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[HELP] Detect Team Change (cstrike)


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-16-2016 , 12:26   Re: [HELP] Detect Team Change (cstrike)
Reply With Quote #1

The "how many bytes to read" you define it already in the config file with "int".

"Identifier" is basically to define an address/offset.
With OrpheuMemoryGet(), "identifier" expects a signature/symbol.
With OrpheuMemoryGetAtAddress() "identifier" expects more an offset to apply to the address you provided. If you provide a signature/symbol, it will overwrite the address you provided.

I don't remember if the "identifiers" block can be dropped.
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Last edited by Arkshine; 10-16-2016 at 12:27.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 10-16-2016 , 12:42   Re: [HELP] Detect Team Change (cstrike)
Reply With Quote #2

Quote:
Originally Posted by Arkshine View Post
The "how many bytes to read" you define it already in the config file with "int".

"Identifier" is basically to define an address/offset.
With OrpheuMemoryGet(), "identifier" expects a signature/symbol.
With OrpheuMemoryGetAtAddress() "identifier" expects more an offset to apply to the address you provided. If you provide a signature/symbol, it will overwrite the address you provided.

I don't remember if the "identifiers" block can be dropped.
I tried, Orpheu complained about it. Thanks for the info.

The above code has been updated.
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Last edited by Bugsy; 10-16-2016 at 14:43.
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