You need the indexes that
precache_model() returns when it loads your sprites to
plug into each of your your effects.
Code:
new gSprCTWIN;
new gSprTSWIN;
public plugin_precache()
{
gSprCTWIN = precache_model(ct_win_sprite);
gSprTSWIN = precache_model(ts_win_sprite);
}
public humans_win_Effects(id)
{
.
.
write_short( gSprCTWIN );
.
.
}
public zombies_win_Effects(id)
{
.
.
write_short( gSprTSWIN );
.
.
}
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