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[TF2] Custom Weapons 3 (Beta 2)


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Theray070696
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Join Date: Sep 2014
Old 10-31-2016 , 19:12   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #51

Beta 2 is now live! Unfortunately I could not get the new feature that I wanted implemented in time, as I wanted to make sure I delivered on the "end of the month" time frame I gave out. The new feature will be in Beta 3, no ifs ands or buts about it. I'm not able to set up the GitHub repository until tomorrow though D: What this update DOES have is fixes for many array out of bounds errors, and a new native for some plugin devs to mess around with. The plugin control feature was requested by a user of CW3, but will not be named as I don't think they want me spoiling their plans that involve this native...

Report any and all bugs you find here! Be sure to include the FULL error, not the last line in the console, not the error itself, but from the error down to the end of the line numbers it gives you!
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Theray070696
Senior Member
Join Date: Sep 2014
Old 11-01-2016 , 08:27   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #52

Quote:
Originally Posted by Dispenz0r View Post
Thanks for the update!

I'm having a little bit of a trouble with the plugin though, whenever the cw3 plugin is loaded, engineers either cannot use grappling hooks or build anything in my servers

Do you know what could be causing this?
Anything in the server console? CW3 doesn't touch anything stock unless there's a weapon equipped in that slot
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zyox123cc
Senior Member
Join Date: Jul 2016
Location: spycrab
Old 11-03-2016 , 06:24   Re: [TF2] Custom Weapons 3 (Beta 1)
Reply With Quote #53

Quote:
Originally Posted by KaidemonLP View Post
What exactly doesnt work?
attributes not work
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KaidemonLP
Member
Join Date: Jul 2016
Old 11-04-2016 , 14:08   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #54

Quote:
Originally Posted by Dispenz0r View Post
Attributes and custom models seem to be broken since the latest TF2 update by the way.
Here too. Everytime i equip a weapon that has a custom model it looks like i die and my player model is gone but i still have all the cosmetics and i get stuck in the ground. If i noclip out of it i can still play but i cant pick up any pickups (eg. ammo,health) or use triggers (eg. doors)
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zyox123cc
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Join Date: Jul 2016
Location: spycrab
Old 11-05-2016 , 22:32   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #55

Quote:
Originally Posted by KaidemonLP View Post
Here too. Everytime i equip a weapon that has a custom model it looks like i die and my player model is gone but i still have all the cosmetics and i get stuck in the ground. If i noclip out of it i can still play but i cant pick up any pickups (eg. ammo,health) or use triggers (eg. doors)
me too
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DereBobblet
New Member
Join Date: Jul 2016
Old 11-06-2016 , 07:24   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #56

great developer support

also how about instead of replying to a comment that reports a problem with "same ;(;("
you just don't reply

how does that sound
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Theray070696
Senior Member
Join Date: Sep 2014
Old 11-06-2016 , 10:20   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #57

Quote:
Originally Posted by Dispenz0r View Post
Nevermind, I re-loaded the new version and the issue seems to be gone now.

I am still getting index out of bounds error though

Code:
L 11/02/2016 - 00:00:05: [SM] Call stack trace:
L 11/02/2016 - 00:00:05: [SM]   [1] Line 414, J:\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\scripting\customweaponstf\CW3\basic-attributes.sp::TF2_CalcIsAttackCritical
L 11/02/2016 - 00:00:06: [SM] Exception reported: Array index is out of bounds
L 11/02/2016 - 00:00:06: [SM] Blaming: cw3\attributes\basic-attributes.smx
Any ideas on this one?
No idea how I missed this one. I'll upload a hotfix today.

Quote:
Originally Posted by KaidemonLP View Post
Here too. Everytime i equip a weapon that has a custom model it looks like i die and my player model is gone but i still have all the cosmetics and i get stuck in the ground. If i noclip out of it i can still play but i cant pick up any pickups (eg. ammo,health) or use triggers (eg. doors)
I'm looking into this right now. Will edit this comment once I have info about this. I should also ask, you do have the latest gamedata for everything, correct?

EDIT: Yeah, this is happening to me right now. I'll try updating all prerequisite plugins and see if that fixes it.
EDIT2: Actually, it's rays-attributes. I wonder what idio... oh wait. I'll get this working again.
EDIT3: Wasn't just rays-attributes. That was just an index out of bounds error. Looking into gamedata as a possibility.
EDIT4: tf2items.randomizer.txt updated, testing it now.
EDIT5: Updating tf2items.randomizer.txt fixed not being able to move, viewmodel is invisible though.
EDIT6: Karma Charger is telling me that everything works on his end, going to try updating sourcemod and metamod now.
EDIT7: Updating sourcemod didn't fix it. Karma Charger sent me his tf2items.randomizer.txt gamedata though. Everything works again. I'll update the link to the gamedata in the post.

EDIT8: Last one, I promise! The hotfix is posted, but I found out that the official tf2items.randomizer.txt gamedata is actually out of date! I provided the updated one in the post, so use that until FlaminSarge updates it!
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Last edited by Theray070696; 11-06-2016 at 11:12.
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Theray070696
Senior Member
Join Date: Sep 2014
Old 11-08-2016 , 16:53   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #58

Quote:
Originally Posted by Dispenz0r View Post
Thanks!

Will let you know if it works without any issues or problems as I test it out.


EDIT: Everything seems to be working fine except for the custom models, the wep turns my viewmodel completely invisible for some reason, any help?
Did you also install the updated tf2items.randomizer.txt?
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TitanTF
Senior Member
Join Date: Mar 2016
Location: Singapore
Old 11-10-2016 , 00:02   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #59

/c reload - Reloads CW3 and all the modules

this command doesent exist.
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Theray070696
Senior Member
Join Date: Sep 2014
Old 11-10-2016 , 12:56   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #60

Quote:
Originally Posted by TitanTF View Post
/c reload - Reloads CW3 and all the modules

this command doesent exist.
Did you use it in the console or in the chat? It's a chat command. I thought that was in the OP, but I guess I derped on that.
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