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Help testing a Anti-Cheat plugin (pest spray)


  
 
 
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DarkSnow
Senior Member
Join Date: Oct 2005
Location: 127.0.0.1
Old 05-13-2006 , 14:38  
Reply With Quote #5

Quote:
Originally Posted by theangleofdoom
these look good but u have posted in the wrong place. this is script help u want new plugins
Well, as i previously explained i didnt want this posted in the "new plugins submission" forum since this is an unstable version. Since there are no "development help/misc" board i found this to be the most suitable.

Quote:
Originally Posted by DarkSnow
Im posting at scripting help and not plugin submissions since all i want is some help to bugtest for major flaws, to get a stable version. Imho its not ready for plugin submission - hence why its at Scripting Help and not at plugin submission forum. Sorry for any inconveniance
;)

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I know that there are a "bug" with the speed hack detection part of the plugin - but there is no problem with that.

Its up to the server administrator to dissable by config the speed hack detection IF weird mods like superheroes or wc3 alt. surf maps or kz maps. Its simple, if you are running these kinds of things on the server - just edit the config file to dissable the speed hack detection.

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I got feedback on my previous anti-speedhack (only) plugin that worked on a similar way - that it could check if client is on ground - but the problem is that the speedhack cheats could simply be modified to constantly jump while speedhack activated, thus making the PS speedhack detection virtualy useless.

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I have been thinking of making the plugin automaticly detect "dangerous" maps and automaticly dissable speedhack detection when map is loaded, alt. that the script could automaticly detect if such plugins as "ludwig van's roll the dice" or WC3 etc and dissable it.

But as this is version 0.2.0 i just wanted to share the code with the community and get seperate opinions on what should be altered, whats bad/good about it etc - and i realy aprishiate all feedback thanks
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