") //      server_cmd("say %d realbots", czbots) //      server_cmd("say %d botquota", botquota)     server_cmd("say doing nothing")     } //      Fake Full Controls         if((realplayers + (botquota + (get_cvar_num("amx_ff_min")))) < maxplayers)     {     server_cmd("ff_players %d", (fakeplayers)) //  server_cmd("say %d fakeplayers", (fakeplayers)) //  server_cmd("say %d botquota", botquota) //      server_cmd("say %d max players", maxplayers) //  server_cmd("say %d realplayers", realplayers) //  server_cmd("say %d player", player) //  server_cmd("say %d i", i)     }           else {     server_cmd("ff_players 0") //      server_cmd("say %d fake players", fakeplayers) //      server_cmd("say %d max players", maxplayers) //      server_cmd("say %d real players", realplayers) //      server_cmd("say doing nothing")     }                 return PLUGIN_CONTINUE } public botkill() {     new realplayers     get_players("",realplayers, "c")         new aliveplayers     get_players("",aliveplayers, "ac")         new maxbots = (get_cvar_num("amx_ff_maxbots"))     new minbots = (get_cvar_num("amx_ff_minbots"))     //      Bot Math         if(realplayers > minbots)     {     botquota = maxbots - realplayers     }     else {     botquota = minbots       }                   if(aliveplayers == 0 && realplayers >= 1 && botquota >0)       {       server_cmd("bot_kill")         set_hudmessage(254, 50, 0, 0.02, -0.27, 0, 5.0, 5.04, 0.0, 0.5, 8)       show_hudmessage(0,"No more alive players, Slaying Bots") }     return PLUGIN_CONTINUE } public restartround() {     server_cmd("sv_restartround 1")         return PLUGIN_CONTINUE }
TnP | Ass Master is offline
TnP | Ass Master
Junior Member
Join Date: May 2005
Old 05-28-2006 , 21:06  
Reply With Quote #2

I cant get the code right for getting a list of human players, any body know how to do it?
TnP | Ass Master is offline
SweatyBanana
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Join Date: Sep 2005
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Old 05-28-2006 , 21:10  
Reply With Quote #3

Code:
new Players[32] new playerCount, i, player get_players(Players, playerCount, "ch") for (i=0; i<playerCount; i++)    player = Players[i]


Use the functions list...


http://www.amxmodx.org/funcwiki.php
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TnP | Ass Master
Junior Member
Join Date: May 2005
Old 05-28-2006 , 22:31  
Reply With Quote #4

Updated the code, i think i got it close to work right.
Now out of that, i should use playerCount right?

Also, why wont it run uless i set a task to the publics? am i a nub or what
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