Quote:
Originally Posted by addons_zz
Wait until the final version 3.0 is finished to worry about it. But it must not be 0 if you do not did it. We can just discuss this after the version 3.0 release (This or next week), because I am developing others features, and if the time limit is being bad setted, it is easy to fix when everything is finished.
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This is bug. Change map = timelimit is 0, why?
Quote:
Originally Posted by addons_zz
It should be performed per second. Unless you configured it to not show the seconds remaining, and the vote status. But if you did that, and it is calculating unnecessary 3 times, instead of 1, we can easily fix it when the version 3.0 is released.
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I add client_print(0, print_chat, "test");
Code:
// to append it here to always shows it AFTER voting.
if( isVoteOver )
{
// add the header
formatex( menuHeader, charsmax( menuHeader ), "%s%L",
COLOR_YELLOW, player_id, "GAL_RESULT" );
if( g_isToShowNoneOption
&& g_voteShowNoneOptionType )
{
computeUndoButton( player_id, isToShowUndo, isVoteOver, noneOption, charsmax( noneOption ) );
formatex( menuDirty, menuDirtySize, "%s^n%s^n^n%s%s^n^n%L",
menuHeader, voteStatus, noneOption, COLOR_YELLOW, player_id, "GAL_VOTE_ENDED" );
}
else
{
formatex( menuDirty, menuDirtySize, "%s^n%s^n^n%s%L",
menuHeader, voteStatus, COLOR_YELLOW, player_id, "GAL_VOTE_ENDED" );
}
client_print(0, print_chat, "test");
}
And chat:
test
test
test
WTF?
Quote:
Originally Posted by addons_zz
It is done or almost, I am doing it.
Code:
// Indicates the end map type at the last seconds.
// 0 - do not show the countdown, drop weapons or buy grenades.
// 1 - show the countdown, drop weapons and buy grenades.
gal_endonround_countdown 1
// Indicates how to announce the last round. If selected a value higher
// than 0, this cvar indicates also the players minimum number necessary
// to allow the last round to be finished when the time runs out.
// 0 - to show only a chat print, saying that it is the last round.
// 1 - to show chat and a constant HUD message during the last round.
gal_endonround_msg 1
Are you using it as 1? It starts a countdown from 5, and after it throw throw your weapons and show the game scores.
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What? I have gal_endonround_msg 1 and gal_endonround_countdown 0. It should wait a moment ( 5-6 second ).