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Decals/Models Lister v0.2 [development]


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Plugin Info:     Modification:   ALL        Category:   Technical/Development        Approver:   Brad (55)
VEN
Veteran Member
Join Date: Jan 2005
Old 05-27-2006 , 14:20   Decals/Models Lister v0.2 [development]
Reply With Quote #1

Code:
DESCRIPTION
  This plugin is for developers: outputs decals/models index/name list
  Note: should be compiled locally

MODS
  Currently supported mods:
    Counter-Strike (cs) - by default
    Half-Life (hl)
  To switch from one mod to another change #include decals/cs below
    Example: #include decals/hl
  Note: if you want support for other mod, provide me $moddir/decals.wad file

MODULES
  fakemeta

COMMANDS
  dml_decals [name] [index]
    dml_decals - outputs full decal index/name list
    dml_decals "{ammo" - outputs decal index of the given decal name
      Note: only part of name can be specified (case insensitive)
    dml_decals _ 137 - outputs decal name of the given decal index
    Note: mod-specific decals list required for that command
  dml_models [name] [index]
    dml_models - outputs full model index/name list
    dml_models "models/w_hegrenade.mdl" - outputs model index of the given model name
      Note: only part of name can be specified (case insensitive)
    dml_models _ 92 - outputs model name of the given model index
    Note: mod-specific decals/models list not required for that command
  Note: commands access level can be changed below (default: ADMIN_ALL)

CVARS
  dml_log_on <0|1>
    dml_log_on 1 - output will be directed to the server console and log file
    dml_log_on 0 - output will be directed to the server console only
    Notes:
      CVAR default value can be changed below (default: "0")
      log filenames can be changed below (default: "decals.log", "models.log")

VERSIONS
  0.2   expanded commands functionality
        "dml_models" command is safe now
        few other improvements
  0.1   first release
Attached Files
File Type: sma Get Plugin or Get Source (decalsmodelslister.sma - 2497 views - 5.9 KB)
File Type: zip decals_lists.zip (1.9 KB, 677 views)
File Type: rar decals_images.rar (288.9 KB, 1123 views)

Last edited by VEN; 01-08-2007 at 08:50.
VEN is offline
VEN
Veteran Member
Join Date: Jan 2005
Old 05-28-2006 , 06:28  
Reply With Quote #2

Version 0.2 released.

Now "dml_models" command as functional/safe as "dml_decals".
Now only part of name can be specified (case insensitive).
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SubStream
Veteran Member
Join Date: Aug 2005
Location: USA
Old 06-11-2006 , 10:12  
Reply With Quote #3

This is very helpful for lots of different things... even things not related to AMX Mod X ... Great plugin idea and I'm sure it will be used quite frequently by me... GJ!
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VEN
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Join Date: Jan 2005
Old 06-11-2006 , 10:51  
Reply With Quote #4

I'm glad you like it, thanks! I created that plugin as a draft while working on my other plugin but then i realised that it could be useful to other developers as well so i improved and released it. :)
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Obbin
Senior Member
Join Date: Mar 2005
Location: 192.168.1.3
Old 08-28-2006 , 10:44   Re: Decals/Models Lister v0.2 [development]
Reply With Quote #5

Is it possible to lookup the models ingame? (If they are visible/on a wall/floor/whatever)
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 08-28-2006 , 11:26   Re: Decals/Models Lister v0.2 [development]
Reply With Quote #6

What's wrong with using PMTools?
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VEN
Veteran Member
Join Date: Jan 2005
Old 08-28-2006 , 13:18   Re: Decals/Models Lister v0.2 [development]
Reply With Quote #7

Quote:
Is it possible to lookup the models ingame? (If they are visible/on a wall/floor/whatever)
Not sure what did you mean?
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 08-28-2006 , 13:55   Re: Decals/Models Lister v0.2 [development]
Reply With Quote #8

Scroll down to "PMTools":

http://racc.bots-united.com/english/downloads.html

Orangutanz has been working on something like this that gives you ALL the info of an ent as well, I've been using it for a while.

EDIT: I guess neither do the exact same thing, so nevermind.
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Last edited by Hawk552; 08-28-2006 at 14:00.
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