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Galileo v5.9.1-925 (a feature rich map voting plugin) | Last Update: 2018-07-16


  
 
 
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addons_zz
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Join Date: Aug 2015
Location: Dreams, zz
Old 09-16-2016 , 08:53   Re: Galileo v3.2.2-248 (a feature rich map voting plugin) | Last Update: 2016.07.20
Reply With Quote #11

Quote:
Originally Posted by BeNq! View Post
Yes, Also I have a problem.
Quote:
Originally Posted by vase070 View Post
and it comes time for a vote and if no one votes it sets a completely different map for the nextmap witch was not even on the vote let me give a further example
Does this cvar bellow is enabled on your game?

Code:
// Choose how to follow the map-cycle, when anyone vote for next map. // 0 - choose a random map from the current voting map list, as next map. // 1 - follow your current map-cycle order. amx_extendmap_allow_order 1

Quote:
Originally Posted by vase070 View Post
also mp_timelimit ends a bit early over like 20+ seconds before it is actually supposed to end i don't know if i put that right.... but in this pic i spammed "H > HELP > Time Left"
It is programmed to trigger on the last 30 seconds.

Code:
3620:         // are we managing the end of the map? 3621:         if( secondsLeft < 30 3622:             && secondsLeft > 0 ) 3623:         { 3624:             if( g_isOnMaintenanceMode ) 3625:             { 3626:                 prevent_map_change(); 3627:                 color_print( 0, "%L", LANG_PLAYER, "GAL_CHANGE_MAINTENANCE" ); 3628:             } 3629:             else if( !g_isTheLastGameRound 3630:                      && get_realplayersnum() >= get_pcvar_num( cvar_endOnRound_msg ) ) 3631:             { 3632:                 map_manageEnd(); 3633:             } 3634:         }

These cvar control them:
Spoiler
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Last edited by addons_zz; 09-16-2016 at 09:57. Reason: update
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