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Why does this have a loose indentation?


  
 
 
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SweatyBanana
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Join Date: Sep 2005
Location: LOL
Old 05-24-2006 , 15:12   Why does this have a loose indentation?
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Code:
#include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #define PLUGIN "Powerup" #define VERSION "1.0" #define AUTHOR "SweatyBanana" new g_msg_status_text new ranNum public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)     register_event("ResetHUD", "stopItems", "b")     register_event("CurWeapon", "eventCurWeapon", "b")     register_event("ResetHUD", "Checker", "b")     register_cvar("frag_amount","3"); } public Checker(id) {     new Frags = get_user_frags(id);     new cVar = get_cvar_num("frag_amount");     if(Frags >= cVar)     {         set_task(0.1,"set_Items")     } } public set_Items(id) {     ranNum = random_num(1, 5)     if(ranNum == 1)     {         set_user_footsteps (id, 1)         client_print(id, print_chat, "You received silent footsteps for 30 seconds");     }     if(ranNum == 2)     {         set_user_gravity (id, 0.25)         client_print(id, print_chat, "You received low gravity for 30 seconds");     }     if(ranNum == 3)     {         eventCurWeapon(id);         client_print(id, print_chat, "You received faster speed for 30 seconds");     }     if(ranNum == 4)     {         set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAdd,0)         client_print(id, print_chat, "You received invisibility for 30 seconds");     }     if(ranNum == 5)     {         cs_set_user_armor (id, 150, CsArmorType:2)             // Set regular armor         set_user_health(id, 150)         client_print(id, print_chat, "You received Higher health and armor for 30 seconds");     }     set_user_frags(id,0)     set_task(30.0,"stopItems")     return PLUGIN_HANDLED } public stopItems(id) {     set_user_footsteps (id, 0)                     // Set regular footsteps     cs_set_user_armor (id, 100, CsArmorType:2)             // Set regular armor     set_user_health(id, 100)                    // Set regular health     set_user_gravity (id, 1.0)                     // Set 800 gravity     set_user_maxspeed (id, 0.0)                     // Set regular speed     set_user_rendering(id,kRenderFxNone,0,0,0,kRenderNormal,25)      // Set Visible     new text[21]     format(text, 20, "{Kills/Needed} to get an upgrade %i/%i",get_user_frags(id),get_cvar_num("frag_amount"))     g_msg_status_text = get_user_msgid("StatusText")     message_begin(MSG_ONE, g_msg_status_text, {0,0,0}, id)     write_byte(0)     write_string(text)     message_end()     return PLUGIN_HANDLED } public eventCurWeapon(id) {     new Frags = get_user_frags(id)     new cVar = get_cvar_num("frag_amount")     if((ranNum == 3) && (Frags >= cVar))     {         new Float:speed = get_user_maxspeed(id) + 75.0         set_user_maxspeed(id, speed)     }     return PLUGIN_HANDLED }
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