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[L4D/L4D2]SimpleCommonModifier


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Author
Lux
Veteran Member
Join Date: Jan 2015
Location: Brexit
Plugin ID:
5196
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    2 
    Plugin Description:
    Modifies the Common Infected With variable Health and Damage to What you want!!!
    Old 05-21-2016 , 01:49   [L4D/L4D2]SimpleCommonModifier
    Reply With Quote #1

    Hello this is just a variable Common Infected Modifier for Health(variable), damage and incap damage.

    I first made the base for a friend on steam but he removed me so i release here why not ayy

    A Small Thanks to MasterMind420 for helping me test for incap multiplyer and suggested varable common infected health

    ConVars Below
    Code:
    // This file was auto-generated by SourceMod (v1.7.3-dev+5275)
    // ConVars for plugin "CommonInfectedModifier.smx"
    
    
    // Damage Modifier Value
    // -
    // Default: "2.0"
    // Minimum: "0.000000"
    // Maximum: "9999.000000"
    nb_damage "2.0"
    
    // Should We Enable Common Damage Modifing
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    nb_damage_enable "1"
    
    // Incapped Damage Multiplyer Value
    // -
    // Default: "15.0"
    // Minimum: "0.000000"
    // Maximum: "9999.000000"
    nb_damage_modifier "3.0"
    
    // Should We Enable Common Health Modifing
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    nb_health_enable "1"
    
    // infected Max Health
    // -
    // Default: "70"
    // Minimum: "0.000000"
    // Maximum: "999999.000000"
    nb_hp_max "70"
    
    // infected Min Health
    // -
    // Default: "40"
    // Minimum: "0.000000"
    // Maximum: "999999.000000"
    nb_hp_min "40"
    Should be bugless
    becaue it's just simple code
    Attached Files
    File Type: sp Get Plugin or Get Source (CommonInfectedModifier.sp - 847 views - 3.5 KB)
    __________________

    Last edited by Lux; 05-08-2020 at 17:01. Reason: Ahh dam i forget to set up 2 convar's disc
    Lux is offline
    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Brexit
    Old 05-22-2016 , 01:16   Re: [L4D/L4D2]SimpleCommonModifier
    Reply With Quote #2

    Please ignore that in your config

    Quote:
    // infected Max Health
    // -
    // Default: "70"
    // Minimum: "0.000000"
    // Maximum: "999999.000000"
    nb_hp_max "70"

    // infected Min Health
    // -
    // Default: "40"
    // Minimum: "0.000000"
    // Maximum: "999999.000000"
    nb_hp_min "40"
    the information of the convar is wrong, i know but it's not really something to update as the convar name is just as much info as you need
    __________________

    Last edited by Lux; 05-22-2016 at 01:18.
    Lux is offline
    hoanganh81097
    Senior Member
    Join Date: Apr 2016
    Old 05-23-2016 , 23:30   Re: [L4D/L4D2]SimpleCommonModifier
    Reply With Quote #3

    nice plugins
    hoanganh81097 is online now
    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine
    Old 03-23-2018 , 08:55   Re: [L4D/L4D2]SimpleCommonModifier
    Reply With Quote #4

    Hi, Lux. Thanks for the plugin.
    Code:
    	hCvar_IncapMulti = CreateConVar("nb_damage_modifier", "3.0", "Incapped Damage Multiplyer Value", FCVAR_NOTIFY, true, 0.0, true, 9999.0);
    	hCvar_MinHp = CreateConVar("nb_hp_min", "40", "Incapped Damage Multiplyer Value", FCVAR_NOTIFY, true, 0.0, true, 999999.0);
    	hCvar_MaxHp = CreateConVar("nb_hp_max", "70", "Incapped Damage Multiplyer Value", FCVAR_NOTIFY, true, 0.0, true, 999999.0);
    You have 3 identical descriptions.

    However, in 1-st post cfg listing is correct.
    Forgot to update source file?
    Dragokas is offline
    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Brexit
    Old 03-23-2018 , 10:14   Re: [L4D/L4D2]SimpleCommonModifier
    Reply With Quote #5

    Quote:
    Originally Posted by Dragokas View Post
    Hi, Lux. Thanks for the plugin.
    Code:
    	hCvar_IncapMulti = CreateConVar("nb_damage_modifier", "3.0", "Incapped Damage Multiplyer Value", FCVAR_NOTIFY, true, 0.0, true, 9999.0);
    	hCvar_MinHp = CreateConVar("nb_hp_min", "40", "Incapped Damage Multiplyer Value", FCVAR_NOTIFY, true, 0.0, true, 999999.0);
    	hCvar_MaxHp = CreateConVar("nb_hp_max", "70", "Incapped Damage Multiplyer Value", FCVAR_NOTIFY, true, 0.0, true, 999999.0);
    You have 3 identical descriptions.

    However, in 1-st post cfg listing is correct.
    Forgot to update source file?
    Nah the other 2 cvars don't need cvar descriptions
    the name of the cvar is enough
    __________________
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine
    Old 03-23-2018 , 10:15   Re: [L4D/L4D2]SimpleCommonModifier
    Reply With Quote #6

    =)))

    I just wanted to ensure that this is the latest version, and that in addition to the wrong description, nothing else has changed in the code.

    Last edited by Dragokas; 03-23-2018 at 10:17.
    Dragokas is offline
    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Brexit
    Old 03-23-2018 , 10:18   Re: [L4D/L4D2]SimpleCommonModifier
    Reply With Quote #7

    nah not touched it since i finished it enjoy
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