Hey, was wondering if I have to
.Dispose when my plugin ends:
Code:
public void OnPluginStart()
{
for(int i = 0; i < sizeof(gS_WeaponClasses); i++)
{
gD_Weapons[i] = Dynamic();
gD_Weapons[i].SetString("weapon", gS_WeaponNames[i]);
gD_Weapons[i].SetString("classname", gS_WeaponClasses[i]);
}
}
public void OnPluginEnd()
{
for(int i = 0; i < sizeof(gS_WeaponClasses); i++)
{
if(gD_Weapons[i].IsValid)
{
gD_Weapons[i].Dispose();
}
}
}
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