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nordy
Senior Member
Join Date: Apr 2006
Location: Latvia
Old 05-20-2006 , 03:32   admin level
Reply With Quote #1

Code:
#include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #include <engine> #define PLUGIN "Unstopable" #define VERSION "1.1" #define AUTHOR "Nordy" new gCurrentWeapon[33]     new RegenPoints public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)         register_clcmd("amx_unstop", "cmd_unstop")     register_clcmd("amx_stopme", "cmd_stop")     register_event("CurWeapon","weapon_switch","be","1=1")   } public cmd_unstop(id, level, cid) {     if (!cmd_access(id, level, cid, 2))     //Check if they have the required admin to do it.              return PLUGIN_HANDLED                 set_user_footsteps (id, 1)                                  //Set Silent footsteps     cs_set_user_armor (id, 700, CsArmorType:2)                  //500AP helm&vest armor.     set_user_health(id, 700)                                    //Set 500 HP     set_user_gravity (id, 0.25)                                 //Set gravity to 200     new Float:speed = get_user_maxspeed(id) + 600.0;     set_user_maxspeed(id , speed);                              //Set maxspeed to fast     set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAdd,0)        //Set Invisible         (get_user_button(id) & IN_ATTACK)     entity_set_vector (id, EV_VEC_punchangle, Float:{0.0, 0.0, 0.0})         return PLUGIN_HANDLED } public cmd_stop(id, level, cid) {     if (!cmd_access(id, level, cid, 2))     //Check if they have the required admin to do it.          return PLUGIN_HANDLED                     set_user_footsteps (id, 0)                     //Set regular footsteps     cs_set_user_armor (id, 100, CsArmorType:2)             // Set regular armor     set_user_health(id, 100)                     // Set regular health     set_user_gravity (id, 1.0)                     //Set 800 gravity     set_user_maxspeed (id, 0.0)                     //Set regular speed     set_user_rendering(id,kRenderFxNone,0,0,0,kRenderNormal,25)     //Set Visible         return PLUGIN_HANDLED } public weapon_switch(id) {      {        new Float:maxSpeed = get_cvar_float("amx_unstop");        new weaponid = read_data(2)          if(gCurrentWeapon[id] != weaponid) {             gCurrentWeapon[id] = weaponid             set_user_maxspeed(id,maxSpeed)          }       } } public Task_HealthRegen(id) {       new iHealth = get_user_health(id)     if(iHealth < 100)     {         iHealth += RegenPoints         set_user_health(id, iHealth)         if(get_user_health(id) > 100) {             set_user_health(id, 100)         }     } }  public Event_Damage(id) {     new iDamage = read_data(2)     new iNewDamage = iDamage * 10 // eg of 2X Damage    set_user_health(id, get_user_health(id) - iNewDamage) // triple damage (original damage + 2X original damage) }

i can't get for this ADMIN_IMUNITY only help me
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 05-20-2006 , 04:27  
Reply With Quote #2

What?
Code:
    register_clcmd("amx_unstop", "cmd_unstop", ADMIN_IMMUNITY)     register_clcmd("amx_stopme", "cmd_stop", ADMIN_IMMUNITY)
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
nordy
Senior Member
Join Date: Apr 2006
Location: Latvia
Old 05-20-2006 , 12:00  
Reply With Quote #3

[/small]public weapon_switch(id)
{
{
new Float:maxSpeed = get_cvar_float("amx_unstop");
new weaponid = read_data(2)
if(gCurrentWeapon[id] != weaponid) {
gCurrentWeapon[id] = weaponid
set_user_maxspeed(id,maxSpeed)
Code:
this is making every player in server to run fast how to get it only for  cmd user (ADMIN_IMUNITTY) user????
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