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[TF2] Engineer's Workshop


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Author
SirDigby
Junior Member
Join Date: Feb 2016
Plugin ID:
5232
Plugin Version:
1.0.12b
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    9 
    Plugin Description:
    Customise the Engineer's Buildings in various ways.
    Old 06-07-2016 , 06:16   [TF2] Engineer's Workshop
    Reply With Quote #1

    [TF2] Engineer's Workshop
    v1.0.12 BETA


    Please Note: This plugin has been abandoned, and is buggy and poorly designed.
    If you still wish to use it, beware that it does not properly handle mini-sentries, hitboxes do not work properly and can be abused, and it does not cooperate with other plugins like RTD.


    Description:
    Combines the functionality of several plugins specifically for the engineer's buildings. Giving you the ability to:
    • Resize Buildings
    • Damage Scaling for Resized Buildings
    • Set Outlines
    • Set Color
    • Toggle Friendly Sentry Mode
    • Toggle Infinite Ammo
    • Toggle No-Sap
    • Toggle Damage-Scaling
    • Toggle Godmode
    • Teleport Buildings to Crosshair


    The plugin has Overrides to limit access to all Main Menu items, and each Abilities Menu item.
    As well as a CVar to set non-admin limits for resizing buildings.

    If you want, you can also customise the list of colors. Located in engieshop_colors.cfg
    It comes with a default list of 16 colors, and supports 32 in total.



    Installation:
    Extract contents of Engineer's Workshop.zip into /addons/sourcemod/

    Alternatively:
    Install engineersworkshop.smx into /addons/sourcemod/plugins/
    If you instead click “Get Plugin” on the source file, you will not have Updater support!
    Install engieshop_colors.cfg into /addons/sourcemod/configs/
    Install engineersworkshop.phrases.txt into /addons/sourcemod/translations/
    – This will only include english as a language!



    Command List:
    sm_engieshop (Default Flag: b or GENERIC)
    Command to open the Engineer's Workshop Main Menu. The below commands are all available on here.
    sm_rb (Default Flag: b or GENERIC)
    Command to open the Resize Building Menu. Allows Access to Main Menu Option too.
    sm_friendlysentry (Default Flag: b or GENERIC)
    Command to toggle Friendly Sentry Mode. Allows Access to Main Menu Option too.
    sm_buildingoutline (Default Flag: b or GENERIC)
    Command to open the Building Outline Menu. Allows Access to Main Menu Option too.
    sm_engieshop_reload (Default Flag: z or ROOT)
    Command to reload the Color Buildings Config.


    Override List:
    sm_engieshop_color(Default Flag: b or GENERIC)
    Allow access to the Color Buildings option on the main menu.
    sm_engieshop_scale_admin (Default Flag: d or BAN)
    Allow full selection of sizes on the Resize Building Menu.
    sm_engieshop_damage_admin (Default Flag: d or BAN)
    Will be considered an Admin for the Damage-Scaling Cvars
    sm_engieshop_abilities (Default Flag: b or GENERIC)
    Allow access to Abilities Option on Main Menu
    sm_engieshop_ability_ammo (Default Flag: d or BAN)
    Allow access to Infinite Ammo Ability.
    sm_engieshop_ability_nosap (Default Flag: d or BAN)
    Allow access to No-Sap Ability.
    sm_engieshop_ability_god (Default Flag: d or BAN)
    Allow access to Godmode Ability.
    sm_engieshop_ability_dmgtoggle(Default Flag: d or BAN)
    Allow access to Damage Scale Toggle Ability.
    sm_engieshop_ability_tele (Default Flag: d or BAN)
    Allow access to Teleport to Crosshair Ability.


    Cvar List:
    dig_engieshop_version
    Plugin Version – Do NOT Touch.

    sm_engieshop_enabled (Default Value: 1)
    0 – Disabled
    1 – Enabled
    sm_engieshop_scale_bounds (Default Value: “0.25;1.25”)
    Lower and Upper Resize limits for Non-Admins.
    sm_engieshop_collision (Default Value: 1)
    How Resized buildings collide with Players.
    0
    Disabled.
    1 – Ignore Other Players.
    2 – Ignore Other Players, Except for Teleporters.
    sm_engieshop_autoupdate (Default Value: 1)
    Update this plugin Automatically
    (Requires Updater)
    0 – Disabled.
    1 – Enabled.
    sm_engieshop_damage_upscale (Default Value: 0)
    Default setting for Up-Scaling a Resized building’s damage.
    0 – No Up-Scaling.
    1 – Up-Scales for Admins.
    2 – Up-Scales for Non-Admins.
    3 – Up-Scales for Everyone.
    sm_engieshop_damage_downscale (Default Value: 3)
    Default setting for Down-Scaling a Resized building’s damage.
    0 – No Down-scaling.
    1 – Down-scales for Admins.
    2 – Down-scales for Non-Admins.
    3 – Down-scales for Everyone.
    sm_engieshop_cooldown (Default Value: 0.2)
    Cooldown Time for Most Menu-Based Functions in fractions of a second.
    sm_engieshop_color_file (Default Value: “engieshop_colors”)
    Config File for list of Building Colors.



    Changelog:

    Code:
    * v1.0b - Initial Release.
    * v1.0.1b – Changed Version Number Format. Fixed Minor Typos. Updated Color List.
    * v1.0.2b – Patched Numerous Bugs. Fixed Overrides.
    * v1.0.3b – Fixed Outline Menu Bug.
    * v1.0.4b – Fixed Typo in Zero-out loop during OnPluginStart().
    * v1.0.5b – Major Bug Fixes. Added Default Damage-Scaling Cvars. Added sm_engieshop_reload.
    * v1.0.6b – Fixed Godmode not applying properly.
    * v1.0.7b – Fixed Friendly Sentry not blocking Building v Building damage.
    * v1.0.8b – Fixed g_flLastCommand not resetting when a client disconnects.
    * v1.0.9b – Fixed Friendly Sentry removing colors. Fixed a few invalid entity errors.
    * v1.0.10b – Fixed Color Building removing Friendly Sentry alpha setting.
    * v1.0.11b – Fixed Dispenser’s VGUI displaying incorrectly. Credit to pheadxdll.
    * v1.0.12b – Added Spanish Translation. Credit to my friend Rabi.



    Known Bugs:
    • Resized Buildings: When set to default, the hitbox wont revert. This can cause teammates to get stuck in teleporters, and enemies to get stuck in dispensers and sentries.
    • Resized buildings allow you to build inside them. This can be used to trap players.
    • Friendly Sentries can be used as shields from hitscan weapons.





    Attached Files
    File Type: zip Engineer's Workshop.zip (47.7 KB, 628 views)
    File Type: smx engineerworkshop.smx (29.0 KB, 688 views)
    File Type: sp Get Plugin or Get Source (engineerworkshop.sp - 683 views - 78.2 KB)
    File Type: cfg engieshop_colors.cfg (910 Bytes, 585 views)
    File Type: txt engineerworkshop.phrases.txt (5.2 KB, 342 views)

    Last edited by SirDigby; 02-23-2020 at 01:11. Reason: Added warning about abandoned code.
    SirDigby is offline
    Billy Joe Cobra
    Member
    Join Date: Dec 2014
    Old 06-10-2016 , 13:04   Re: [TF2] Engineer's Workshop
    Reply With Quote #2

    there is a bug, when the Dispensers are big or small, the fuelscreen will extend over the frame of the Dispenser
    Billy Joe Cobra is offline
    SirDigby
    Junior Member
    Join Date: Feb 2016
    Old 06-11-2016 , 05:34   Re: [TF2] Engineer's Workshop
    Reply With Quote #3

    Quote:
    Originally Posted by Billy Joe Cobra View Post
    there is a bug, when the Dispensers are big or small, the fuelscreen will extend over the frame of the Dispenser
    Yeah, that's a known issue. But I haven't found any sort of fix to it on the forums.
    SirDigby is offline
    pheadxdll
    AlliedModders Donor
    Join Date: Jun 2008
    Old 06-11-2016 , 10:42   Re: [TF2] Engineer's Workshop
    Reply With Quote #4

    The dispenser screen scales properly in stop that tank: link
    __________________
    pheadxdll is offline
    SirDigby
    Junior Member
    Join Date: Feb 2016
    Old 06-12-2016 , 04:57   Re: [TF2] Engineer's Workshop
    Reply With Quote #5

    Quote:
    Originally Posted by pheadxdll View Post
    The dispenser screen scales properly in stop that tank: link
    Thank you for that! I knew there had to be a property to change somewhere, but I didnt know what the classname was. Fixed and credited.
    SirDigby is offline
    cheeto1
    Junior Member
    Join Date: May 2016
    Old 06-21-2016 , 13:18   Re: [TF2] Engineer's Workshop
    Reply With Quote #6

    Very nice plugins, haven't seen any bugs yet
    cheeto1 is offline
    Pala4
    Senior Member
    Join Date: Dec 2007
    Old 07-18-2017 , 13:04   Re: [TF2] Engineer's Workshop
    Reply With Quote #7

    You ask me why I made mistakes, everything worked before, and now log

    L 07/18/2017 - 17:43:52: [SM] Exception reported: Property "m_flModelScale" not found (entity 989/instanced_scripted_scene)
    L 07/18/2017 - 17:43:52: [SM] Blaming: engineerworkshop.smx
    L 07/18/2017 - 17:43:52: [SM] Call stack trace:
    L 07/18/2017 - 17:43:52: [SM] [0] SetEntPropFloat
    L 07/18/2017 - 17:43:52: [SM] [1] Line 1927, G:\SteamCMD\tf2\tf\addons\sourcemod\scripting \engineerworkshop.sp::ScaleActiveBuilding
    L 07/18/2017 - 17:43:52: [SM] [2] Line 1905, G:\SteamCMD\tf2\tf\addons\sourcemod\scripting \engineerworkshop.sp::SetBuildingScale
    L 07/18/2017 - 17:43:52: [SM] [3] Line 1785, G:\SteamCMD\tf2\tf\addons\sourcemod\scripting \engineerworkshop.sp::SetAllBuildingScale
    L 07/18/2017 - 17:43:52: [SM] [4] Line 1065, G:\SteamCMD\tf2\tf\addons\sourcemod\scripting \engineerworkshop.sp::ScaleHandler
    Pala4 is offline
    Pala4
    Senior Member
    Join Date: Dec 2007
    Old 05-11-2018 , 08:39   Re: [TF2] Engineer's Workshop
    Reply With Quote #8

    The plug-in was abandoned, although the plug-in is good, can someone fix it?

    L 05/11/2018 - 157:05: [SM] Exception reported: Array index is out of bounds
    L 05/11/2018 - 157:05: [SM] Blaming: engineerworkshop.smx
    L 05/11/2018 - 157:05: [SM] Call stack trace:
    L 05/11/2018 - 157:05: [SM] [1] Line 577, G:\SteamCMD\tf2\tf\addons\sourcemod\scripting \engineerworkshop.sp::OnTakeDamage
    Pala4 is offline
    Kleiner
    Member
    Join Date: Dec 2017
    Location: Russia, Chelyabinsk
    Old 02-21-2020 , 19:26   Re: [TF2] Engineer's Workshop
    Reply With Quote #9

    Upload your plugin to github please
    Kleiner is offline
    Reply


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