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How to use this Include + adding new items


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xeloxded
Member
Join Date: Dec 2016
Old 12-28-2016 , 17:33   How to use this Include + adding new items
Reply With Quote #1

Hello, I have this include

PHP Code:
#if defined _expmodshop_included
  #endinput
#endif
#define _expmodshop_included

native exp_shop_register_item(const name[], const description[], priceone_rundenable_if_dead)

native exp_shop_get_prefix(dest[], len);

forward item_selected(iditemid)
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/ 
Where

cena = item cost (points)
nazwa = item name
opis = description

Item example

I was trying to add GoldenAK, yes it shows in the menu but it doesnt give me the weapon

PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>
#include <expmod_shop>

#define is_valid_player(%1) (1 <= %1 <= 32)

new const nazwa[] = "Golden AK"
new const opis[]  = "AK47"
new cena 15;
new 
one_round 0;
new 
if_dead 1;

new 
AK_V_MODEL[64] = "models/v_golden_ak47.mdl"
new AK_P_MODEL[64] = "models/p_golden_ak47.mdl"


/* Pcvars */
new cvar_dmgmultipliercvar_goldbullets,  cvar_custommodelcvar_uclip
new bool:g_HasAk[33]

new 
g_hasZoom33 ]
new 
bullets33 ]

// Sprite
new m_spriteTexture

const Wep_ak47 = ((1<<CSW_AK47))

public 
plugin_init()
{
    
    
// Register The Plugin
    
register_plugin("Golden Ak 47""1.0""AlejandroSk")
    
// Death Msg
    
register_event("DeathMsg""Death""a")
    
// Weapon Pick Up
    
register_event("WeapPickup","checkModel","b","1=19")
    
// Current Weapon Event
    
register_event("CurWeapon","checkWeapon","be","1=1")
    
register_event("CurWeapon""make_tracer""be""1=1""3>0")
    
// Ham TakeDamage
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_forwardFM_CmdStart"fw_CmdStart" )
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1)
    {
    
         
exp_shop_register_item(nazwaopiscenaone_roundif_dead)
}
}

public 
client_connect(id)
{
    
g_HasAk[id] = false
}

public 
client_disconnect(id)
{
    
g_HasAk[id] = false
}

public 
Death()
{
    
g_HasAk[read_data(2)] = false
}

public 
fwHamPlayerSpawnPost(id)
{
    
g_HasAk[id] = false
}

public 
plugin_precache()
{
    
precache_model(AK_V_MODEL)
    
precache_model(AK_P_MODEL)
    
m_spriteTexture precache_model("sprites/dot.spr")
    
precache_sound("weapons/zoom.wav")
}

public 
checkModel(id)
{
    if ( !
g_HasAk[id] )
        return 
PLUGIN_HANDLED
    
    
new szWeapID read_data(2)
    
    if ( 
szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        
set_pev(idpev_viewmodel2AK_V_MODEL)
        
set_pev(idpev_weaponmodel2AK_P_MODEL)
    }
    return 
PLUGIN_HANDLED
}

public 
checkWeapon(id)
{
    new 
plrClipplrAmmoplrWeap[32]
    new 
plrWeapId
    
    plrWeapId 
get_user_weapon(idplrClip plrAmmo)
    
    if (
plrWeapId == CSW_AK47 && g_HasAk[id])
    {
        
checkModel(id)
    }
    else 
    {
        return 
PLUGIN_CONTINUE
    
}
    
    if (
plrClip == && get_pcvar_num(cvar_uclip))
    {
        
// If the user is out of ammo..
        
get_weaponname(plrWeapIdplrWeap31)
        
// Get the name of their weapon
        
give_item(idplrWeap)
        
engclient_cmd(idplrWeap
        
engclient_cmd(idplrWeap)
        
engclient_cmd(idplrWeap)
    }
    return 
PLUGIN_HANDLED
}



public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if ( 
is_valid_playerattacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
    {
        
SetHamParamFloat(4damage get_pcvar_floatcvar_dmgmultiplier ) )
    }
}

public 
fw_CmdStartiduc_handleseed )
{
    if( !
is_user_aliveid ) ) 
        return 
PLUGIN_HANDLED
    
    
if( ( get_ucuc_handleUC_Buttons ) & IN_ATTACK2 ) && !( pevidpev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new 
szClipszAmmo
        
new szWeapID get_user_weaponidszClipszAmmo )
        
        if( 
szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
        {
            
g_hasZoom[id] = true
            cs_set_user_zoom
idCS_SET_AUGSG552_ZOOM)
            
emit_soundidCHAN_ITEM"weapons/zoom.wav"0.202.400100 )
        }
        
        else if ( 
szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
        {
            
g_hasZoomid ] = false
            cs_set_user_zoom
idCS_RESET_ZOOM)
            
        }
        
    }
    return 
PLUGIN_HANDLED
}


public 
make_tracer(id)
{
    if (
get_pcvar_num(cvar_goldbullets))
    {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        new 
pteam[16]
        
        
get_user_team(idpteam15)
        
        if ((
bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) 
        {
            new 
vec1[3], vec2[3]
            
get_user_origin(idvec11// origin; your camera point.
            
get_user_origin(idvec24// termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            
message_beginMSG_BROADCAST,SVC_TEMPENTITY)
            
write_byte (0)     //TE_BEAMENTPOINTS 0
            
write_coord(vec1[0])
            
write_coord(vec1[1])
            
write_coord(vec1[2])
            
write_coord(vec2[0])
            
write_coord(vec2[1])
            
write_coord(vec2[2])
            
write_shortm_spriteTexture )
            
write_byte(1// framestart
            
write_byte(5// framerate
            
write_byte(2// life
            
write_byte(10// width
            
write_byte(0// noise
            
write_byte255 )     // r, g, b
            
write_byte215 )       // r, g, b
            
write_byte)       // r, g, b
            
write_byte(200// brightness
            
write_byte(150// speed
            
message_end()
        }
        
        
bullets[id] = clip
    
}
    
}


stock drop_prim(id
{
    new 
weapons[32], num
    get_user_weapons
(idweaponsnum)
    for (new 
0numi++) {
        if (
Wep_ak47 & (1<<weapons[i])) 
        {
            static 
wname[32]
            
get_weaponname(weapons[i], wnamesizeof wname 1)
            
engclient_cmd(id"drop"wname)
        }
    }

xeloxded is offline
OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 12-28-2016 , 19:54   Re: How to use this Include + adding new items
Reply With Quote #2

I don't see how you expect that include to work. It only adds the item in the menu, but it doesn't call any function, so it's impossible for it to do anything. I suggest you use my shop plugin (link is down below) - it has a GoldenAK addon and you can use the XP from your mod.
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