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Add HP in VIP


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uzairhussain
Junior Member
Join Date: May 2016
Old 05-24-2016 , 04:16   Add HP in VIP
Reply With Quote #1

hi all again
can any one please add 150hp/per round
in this VIP

PHP Code:
#define DAMAGE_RECIEVED 
#include <amxmodx> 
#include <amxmisc> 
#include <cstrike> 
#include <fun> 

static const COLOR[] = "^x04" //green 
static const CONTACT[] = "" 
new maxplayers 
new gmsgSayText 
new mpdmkbmhb 
new g_MsgSync 
new health_add 
new health_hs_add 
new health_max 
new nKiller 
new nKiller_hp 
new nHp_add 
new nHp_max 
new g_awp_active 
new g_menu_active 
new CurrentRound 
new bool:HasC4[33
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890 
#if defined DAMAGE_RECIEVED 
    
new g_MsgSync2 
#endif 

public plugin_init() 

    
register_plugin("VIP Eng Version""3.0""Dunno"
    
mpd register_cvar("money_per_damage","3"
    
mkb register_cvar("money_kill_bonus","200"
    
mhb register_cvar("money_hs_bonus","500"
    
health_add register_cvar("amx_vip_hp""15"
    
health_hs_add register_cvar("amx_vip_hp_hs""30"
    
health_max register_cvar("amx_vip_max_hp""200"
    
g_awp_active register_cvar("awp_active""1"
    
g_menu_active register_cvar("menu_active""1"
    
register_event("Damage","Damage","b"
    
register_event("DeathMsg","death_msg","a"
    
register_menucmd(register_menuid("rod"), Keysrod"Pressedrod"
    
register_clcmd("awp","HandleCmd"
        
register_clcmd("sg550","HandleCmd"
        
register_clcmd("g3sg1","HandleCmd"
    
register_clcmd("say /wantvip","ShowMotd"
    
maxplayers get_maxplayers() 
    
gmsgSayText get_user_msgid("SayText"
    
register_clcmd("say""handle_say"
    
register_cvar("amx_contactinfo"CONTACTFCVAR_SERVER
    
register_logevent("LogEvent_RoundStart"2"1=Round_Start" ); 
    
register_event("TextMsg","Event_RoundRestart","a","2&#Game_w"
    
register_event("TextMsg","Event_RoundRestart","a","2&#Game_C"); 
    
register_event("DeathMsg""hook_death""a""1>0"
    
register_event("Damage""on_damage""b""2!0""3=0""4!0"
    
g_MsgSync CreateHudSyncObj() 
#if defined DAMAGE_RECIEVED 
    
g_MsgSync2 CreateHudSyncObj() 
#endif     


public 
on_damage(id

    new 
attacker get_user_attacker(id

#if defined DAMAGE_RECIEVED 
    // id should be connected if this message is sent, but lets check anyway 
    
if ( is_user_connected(id) && is_user_connected(attacker) ) 
    if (
get_user_flags(attacker) & ADMIN_LEVEL_H
    { 
        new 
damage read_data(2

        
set_hudmessage(255000.450.5020.14.00.10.1, -1
        
ShowSyncHudMsg(idg_MsgSync2"%i^n"damage
#else 
    
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) ) 
    { 
        new 
damage read_data(2
#endif 
        
set_hudmessage(0100200, -1.00.5520.14.00.020.02, -1
        
ShowSyncHudMsg(attackerg_MsgSync"%i^n"damage
    } 


public 
Damage(id

    new 
weaponhitpointattacker get_user_attacker(id,weapon,hitpoint
    if(
attacker<=maxplayers && is_user_alive(attacker) && attacker!=id
    if (
get_user_flags(attacker) & ADMIN_LEVEL_H)  
    { 
        new 
money read_data(2) * get_pcvar_num(mpd
        if(
hitpoint==1money += get_pcvar_num(mhb
        
cs_set_user_money(attacker,cs_get_user_money(attacker) + money
    } 


public 
death_msg() 

    if(
read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300


public 
LogEvent_RoundStart() 

    
CurrentRound++; 
    new 
players[32], playerpnum
    
get_players(playerspnum"a"); 
    for(new 
0pnumi++) 
    { 
        
player players[i]; 
        if(
is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H
        { 
            
give_item(player"weapon_hegrenade"
            
give_item(player"weapon_flashbang"
            
give_item(player"weapon_flashbang"
            
give_item(player"weapon_smokegrenade"
            
give_item(player"item_assaultsuit"
            
give_item(player"item_thighpack"
             
            if (!
get_pcvar_num(g_menu_active)) 
                return 
PLUGIN_CONTINUE 
             
            
if(CurrentRound >= 3
            { 
                
Showrod(player); 
            } 
        } 
    } 
    return 
PLUGIN_HANDLED 


public 
Event_RoundRestart() 

    
CurrentRound=0


public 
hook_death() 

   
// Killer id 
   
nKiller read_data(1
    
   if ( (
read_data(3) == 1) && (read_data(5) == 0) ) 
   { 
      
nHp_add get_pcvar_num (health_hs_add
   } 
   else 
      
nHp_add get_pcvar_num (health_add
   
nHp_max get_pcvar_num (health_max
   
// Updating Killer HP 
   
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H)) 
   return; 

   
nKiller_hp get_user_health(nKiller
   
nKiller_hp += nHp_add 
   
// Maximum HP check 
   
if (nKiller_hp nHp_maxnKiller_hp nHp_max 
   set_user_health
(nKillernKiller_hp
   
// Hud message "Healed +15/+30 hp" 
   
set_hudmessage(02550, -1.00.1501.01.00.10.1, -1
   
show_hudmessage(nKiller"Healed +%d hp"nHp_add
   
// Screen fading 
   
message_begin(MSG_ONEget_user_msgid("ScreenFade"), {0,0,0}, nKiller
   
write_short(1<<10
   
write_short(1<<10
   
write_short(0x0000
   
write_byte(0
   
write_byte(0
   
write_byte(200
   
write_byte(75
   
message_end() 
  


public 
Showrod(id) { 
    
show_menu(idKeysrod"Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1"rod"// Display menu 

public 
Pressedrod(idkey) { 
    
/* Menu: 
    * VIP Menu 
    * 1. Get M4A1+Deagle 
    * 2. Get AK47+Deagle 
    * 0. Exit 
    */ 
    
switch (key) { 
        case 
0: {  
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1
                
HasC4[id] = true
            else 
                
HasC4[id] = false
             
            
strip_user_weapons (id
            
give_item(id,"weapon_m4a1"
            
give_item(id,"ammo_556nato"
            
give_item(id,"ammo_556nato"
            
give_item(id,"ammo_556nato"
            
give_item(id,"weapon_deagle"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"weapon_knife"
            
give_item(id,"weapon_hegrenade"
            
give_item(id"weapon_flashbang"); 
            
give_item(id"weapon_flashbang"); 
            
give_item(id"weapon_smokegrenade"); 
            
give_item(id"item_assaultsuit"); 
            
give_item(id"item_thighpack"); 
            
client_print(idprint_center"You Taked Free M4A1 and Deagle"
             
            if (
HasC4[id]) 
            { 
                
give_item(id"weapon_c4"); 
                
cs_set_user_plantid ); 
            } 
            } 
        case 
1: {  
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1
                
HasC4[id] = true
            else 
                
HasC4[id] = false
             
            
strip_user_weapons (id
            
give_item(id,"weapon_ak47"
            
give_item(id,"ammo_762nato"
            
give_item(id,"ammo_762nato"
            
give_item(id,"ammo_762nato"
            
give_item(id,"weapon_deagle"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"weapon_knife"
            
give_item(id,"weapon_hegrenade"
            
give_item(id"weapon_flashbang"); 
            
give_item(id"weapon_flashbang"); 
            
give_item(id"weapon_smokegrenade"); 
            
give_item(id"item_assaultsuit"); 
            
give_item(id"item_thighpack"); 
            
client_print(idprint_center"You Taked Free AK47 and Deagle"
             
            if (
HasC4[id]) 
            { 
                
give_item(id"weapon_c4"); 
                
cs_set_user_plantid ); 
            } 
            } 
        case 
9: {              
        } 
    } 
    return 
PLUGIN_CONTINUE 


public 
HandleCmd(id){ 
    if (!
get_pcvar_num(g_awp_active)) 
      return 
PLUGIN_CONTINUE 
    
if(get_user_flags(id) & ADMIN_LEVEL_H)  
        return 
PLUGIN_CONTINUE 
    client_print
(idprint_center"Sniper's Only For VIP's"
    return 
PLUGIN_HANDLED 


public 
ShowMotd(id

 
show_motd(id"vip.txt"

public 
client_authorized(id

 
set_task(30.0"PrintText" ,id

public 
PrintText(id

 
client_print(idprint_chat"[VIP] write /wantvip and u will see how get VIP and VIP privilegies."


public 
handle_say(id) { 
    new 
said[192
    
read_args(said,192
    if( ( 
containi(said"who") != -&& containi(said"admin") != -) || contain(said"/vips") != -
        
set_task(0.1,"print_adminlist",id
    return 
PLUGIN_CONTINUE 


public 
print_adminlist(user)  

    new 
adminnames[33][32
    new 
message[256
    new 
contactinfo[256], contact[112
    new 
idcountxlen 
     
    
for(id id <= maxplayers id++) 
        if(
is_user_connected(id)) 
            if(
get_user_flags(id) & ADMIN_LEVEL_H
                
get_user_name(idadminnames[count++], 31

    
len format(message255"%s VIP ONLINE: ",COLOR
    if(
count 0) { 
        for(
count x++) { 
            
len += format(message[len], 255-len"%s%s "adminnames[x], < (count-1) ? ", ":""
            if(
len 96 ) { 
                
print_message(usermessage
                
len format(message255"%s ",COLOR
            } 
        } 
        
print_message(usermessage
    } 
    else { 
        
len += format(message[len], 255-len"No VIP online."
        
print_message(usermessage
    } 
     
    
get_cvar_string("amx_contactinfo"contact63
    if(
contact[0])  { 
        
format(contactinfo111"%s Contact Server Admin -- %s"COLORcontact
        
print_message(usercontactinfo
    } 


print_message(idmsg[]) { 
    
message_begin(MSG_ONEgmsgSayText, {0,0,0}, id
    
write_byte(id
    
write_string(msg
    
message_end() 


/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE 
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1063\\ f0\\ fs16 \n\\ par } 
*/ 
uzairhussain is offline
Senzor
Member
Join Date: Nov 2012
Location: Romania
Old 05-24-2016 , 05:26   Re: Add HP in VIP
Reply With Quote #2

Code:
#define DAMAGE_RECIEVED  
#include <amxmodx>  
#include <amxmisc>  
#include <cstrike>  
#include <fun>  

static const COLOR[] = "^x04" //green  
static const CONTACT[] = ""  
new maxplayers  
new gmsgSayText  
new mpd, mkb, mhb  
new g_MsgSync  
new health_add  
new health_hs_add  
new health_max  
new nKiller  
new nKiller_hp  
new nHp_add  
new nHp_max  
new g_awp_active  
new g_menu_active  
new CurrentRound  
new bool:HasC4[33]  
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890  
#if defined DAMAGE_RECIEVED  
    new g_MsgSync2  
#endif  

public plugin_init()  
{  
    register_plugin("VIP Eng Version", "3.0", "Dunno")  
    mpd = register_cvar("money_per_damage","3")  
    mkb = register_cvar("money_kill_bonus","200")  
    mhb = register_cvar("money_hs_bonus","500")  
    health_add = register_cvar("amx_vip_hp", "15")  
    health_hs_add = register_cvar("amx_vip_hp_hs", "30")  
    health_max = register_cvar("amx_vip_max_hp", "200")  
    g_awp_active = register_cvar("awp_active", "1")  
    g_menu_active = register_cvar("menu_active", "1")  
    register_event("Damage","Damage","b")  
    register_event("DeathMsg","death_msg","a")  
    register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")  
    register_clcmd("awp","HandleCmd")  
        register_clcmd("sg550","HandleCmd")  
        register_clcmd("g3sg1","HandleCmd")  
    register_clcmd("say /wantvip","ShowMotd")  
    maxplayers = get_maxplayers()  
    gmsgSayText = get_user_msgid("SayText")  
    register_clcmd("say", "handle_say")  
    register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)  
    register_logevent("LogEvent_RoundStart", 2, "1=Round_Start" );  
    register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")  
    register_event("TextMsg","Event_RoundRestart","a","2&#Game_C");  
    register_event("DeathMsg", "hook_death", "a", "1>0")  
    register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")  
    g_MsgSync = CreateHudSyncObj()  
#if defined DAMAGE_RECIEVED  
    g_MsgSync2 = CreateHudSyncObj()  
#endif      
}  

public on_damage(id)  
{  
    new attacker = get_user_attacker(id)  

#if defined DAMAGE_RECIEVED  
    // id should be connected if this message is sent, but lets check anyway  
    if ( is_user_connected(id) && is_user_connected(attacker) )  
    if (get_user_flags(attacker) & ADMIN_LEVEL_H)  
    {  
        new damage = read_data(2)  

        set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)  
        ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)  
#else  
    if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )  
    {  
        new damage = read_data(2)  
#endif  
        set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)  
        ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)  
    }  
}  

public Damage(id)  
{  
    new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)  
    if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)  
    if (get_user_flags(attacker) & ADMIN_LEVEL_H)   
    {  
        new money = read_data(2) * get_pcvar_num(mpd)  
        if(hitpoint==1) money += get_pcvar_num(mhb)  
        cs_set_user_money(attacker,cs_get_user_money(attacker) + money)  
    }  
}  

public death_msg()  
{  
    if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)  
}  

public LogEvent_RoundStart()  
{  
    CurrentRound++;  
    new players[32], player, pnum;  
    get_players(players, pnum, "a");  
    for(new i = 0; i < pnum; i++)  
    {  
        player = players[i];  
        if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)  
        {  
            give_item(player, "weapon_hegrenade")  
            give_item(player, "weapon_flashbang")  
            give_item(player, "weapon_flashbang")  
            give_item(player, "weapon_smokegrenade")  
            give_item(player, "item_assaultsuit")  
            give_item(player, "item_thighpack")
            set_user_health(player, 150)  //(150hp)
              
            if (!get_pcvar_num(g_menu_active))  
                return PLUGIN_CONTINUE  
              
            if(CurrentRound >= 3)  
            {  
                Showrod(player);  
            }  
        }  
    }  
    return PLUGIN_HANDLED  
}  

public Event_RoundRestart()  
{  
    CurrentRound=0;  
}  

public hook_death()  
{  
   // Killer id  
   nKiller = read_data(1)  
     
   if ( (read_data(3) == 1) && (read_data(5) == 0) )  
   {  
      nHp_add = get_pcvar_num (health_hs_add)  
   }  
   else  
      nHp_add = get_pcvar_num (health_add)  
   nHp_max = get_pcvar_num (health_max)  
   // Updating Killer HP  
   if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))  
   return;  

   nKiller_hp = get_user_health(nKiller)  
   nKiller_hp += nHp_add  
   // Maximum HP check  
   if (nKiller_hp > nHp_max) nKiller_hp = nHp_max  
   set_user_health(nKiller, nKiller_hp)  
   // Hud message "Healed +15/+30 hp"  
   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)  
   show_hudmessage(nKiller, "Healed +%d hp", nHp_add)  
   // Screen fading  
   message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)  
   write_short(1<<10)  
   write_short(1<<10)  
   write_short(0x0000)  
   write_byte(0)  
   write_byte(0)  
   write_byte(200)  
   write_byte(75)  
   message_end()  
   
}  

public Showrod(id) {  
    show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu  
}  
public Pressedrod(id, key) {  
    /* Menu:  
    * VIP Menu  
    * 1. Get M4A1+Deagle  
    * 2. Get AK47+Deagle  
    * 0. Exit  
    */  
    switch (key) {  
        case 0: {   
            if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)  
                HasC4[id] = true;  
            else  
                HasC4[id] = false;  
              
            strip_user_weapons (id)  
            give_item(id,"weapon_m4a1")  
            give_item(id,"ammo_556nato")  
            give_item(id,"ammo_556nato")  
            give_item(id,"ammo_556nato")  
            give_item(id,"weapon_deagle")  
            give_item(id,"ammo_50ae")  
            give_item(id,"ammo_50ae")  
            give_item(id,"ammo_50ae")  
            give_item(id,"ammo_50ae")  
            give_item(id,"ammo_50ae")  
            give_item(id,"ammo_50ae")  
            give_item(id,"ammo_50ae")  
            give_item(id,"weapon_knife")  
            give_item(id,"weapon_hegrenade")  
            give_item(id, "weapon_flashbang");  
            give_item(id, "weapon_flashbang");  
            give_item(id, "weapon_smokegrenade");  
            give_item(id, "item_assaultsuit");  
            give_item(id, "item_thighpack");  
            client_print(id, print_center, "You Taked Free M4A1 and Deagle")  
              
            if (HasC4[id])  
            {  
                give_item(id, "weapon_c4");  
                cs_set_user_plant( id );  
            }  
            }  
        case 1: {   
            if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)  
                HasC4[id] = true;  
            else  
                HasC4[id] = false;  
              
            strip_user_weapons (id)  
            give_item(id,"weapon_ak47")  
            give_item(id,"ammo_762nato")  
            give_item(id,"ammo_762nato")  
            give_item(id,"ammo_762nato")  
            give_item(id,"weapon_deagle")  
            give_item(id,"ammo_50ae")  
            give_item(id,"ammo_50ae")  
            give_item(id,"ammo_50ae")  
            give_item(id,"ammo_50ae")  
            give_item(id,"ammo_50ae")  
            give_item(id,"ammo_50ae")  
            give_item(id,"ammo_50ae")  
            give_item(id,"weapon_knife")  
            give_item(id,"weapon_hegrenade")  
            give_item(id, "weapon_flashbang");  
            give_item(id, "weapon_flashbang");  
            give_item(id, "weapon_smokegrenade");  
            give_item(id, "item_assaultsuit");  
            give_item(id, "item_thighpack");  
            client_print(id, print_center, "You Taked Free AK47 and Deagle")  
              
            if (HasC4[id])  
            {  
                give_item(id, "weapon_c4");  
                cs_set_user_plant( id );  
            }  
            }  
        case 9: {               
        }  
    }  
    return PLUGIN_CONTINUE  
}  

public HandleCmd(id){  
    if (!get_pcvar_num(g_awp_active))  
      return PLUGIN_CONTINUE  
    if(get_user_flags(id) & ADMIN_LEVEL_H)   
        return PLUGIN_CONTINUE  
    client_print(id, print_center, "Sniper's Only For VIP's")  
    return PLUGIN_HANDLED  
}  

public ShowMotd(id)  
{  
 show_motd(id, "vip.txt")  
}  
public client_authorized(id)  
{  
 set_task(30.0, "PrintText" ,id)  
}  
public PrintText(id)  
{  
 client_print(id, print_chat, "[VIP] write /wantvip and u will see how get VIP and VIP privilegies.")  
}  

public handle_say(id) {  
    new said[192]  
    read_args(said,192)  
    if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )  
        set_task(0.1,"print_adminlist",id)  
    return PLUGIN_CONTINUE  
}  

public print_adminlist(user)   
{  
    new adminnames[33][32]  
    new message[256]  
    new contactinfo[256], contact[112]  
    new id, count, x, len  
      
    for(id = 1 ; id <= maxplayers ; id++)  
        if(is_user_connected(id))  
            if(get_user_flags(id) & ADMIN_LEVEL_H)  
                get_user_name(id, adminnames[count++], 31)  

    len = format(message, 255, "%s VIP ONLINE: ",COLOR)  
    if(count > 0) {  
        for(x = 0 ; x < count ; x++) {  
            len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")  
            if(len > 96 ) {  
                print_message(user, message)  
                len = format(message, 255, "%s ",COLOR)  
            }  
        }  
        print_message(user, message)  
    }  
    else {  
        len += format(message[len], 255-len, "No VIP online.")  
        print_message(user, message)  
    }  
      
    get_cvar_string("amx_contactinfo", contact, 63)  
    if(contact[0])  {  
        format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)  
        print_message(user, contactinfo)  
    }  
}  

print_message(id, msg[]) {  
    message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)  
    write_byte(id)  
    write_string(msg)  
    message_end()  
}  

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE  
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1063\\ f0\\ fs16 \n\\ par }  
*/
Senzor is offline
uzairhussain
Junior Member
Join Date: May 2016
Old 05-24-2016 , 05:57   Re: Add HP in VIP
Reply With Quote #3

thnx alot bro it works
uzairhussain is offline
Senzor
Member
Join Date: Nov 2012
Location: Romania
Old 05-24-2016 , 06:10   Re: Add HP in VIP
Reply With Quote #4

Your welcome
Senzor is offline
vinaych
New Member
Join Date: May 2016
Old 05-25-2016 , 09:50   Re: Add HP in VIP
Reply With Quote #5

I want to give famas as free vip guns menu in 3rd option..
i did something
w3. famas+deagle
case 2: {
}
what to do now.. its showing options but when pressing 3 its not allowing...
vinaych is offline
siriusmd99
Veteran Member
Join Date: Oct 2013
Location: Republic of Moldova
Old 05-25-2016 , 10:28   Re: Add HP in VIP
Reply With Quote #6

Because you defined only key 1 , 2 and exit, just change:

#define Keysrod (1<<0)|(1<<1)|(1<<9)
to
#define Keysrod (1<<0)|(1<<1)|(1<<2)|(1<<9)

0 means first key which is 1 , 1 is 2 and 2 is 3 if you want to add option 4 in menu then you will have to add : (1<<3)
and so on..
Hope you understand...

Last edited by siriusmd99; 05-25-2016 at 10:29.
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