Is this right? Basicly what I'm trying to do is that the victim can affect the killer somehow, menu wise.
Code:
public DeathMSG()
{
new killer = read_data(1);
new victim = read_data(2);
new iMenu[256];
new key = (1<<0|1<<1)
format(iMenu,sizeof(iMenu), "Neo...^n");
add(iMenu,sizeof(iMenu), "^n1. The matrix");
add(iMenu,sizeof(iMenu), "^n2. Has you.");
show_menu(victim, key, iMenu);
}
public wtfness(victim, killer, key)
{
// when they press the button and stuff code.
}
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