Hello, the basic problem is this:
I want to get the damage done to armor when someone gets hit. According to documentation I know 2 ways how to capture it:
Damage event (via register_event)
Damage message (via register_message)
In both cases, when my function gets called, the first argument, as I understand, is supposed to be the damage done to armor, and the second is the damage done to health.
Everything works fine with health. However, the armor variable is always 0. Is it a bug? Or have I missed something?
Wanted to pratice some CS to improve my skill. So figured to use the Headshot plugin, but didn't like it because it doesn't show the damage received which is NOT a headshot. Perhaps I'm trying to re-invent a bicycle by writing the plugin myself and there is already such a plugin available?

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