Uhh not really, I was referring to this:
Code:
new iEnts[1], bool:bEntFlag, Float:flRadius = 200.0
find_sphere_class(id,"trigger_hurt",flRadius,iEnts,1)
if(iEnts[0])
bEntFlag = true
find_sphere_class(id,"trigger_teleport",flRadius,iEnts,1)
if(iEnts[0])
bEntFlag = true
if(bEntFlag)
entity_set_int(id,EV_INT_solid,3)
else
entity_set_int(id,EV_INT_solid,0)
You might have been looking at an older version which sucked.
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