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Help with designing PLugin/Mod


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kodythekodeman
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Join Date: Apr 2006
Location: Eastern/Pacific Time
Old 05-12-2006 , 22:47   Help with designing PLugin/Mod
Reply With Quote #1

Now im new at scripting and such, but i have a great idea for a Module/Plugin

I would like if someone could help me on this.
If you have played City of Heroes you might know about some of this.

I need someone to code the idea for me while I create maps and sprites needed, along with wav files. I have coded basic Heroes for SH Mod if that helps...doubt it...Had previous emails about me asking for help but needed someone to DO it. But I really want to help with it so I will build the map/sprites/wavs or will help with basic scripting.

I will test and run the program on my computer along with a running server for testers.

Alright, you would have the 5 classes

The Blaster-
is an offensive juggernaut. Whether up close or afar, he can deal out tremendous amounts of damage. In comparison to the other Archetypes, the Blaster is by far the most damaging to the enemy. But the Blaster is quite fragile; this Archetype has relatively few hit points. Blaster heroes must be on their guard before getting into combat; while their immense power can overcome most foes, alone they are quite vulnerable. The Blaster can turn the tide of a conflict, but they need their friends to help them succeed.

Hit Points: Low
Damage: High

Primary Power Category - Ranged
Secondary Power Category - Support

The Controller-
is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses the fewest hit points. But the Controller has access to a range of powers that no one else has: the Control power sets. Armed with these powers, a Controller can affect the behavior of villains - from freezing them in place to routing them away. Armed with such abilities, the Controller is the backbone of many groups involved in large-scale battles - but the Controller depends upon his teammates for protection.

Hit Points: Low
Damage: Low

Primary Power Category - Control
Secondary Power Category - Buff

The Defender-
is a long-range support specialist. This Archetype is effective with ranged attacks (though not quite on par with the Blaster), but the Defender's true worth shines in another area. Defenders are the premier helpers in the game - they are the best at strengthening their teammate's abilities (buffing) and weakening foes (debuffing). They aren't built for lengthy hand to hand combat, though they aren't fragile, either. The Defender needs to keep an eye both on his teammates and the enemy - in order to see which requires his powerful attention first!

Hit Points: Low
Damage: Low

Primary Power Category - Buff
Secondary Power Category - Ranged

The Scrapper-
No lone criminal wants to cross paths with a Scrapper - because odds are that only the Scrapper is going to walk away. Ferocity and skill make the Scrapper master of hand to hand combat. However, Scrappers do not have any ranged attacks, so they rely on the other Archetypes to help in battles requiring long-range punch. The Scrapper is resilient, though, and after the Tanker, the best Archetype at withstanding damage.

Hit Points: Medium
Damage: High

Primary Power Category - Melee
Secondary Power Category - Defense

The Tanker-
is an irresistible force combined with an immovable object. This Archetype can take and dish out all sorts of damage. The Tanker is not totally invulnerable, but his skills allow the other Archetypes to play their parts, too. The Tanker is a devastating hand to hand combatant, and ranks second only to the Scrapper in sheer melee power. He possesses some ranged abilities, though far below those of the Blaster or the Defender. Tankers proudly stand in the front lines of battle in order to protect their comrades and, of course, the innocent.

Hit Points: High
Damage: Medium

Primary Power Category - Defense
Secondary Power Category - Melee

The basic idea would be to have 5 classes to start with. If possible make 5 villian classes once we have the plugin runnning good. But each class would have powers and a choice of a travel power. (flying,superspeed,jumping, or teleporting)

All plugins/mods listed are not going to be used unless permission is otherwise allocated.

Once the game is established I plan to have a hero model and a villian model for players, but that is not needed/optional.

I also plan on having epic characters if it is not too hard to create. For instance after a players hero reaches 50 they unlock two new races to level with.

The idea seems simple of just using a sprite for powers such as fireball. Same thing for protective powers just use sprites that engulf the player like a glow or something simple at first. Red glow could be used as fire shield. For the controller class things like entagle roots colored diffrent colors based on element power like for ice powers make it blue while fire control would be red and so on....

Buffs are from Warcraft with healing wave like things. Also can be things used by other mods/plugins like invisibility, claw models, sword models......I can go on and on, but no need to, email if you need me to explain how we will simulate something from CoH.

Other instances of the game include HP differances and Armor for endurance(energy) With scripts these things can recharge for powers like regeneration and for the natural recharging of endurace based on the class of the player.

This plugin would be wonderful even if it was made into a simplified version and then built from there.

If you have questions or want further detail just email me or submit a message, I want to thank you for you'll help.

If you email please place a subject that is easily recognized so it is not deleted or junked(ex. COH plugin)...I maintain an average of over 200 emails a day. And no its not a spam email....
[email protected]

Last edited by kodythekodeman; 10-13-2008 at 10:58.
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Peli
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Join Date: Mar 2004
Location: San Diego, CA
Old 05-13-2006 , 00:14  
Reply With Quote #2

I played COH. Nice game, it isn't very long lasting but it's sweet for a few months. I know what your saying, and would absolutely be willing to help you out. I don't know how to make models and stuff but I can help you organize the coding and help you out on what needs to be done.

P.S. Don't you mean classes instead of races, since their is no real class selection in COH, instead you pick a class.
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