Quote:
|
Originally Posted by SweatyBanana
Quote:
|
Whatever, worst case scenario is that you have to search around the player for the bombsite. Just use find_ent_sphere every client frame or whatever, and check if there's a bomb entity around.
|
Checking every client frame causes lag... Ive been reading through the includes 
|
No, it doesn't. You'd be surprised how much is done in client_PreThink on the game mod level. Very resource intensive stuff should be kept out of there, but I think this should cause no problems.
EDIT: You can even do it outside of client_PreThink. Just don't use a set_task, client_PreThink is actually less resource intensive.
__________________