I wanted to make an entity to follow a player and i dont want to use EV_ENT_aiment. But for some reason the model disappear if I move to a certain place in the map. The code posted below is a short version.
Code:
public client_PreThink(id)
{
if(ent[id] > 0)
{
new Float:vOrigin[3], Float:vAngles[3]
entity_get_vector(id, EV_VEC_origin, vOrigin)
entity_get_vector(id, EV_VEC_angles, vAngles)
entity_set_vector(ent[id], EV_VEC_origin, vOrigin)
entity_set_vector(ent[id], EV_VEC_angles, vAngles)
}
return PLUGIN_CONTINUE
}
note: didnt use MOVETYPE_FOLLOW but tried this before with no luck.
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