ok, i know what's the problem. here it is:
register_event("WeapPickup","SetKnife","b")
public SetKnife(players[]) {
new players[32],num,i
get_players(players,num)
for(i = 0; i <= num; i++) {
new id = players[i]
if (is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_T) {
strip_user_weapons(id)
give_item(id,"weapon_knife")
}
}
}
anybody has any suggestions? thanks