Quote:
Originally Posted by OSWO
If you're giving clients AutoBhop why is
PHP Code:
{
buttons &= ~IN_JUMP;
}
needed if they're already receiving the valve auto bhop?
Never mind I see it just doesn't work like that.
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You are not receiving the valve autobhop (by server), if you will have in the server autobhop 0, and in the client autobhop 1, the player will get stuck in the air (by client side) as long as he hold jump, by recieving sourcemod autobhop, the server confirm the autobhop with the client side and the lag is gone.