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[L4D/L4D2] Modified Infected Damage


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Author
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Plugin ID:
5199
Plugin Version:
3.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    Allows modifications of damages taken from Spitters, Chargers, Tanks, and Witches.
    Old 05-21-2016 , 11:01   [L4D/L4D2] Modified Infected Damage
    Reply With Quote #1

    Alright, now that I'm back from a week vacation, many of you don't know this but I started working on updating all my plugins.

    All this does now is tweaks the damages taken from Witches while also fixing the damage for incapacitated, tweaks the damages inflicted to Tanks pounding incapacitated survivors and rock throws, tweaks the damages taken from acid spits, and [NEW] tweaks damages taken from chargers.

    Quote:
    Changelog: 05-21-16
    - First release.

    05-22-16
    - Fixed something that prevented getting incapacitated/killed from Witch scratches.

    05-29-16
    - No longer uses "player_hurt" event hook since it does nothing and replaced it with SDKHook with the help of my friend.
    - Added damage modifications to Tank's rock throw ability and pounding on incapacitated survivors.
    - Works 100% without bugs since I thoroughly tested it.

    05-31-16
    - Last post.
    - Attached compiled .smx file because it requires l4d2d_timers include from L4D2 Direct.

    06-08-16
    - Added tweaking of damages taken from chargers.
    Attached Files
    File Type: sp Get Plugin or Get Source (modified_infected_damage.sp - 1488 views - 9.9 KB)
    File Type: smx modified_infected_damage.smx (9.7 KB, 1443 views)

    Last edited by cravenge; 06-07-2016 at 13:17. Reason: New Version
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    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Cat
    Old 05-22-2016 , 01:00   Re: [L4D/L4D2] Modified Witch Damage
    Reply With Quote #2

    I'm Sure this is not you https://github.com/jacob404/Pro-Mod-4.0/releases/latest

    also using SetEntityHealth, does not let you get incapped, you can only set it to 1, which is why for stuff like that use point_hurt entity's
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    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 05-22-2016 , 01:02   Re: [L4D/L4D2] Modified Witch Damage
    Reply With Quote #3

    Quote:
    Originally Posted by Ludastar View Post
    I'm Sure this is not you https://github.com/jacob404/Pro-Mod-4.0/releases/latest

    also using SetEntityHealth, does not let you get incapped, you can only set it to 1, which is why for stuff like that use point_hurt entity's
    Hmmm, I'll add that to my to do list and I have nothing related to that link you posted.
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    Lux
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    Location: Cat
    Old 05-22-2016 , 01:10   Re: [L4D/L4D2] Modified Witch Damage
    Reply With Quote #4

    Quote:
    Originally Posted by cravenge View Post
    Hmmm, I'll add that to my to do list and I have nothing related to that link you posted.
    But it's in your plugin info tho, no i'm just saying

    Code:
    public Plugin:myinfo =
    {
        name = "Modified Witch Damage",
        author = "cravenge",
        description = "Allows Modifications Of Damages Taken From Witches.",
        version = "1.0",
        url = "https://github.com/jacob404/Pro-Mod-4.0/releases/latest"
    };
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    cravenge
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    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 05-22-2016 , 01:13   Re: [L4D/L4D2] Modified Witch Damage
    Reply With Quote #5

    Quote:
    Originally Posted by Ludastar View Post
    But it's in your plugin info tho, no i'm just saying

    Code:
    public Plugin:myinfo =
    {
        name = "Modified Witch Damage",
        author = "cravenge",
        description = "Allows Modifications Of Damages Taken From Witches.",
        version = "1.0",
        url = "https://github.com/jacob404/Pro-Mod-4.0/releases/latest"
    };
    LOL, I forgot to remove that. I'm just (you know) assuming as a part of their team. Hehehehehe XD..
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    Lux
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    Old 05-22-2016 , 01:18   Re: [L4D/L4D2] Modified Witch Damage
    Reply With Quote #6

    WHAT! you forgot? O.O how can you forget, stuff like that can only happen in a copy and paste, but ill assume that you just copying the plugin info template
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    Last edited by Lux; 05-22-2016 at 01:19.
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    cravenge
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    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 05-22-2016 , 01:25   Re: [L4D/L4D2] Modified Witch Damage
    Reply With Quote #7

    Updated to 1.1:

    ==> When players' healths reach 25 or below and getting scratched by a Witch, they will now die quickly if in black and white mode or get incapacitated instead.
    ==> Removed the URL since I don't belong to that link.

    Last edited by cravenge; 05-22-2016 at 01:25.
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    leonardo martinez
    Member
    Join Date: Jun 2014
    Old 05-24-2016 , 12:49   Re: [L4D/L4D2] Modified Witch Damage
    Reply With Quote #8

    Will there be a version of this plugin for Tank?
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    Lux
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    Old 05-24-2016 , 17:04   Re: [L4D/L4D2] Modified Witch Damage
    Reply With Quote #9

    See this thread for TankDamage Modifer https://forums.alliedmods.net/showth...78#post2421778
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    cravenge
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    Old 05-29-2016 , 07:45   Re: [L4D/L4D2] Modified Boss Damage
    Reply With Quote #10

    First post updated. Many coding stuffs have been changed and improved to make this plugin fully work.

    ==> Tweaking of damages taken from Tanks.
    (I.E: When a survivor is in incapacitated state, it will take 3 poundings from a Tank to kill said survivor because the default value I used is 100 since the original value is 300, it takes 3 but from my hardcore servers, my suited value is 1500 so it takes 15 poundings.)

    (I.E 2: Also when rock throwing, it takes 2 hits to incapacitate one survivor as 50 is the default. For me, it takes 4 hits as the health of players in my servers are exactly 200.)

    ==> Improved tweaking of damages taken from Witches. Now it takes 2 hits to incapacitate a survivor and 3 hits to kill an incapacitated survivor.

    In Expert difficulty, I'm still trying to find a way to incapacitate survivors before getting killed but this plugin also fixes the damages taken when in incapacitated state. Without this, you die from one-hit scratch but with this, you take 100 per scratch.
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