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FatalisDK
Senior Member
Join Date: Mar 2006
Location: bacon
Old 05-12-2006 , 11:30  
Reply With Quote #2

Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <vault> #include <engine> #define KeysPayForItMenu (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<Cool // Keys: 123456789 new bool:ammo[33]   //bool can either by true(1) or false(0) new bool:noflash[33]    //[33] means it has 33 slots ranging from 0 to 32             //Player id's range from 1 to 32 so slot 0 wont be used new bool:norecoil[33]   //In this example let's say id is 6 new bool:speed[33]  // ammo[id] = true   this means set slot 6 to true (1) new g_nMsgScreenFade // normal integer varaiable with no slots public plugin_init() {     // (Plugin name, Version, Author)     register_plugin("PayForIt","1.0","Fire")         // Make a cvar and make it's value 1     register_cvar("sv_payforit","1")     register_cvar("silentwalk_cost", "500")     register_cvar("noclip_cost", "500")     register_cvar("looklikeenemy_cost", "500")     register_cvar("ammo_cost", "500")     register_cvar("invisibility_cost", "500")     register_cvar("noflash_cost", "500")     register_cvar("norecoil_cost", "500")     register_cvar("speed_cost", "500")         register_clcmd( "payforit_menu","ShowPayForItMenu", ADMIN_MENU) /* clcmds are client commands which can be used*/     register_clcmd( "say /pfm","ShowPayForItMenu", ADMIN_MENU)  /* by players*/     register_clcmd( "admin_say /pfm","ShowPayForItMenu", ADMIN_MENU)    /*(command you type, function it calls, access needed)*/         //calls check_ammo when CurWeapon event is triggered. 1=1 means the weapon must be active (current weapon)     register_event("CurWeapon","check_ammo","be","1=1")         register_event("ScreenFade","FlashedEvent","be","4=255","5=255","6=255","7>199")         //no idea why this is registed twice as it can be done in 1 function     register_event("CurWeapon","change_weapon","be","1=1")         // calls RoundStart function when a player's hud resets (when they spawn)     register_event("ResetHUD","RoundStart","b")         register_menucmd(register_menuid("PayForItMenu"), KeysPayForItMenu, "PressedPayForItMenu")         // repeat the "fast" function every 0.1 seconds     set_task(0.1,"fast",0,"",0,"b")         g_nMsgScreenFade = get_user_msgid("ScreenFade")     } public ShowPayForItMenu(id, level, cid) {     // if they dont have access... (1 is total amount of arguments, command included)     if (!cmd_access(id, level, cid, 1))         // stop the function and dont continue to engine (the chat message wont appear)         // code below will not be executed (menu will not show up)         return PLUGIN_HANDLED         // Show the menu     show_menu(id, KeysPayForItMenu, "Menu: ^n1:  SilentWalk ^n2:  NoClip^n3:  Look Like Enemy ^n4:  Ammo ^n5:  Invisibility  ^n6:  NoFlash ^n7:  NoRecoil ^n8:  Speed ^n9:  Exit^n", -1, "PayForItMenu") // Display menu         return PLUGIN_HANDLED } public PressedPayForItMenu(id, key) {     /* Menu:     * Menu:     * 1:  SilentWalk     * 2:  NoClip     * 3:  Look Like Enemy     * 4:  Ammo     * 5:  Invisibility       * 6:  NoFlash     * 7:  NoRecoil     * 8:  Speed     * 9:  Exit     */         // switch is a faster way of doing alot of if's     // for example:     // if (key == 0)     // if (key == 1)     // etc     switch (key)     {         // if the key code pressed is 0 (it's actually 1)         // when seen while playing                 // this is the same as:         // if (key == 0)         case 0:         { // 1              // if the cvar sv_payforit is 0...             if(get_cvar_num("sv_payforit") == 0)             {                 // Show a chat message to the person who pressed the key on the menu                 client_print(id, print_chat, "[PFI] This Plugin Is Disabled.")                 return PLUGIN_HANDLED                 }                         // get his money and put it in a new variable called 'money'             new money = cs_get_user_money(id)             new silentwalkcost = get_cvar_num("silentwalk_cost")                         // if he has less money than needed             if(money < silentwalkcost)             {                 client_print(id, print_chat, "[PFI] You Don't Have Enough Money ($%i Needed).", silentwalkcost)                 // stop the function and continue to engine (code below won't be executed)                 return PLUGIN_CONTINUE             }                         // he had enough money, now take some away for the cost             cs_set_user_money(id, money - silentwalkcost)             // 1 means no foot steps, 0 means footsteps             set_user_footsteps(id, 1)             client_print(id, print_chat, "[PFI] Now No one Can Hear You Walking!")             }         // if key == 1         case 1:         { // 2             if(get_cvar_num("sv_payforit") == 0)             {                 client_print(id, print_chat, "[PFI] This Plugin Is Disabled.")                 return PLUGIN_HANDLED                 }                         new money = cs_get_user_money(id)             new noclipcost = get_cvar_num("noclip_cost")                         if(money < noclipcost)             {                 client_print(id, print_chat, "[PFI] You Don't Have Enough Money ($%i Needed).", noclipcost)                 return PLUGIN_CONTINUE             }                         cs_set_user_money(id, money - noclipcost)             set_user_noclip(id, 1)             client_print(id, print_chat, "[PFI] You Now Have NoClip!")             }         // if key == 2         case 2:         { // 3             if(get_cvar_num("sv_payforit") == 0)             {                 client_print(id, print_chat, "[PFI] This Plugin Is Disabled.")                 return PLUGIN_HANDLED                 }                         new money = cs_get_user_money(id)             new looklikeenemycost = get_cvar_num("looklikeenemy_cost")                         if(money < looklikeenemycost)             {                 client_print(id, print_chat, "[PFI] You Don't Have Enough Money ($%i Needed).", looklikeenemycost)                 return PLUGIN_CONTINUE             }                         cs_set_user_money(id, money - looklikeenemycost)                         // if his team is TERRORIST...             if (get_user_team(id)==1)                 // give him ct model                 cs_set_user_model(id, "urban")                         // if his team is CT...             if (get_user_team(id)==2)                 // give him terrorist model                 cs_set_user_model(id, "guerilla")                         client_print(id, print_chat, "[PFI] Now You Look Like The Enemy!")             }         // if key == 3         case 3:         { // 4             if(get_cvar_num("sv_payforit") == 0)             {                 client_print(id, print_chat, "[PFI] This Plugin Is Disabled.")                 return PLUGIN_HANDLED                 }                         new money = cs_get_user_money(id)             new ammocost = get_cvar_num("ammo_cost")                         if(money < ammocost)             {                 client_print(id, print_chat, "[PFI] You Don't Have Enough Money ($%i Needed).", ammocost)                 return PLUGIN_CONTINUE             }                         cs_set_user_money(id, money - ammocost)             // if id were 6 then slot 6 of ammo[33] would be true             // this is so we can check if he has unlimited ammo later on             ammo[id]=true             client_print(id, print_chat, "[PFI] Now You Have Unlimted Ammo!")             }         // if key == 4         case 4:         { // 5             if(get_cvar_num("sv_payforit") == 0)             {                 client_print(id, print_chat, "[PFI] This Plugin Is Disabled.")                 return PLUGIN_HANDLED                 }                         new money = cs_get_user_money(id)             new invisibilitycost = get_cvar_num("invisibility_cost")                         if(money < invisibilitycost)             {                 client_print(id, print_chat, "[PFI] You Don't Have Enough Money ($%i Needed).", invisibilitycost)                 return PLUGIN_CONTINUE             }                         cs_set_user_money(id, money - invisibilitycost)             // Makes him appear transparent, 30 is how much transparent he will be             // 0 would be totally invisible             set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderTransAdd,30)                         client_print(id, print_chat, "[PFI] Now No one Can See You!")             }         // if key == 5         case 5:         { // 6             if(get_cvar_num("sv_payforit") == 0)             {                 client_print(id, print_chat, "[PFI] This Plugin Is Disabled.")                 return PLUGIN_HANDLED                 }                         new money = cs_get_user_money(id)             new noflashcost = get_cvar_num("noflash_cost")                         if(money < noflashcost)             {                 client_print(id, print_chat, "[PFI] You Don't Have Enough Money ($%i Needed).", noflashcost)                 return PLUGIN_CONTINUE             }                         cs_set_user_money(id, money - noflashcost)             noflash[id]=true             client_print(id, print_chat, "[PFI] Now You Cant Be Flashed!")             }         // if key == 6         case 6:         { // 7             if(get_cvar_num("sv_payforit") == 0)             {                 client_print(id, print_chat, "[PFI] This Plugin Is Disabled.")                 return PLUGIN_HANDLED                 }                         new money = cs_get_user_money(id)             new norecoilcost = get_cvar_num("norecoil_cost")                         if(money < norecoilcost)             {                 client_print(id, print_chat, "[PFI] You Don't Have Enough Money ($%i Needed).", norecoilcost)                 return PLUGIN_CONTINUE             }                         cs_set_user_money(id, money - norecoilcost)             norecoil[id]=true             client_print(id, print_chat, "[PFI] Now You Have No Recoil!")             }         // if key == 7         case 7:         { // 8             if(get_cvar_num("sv_payforit") == 0)             {                 client_print(id, print_chat, "[PFI] This Plugin Is Disabled.")                 return PLUGIN_HANDLED                 }                         new money = cs_get_user_money(id)             new speedcost = get_cvar_num("speed_cost")                         if(money < speedcost)             {                 client_print(id, print_chat, "[PFI] You Don't Have Enough Money ($%i Needed).", speedcost)                 return PLUGIN_CONTINUE             }                         cs_set_user_money(id, money - speedcost)             speed[id]=true             // makes the player execute a command             // this is so he can run fast             client_cmd(id,"cl_forwardspeed 999")             client_cmd(id,"cl_sidespeed 999")             client_cmd(id,"cl_backspeed 999")             client_print(id, print_chat, "[PFI] Now You Are Much Faster!")             }         // if key == 8         case 8:         { // 9             client_print(id, print_chat, "[PFI] You Have Exited The PayForIt Menu!")             }     }     return PLUGIN_CONTINUE } public check_ammo(id) {     new clip,wammo     // the function get_user_weapon returns a weapon id     // and it is put into the new variable 'weapon'     new weapon = get_user_weapon(id,clip,wammo)         // || means OR     // if the weapon is a hegrenade OR smokegrenade OR flashbang OR C4     // stop running the function and continue to engine     if(weapon == CSW_HEGRENADE     || weapon == CSW_SMOKEGRENADE     || weapon == CSW_FLASHBANG     || weapon == CSW_C4) return PLUGIN_CONTINUE         // && means AND     // if clip is empty AND he has unlimited ammo...     if(!(clip) && (ammo[id] == true))     {         new weap[32]         get_weaponname(weapon,weap,31)                 // give him the weapon he already had         // it will have full ammo         give_item(id,weap)                 // emulate the client doing a command         // in this case it switches to the gun         engclient_cmd(id,weap)         engclient_cmd(id,weap)         engclient_cmd(id,weap)     }         return PLUGIN_CONTINUE } public FlashedEvent(id) {     if(!noflash[id])     {         return PLUGIN_CONTINUE     }     message_begin( MSG_ONE,g_nMsgScreenFade,{0,0,0},id )     write_short( read_data( 1 ) )    // Duration     write_short( read_data( 2 ) )    // Hold time     write_short( read_data( 3 ) )    // Fade type     write_byte (0)            // Red     write_byte (0)            // Green     write_byte (0)            // Blue     write_byte (0)            // Alpha     message_end()     return PLUGIN_HANDLED } public change_weapon(id) {     // if he has no recoil...     if (norecoil[id])     {         entity_set_vector(id, EV_VEC_punchangle, Float:{0.0, 0.0, 0.0})     } } public fast() {     // loops through all players     // 32 is the max number of players in     // the half-life engine     for(new i=0;i<=32;i++)     {         // if hes connected...         if(is_user_connected(i))         {             // if he has the speed boost             if(speed[i])             {                 // the server needs sv_maxspeed high to allow                 // higher speeds                 server_cmd("sv_maxspeed 1000")                 set_user_maxspeed(i,1000.0)             }         }     }     return PLUGIN_HANDLED } public RoundStart(id) // someone re-spawned...lets get rid of all their powers {     ammo[id]=false     noflash[id]=false     norecoil[id]=false     speed[id]=false     client_cmd(id,"cl_forwardspeed 400")     client_cmd(id,"cl_sidespeed 400")     client_cmd(id,"cl_backspeed 400")     set_user_footsteps (id, 0)     set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderNormal,255)     cs_reset_user_model(id) }
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