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[TF2] Map Bot Fix (19.08.2016)


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Author
luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Plugin ID:
5208
Plugin Version:
1.85
Plugin Category:
Server Management
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    Limits tf2 bots to snipers, spies and engineers on incompatible maps.
    Old 05-26-2016 , 15:41   [TF2] Map Bot Fix (19.08.2016)
    Reply With Quote #1

    Description:
    This plugin checks whether the current map is incompatible with bots and limits their classes to snipers, spies and engineers. Maps like plr_ dont have proper bot support so only 3 classes work on them (other classes just stand in spawn).

    How does it work?
    If it detects a map, that isnt one of the supported, it changes cvar tf_bot_force_class to one of the randomly selected classes - sniper/spy/engineer. The cvar is randomly changed each player spawn.
    On some maps, it disables engies as well.

    Does it do anything else?
    Yes, it also removes bows/crossbows on cp_degrootkeep.

    Cvars:
    PHP Code:
    sm_mbf_enabled 1                  //enable/disable the plugin. default - 1
    sm_mbf_removefirstslot 0        //enable/disable removing the first weapon(the bow) on degrootkeep. default - 0
    sm_mbf_version                     //version cvar - dont touch 
    Changelog:


    Known issues:
    - dont use plugins that use/change the cvar tf_bot_force_class for obvious reasons
    - if engies arent getting killed(they might be building sentries right in front of spawn), you'll end up with a team full of engies -> thats why I decreased the chances of engies being picked as the next class
    Attached Files
    File Type: sp Get Plugin or Get Source (MapBotFix.sp - 426 views - 4.4 KB)
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    Last edited by luki1412; 08-19-2016 at 17:51. Reason: update
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    Pinsplash
    New Member
    Join Date: Nov 2016
    Location: U.S.
    Old 11-06-2016 , 12:33   Re: [TF2] Map Bot Fix (19.08.2016)
    Reply With Quote #2

    I noticed that maps without bot support don't actually have any nav meshes. You should definitely put in something to check if a map has a nav mesh and run nav_generate if it's needed.
    (after a little fiddling i realised you can do this with rcon nav_generate easy :p)
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    Last edited by Pinsplash; 11-06-2016 at 13:31. Reason: update
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    luki1412
    Veteran Member
    Join Date: Oct 2008
    Location: OnPluginStart()
    Old 11-06-2016 , 15:50   Re: [TF2] Map Bot Fix (19.08.2016)
    Reply With Quote #3

    Quote:
    Originally Posted by Pinsplash View Post
    I noticed that maps without bot support don't actually have any nav meshes. You should definitely put in something to check if a map has a nav mesh and run nav_generate if it's needed.
    (after a little fiddling i realised you can do this with rcon nav_generate easy :p)
    Yes, but there are plugins for nav generation already.
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    Angel54689
    Junior Member
    Join Date: Nov 2016
    Old 11-29-2016 , 09:32   Re: [TF2] Map Bot Fix (19.08.2016)
    Reply With Quote #4

    How does it check which map supports bots, which don't?
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    nosoop
    Senior Member
    Join Date: Aug 2014
    Old 11-29-2016 , 10:09   Re: [TF2] Map Bot Fix (19.08.2016)
    Reply With Quote #5

    Quote:
    Originally Posted by Angel54689 View Post
    How does it check which map supports bots, which don't?
    The MapCheck() function in the plugin checks if the following are in the map name:
    1. cp_, pl_, koth_, and ctf_ disables the class restrictions.
    2. sd_ and pd_ restricts the bot classes to Sniper and Spy (each having a 50% chance).
    3. Maps that do not contain any of the above restricts bot classes to Sniper (45%), Spy (45%), and Engineer (10%).
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